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Super Smash Bros. Brawl: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides)

Super Smash Bros. Brawl: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides)

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Author: Bryan Dawson
Publisher: Prima Games
Category: Book

List Price: $19.99
Buy Used: $6.97
You Save: $13.02 (65%)



New (25) Used (21) from $6.97

Avg. Customer Rating: 3.5 out of 5 stars 15 reviews
Sales Rank: 22927

Media: Paperback
Number Of Items: 1
Pages: 208
Shipping Weight (lbs): 1.1
Dimensions (in): 10.8 x 7.9 x 0.5

ISBN: 0761556443
Dewey Decimal Number: 794
EAN: 9780761556442
ASIN: 0761556443

Publication Date: March 9, 2008
Availability: Usually ships in 1-2 business days
Condition: Used text in good condition.

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Editorial Reviews:

Product Description
Unlock all characters and every stage!
Strategies for casual and tournament players!
Detailed info on all items and assist trophies!
Strategies to clear every event!
Detailed Subspace Emissary walkthrough for 100% completion!



Customer Reviews:   Read 10 more reviews...

5 out of 5 stars #1 B-Day Gift   June 24, 2008
 1 out of 1 found this review helpful

My grandson, for his 9th birthday, received a wide selection of gifts including new Wii games. But once he opened the Super Smash Bros. Brawl book he was totally involved. It was by far his #1 gift.


5 out of 5 stars Another Prima Essential   May 11, 2008
 2 out of 3 found this review helpful

Nothing long winded, Prima guides are great and so is this one. If you want to get the most out of your gameplay you can't go wrong with Prima. By the way, Super Smash Bros Brawl is so freakin' fun.


5 out of 5 stars awsome   April 10, 2008
 2 out of 4 found this review helpful

this book is awesome it shows you strategies for the events, stages, and the home run contest AND target test. There is a full subspace emissary section and it tells you about the character (about there attacks, there tiers, if they are good in a 1vs1 or free for all match and it tells you strategies when you are fighting against them. I would recemend it to anyone with the game. :)


5 out of 5 stars Smash review   May 9, 2008
 2 out of 5 found this review helpful

What can I say, my son loves it and plays it very often. His time has to be limited on this game or that is all he would do. Worth it's weight in gold.


5 out of 5 stars Best Guide Book   March 11, 2008
 2 out of 15 found this review helpful

This guide gives everydetail, but don't look under hidden surprises for non spoilers, helps when your stuck.
I reccomend this book highly.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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