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Nintendo Wii Pocket Guide, The (2nd Edition)

Nintendo Wii Pocket Guide, The (2nd Edition)

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Author: Bart G. Farkas
Publisher: Peachpit Press
Category: Book

List Price: $9.99
Buy New: $5.23
You Save: $4.76 (48%)



New (34) Used (6) from $5.23

Avg. Customer Rating: 2.5 out of 5 stars 2 reviews
Sales Rank: 165925

Media: Paperback
Edition: 2
Number Of Items: 1
Pages: 224
Shipping Weight (lbs): 0.4
Dimensions (in): 6.9 x 5 x 0.6

ISBN: 0321545265
Dewey Decimal Number: 794
EAN: 9780321545268
ASIN: 0321545265

Publication Date: November 15, 2007
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

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Editorial Reviews:

Product Description
Here's your essential companion to the best-selling Wii game console. This handy, low-priced Nintendo Wii Pocket Guide steers you through how to
  • Set up your Wii and connect it to your network.
  • Make your way around the Wii Channels.
  • Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.
  • Create and edit your own Mii?using Wii software or third-party tools?and take charge of other Miis.
  • Go beyond games and use the Wii to browse the Internet, send and receive email, set parental controls, and create memos and calendars.
  • Shop the Wii Shop Channel and buy and spend Wii Points to purchase Virtual Console games.
  • Choose the best Wii games and play older Nintendo games on the Wii.
  • Find handy accessories.
  • Tinker with your Wii to get the most out of the game console.




Customer Reviews:

4 out of 5 stars Wii For Dummies   May 11, 2007
 9 out of 10 found this review helpful

With the success of the Nintendo Wii, many upcoming owners are having a very tough time on finding the new game system, and deciding if it is the right system for them. This book The Nintendo Wii Pocket Guide, is a simple and easy reflection about what the Nintendo Wii is all about. It is also easy to highlight all the simple instructions on how to operate the new system, and each of the simple parts of the system, from the virtual console and Wii Shop channel where you can download games like Super Mario 64, to a quick how to guide on what games are best suited for the system, and all the kinks of extras like the Internet Channel. It is a quirky and convient guide for anyone who has bought the system used without instructions, or if you're planning on buying Nintendo's dynamic console. I realy like how simple the book is, and it is a great buy.

Price: B+

Convience: B

Displays & Graphs: B 1/2-

Overall: B



1 out of 5 stars A Sneak Preview of the WII Instruction Manual   December 29, 2008
This gives a brief overview of what the WII can do. The book does not contain much more information than the instruction manual that comes with the WII. Also, the book appears to be quite dated as it refers to the WII being out for a few months.

If you want a brief preview of some of the things that are available on the WII than this book is for you. However, if you are planning on purchasing a WII, I recommend going with the instruction manual and saving your money.

I found other books, (e.g., WII for Dummies) to be more expensive, but to be much more comprehensive.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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