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Official Nintendo Power The Legend of Zelda: Twilight Princess Player's Guide

Official Nintendo Power The Legend of Zelda: Twilight Princess Player's Guide

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Author: Nintendo Power
Publisher: Nintendo of America Inc.
Category: Book

Buy Used: $25.00



New (2) Used (16) from $25.00

Avg. Customer Rating: 4.0 out of 5 stars 30 reviews
Sales Rank: 131924

Media: Paperback
Pages: 192
Shipping Weight (lbs): 1.5
Dimensions (in): 10.8 x 8 x 0.6

ISBN: 1598120042
EAN: 9781598120042
ASIN: 1598120042

Publication Date: November 13, 2006
Availability: Usually ships in 1-2 business days

Similar Items:

  • The Legend of Zelda: Twilight Princess
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  • Super Mario Galaxy: Prima Official Game Guide
  • The Legend of Zelda: Twilight Princess
  • Wii Nunchuk Controller

Editorial Reviews:

Product Description
The ONLY official guide from the insiders at Nintendo!

Unleash the beast!

Don't let the creatures of the Twilight Realm drive you howling mad! Use the Official Nintendo Player's Guide to ward off the darkness and become the hero of the biggest Zelda adventure yet.

Complete, detailed walkthrough!

Maps of every region and dungeon for Wii and Nintendo GameCube versions!

Detailed boss-slaying strategies!

Find every Piece of Heart, insect and Poe's soul!

Giant collectible poster inside!

Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!


Customer Reviews:   Read 25 more reviews...

5 out of 5 stars "Unleash the Beast!"   November 28, 2006
 28 out of 32 found this review helpful

The Legend of Zelda: Twilight Princess is a huge game! By far the biggest one in the series, and without a doubt the most absorbing. A game as big as The Legend of Zelda: Twilight Princess may be hard for a gamer to traverse without some help. This is where Nintendo's Official Strategy Guide comes into play. This tome is jampacked with everything you need to know about conquering the twilight. Rest assured, you're getting your money's worth with this guide.

The guide begins with a short introduction to the storyline. Its more or less what you already get from the instruction manual in less detail. It spans a mere two pages, and then it goes into all the game basics stuff. Things like the controls which can easily be learned on your own, or through the games short and sweet tutorials. Still, you can never go wrong with having this information in the guide. You probably won't need these basic things, but they're there... just in case. After that is a list of all the items you'll collect throughout your adventure, and a description of them. All these things are pretty basic for a strategy guide. Most (if not, every) strategy guide has them. So if you're having trouble adjusting to the game and the manual isn't helping, this guide will with its helpful diagrams and clear high rez screenshots.

The walkthrough is one of the areas where the guide shines the most. The maps, unfortunately, are pulled straight from the game. They're not extremely detailed, but can easily be used to navigate through the game, and they do point out the location of hearts and other items on them. Just don't be expecting rendered 3D maps or anything like that.

The walkthrough is written in the same style as most every Nintendo Power guide. That is to say, you must use the maps along with the text. On the map you'll see numbers strewn about. These correspond to the objectives in the text. So if you see "1" on the map, it means you'll have to look for section "1" in the objectives list. As with most Nintendo Power guides this makes the walkthrough extremely organized and easy to use. Unlike most other guides where you have to read most of the walkthrough first. Nintendo Power doesn't force you to do that. It works especially well because you can easily look to the guide only when you need to. Say you've done everything and you're stuck at one specific point. Look on the map in the game, match it up with the map in the guide and then you can read your objective. It helps you spend more time actually playing the game than reading the walkthrough.

The walkthrough also contains several crystal clear screenshots and special call outs to new items and events. When it calls out to events, do not be alarmed. There are no plot spoilers in this guide. You will not find any here.

Boss strategies are pretty basic. They tell you how to attack a boss and open up its weakness but that's about it. Nothing much on how to dodge attacks or what to watch out for. Some of the later boss strategies get this detail, but for the most part, several of them are devoid of this stuff. Even just telling me to roll or jump to the side would've helped. So while they're helpful on offense, they do not provide a great defense.

After the walkthrough we've got the appendices. Here they've listed where all the Pieces of Hearts are, Poe Souls, Golden Bugs, Howling Stones and Upgrades. With the exception of upgrades, each of these appendices provides a map of the overworld for you to find these things. The Pieces of Hearts section even has a checklist and detailed information for you. Next they give some great information on the Cave of Ordeals as well as providing you with some nifty secrets in a section they simply called "Diversions" (most of this section, however, is spent on fishing).

Afterwards, we get into the Gamecube section of the guide. This is almost like a mini-instruction manual. It just goes through all the basics of the Gamecube controls, shows you all the dungeons and maps and then where all the Poe Souls and Golden Bugs. It's alright and all, and they mention there are a few differences in the maps, but there's hardly any mention of the differences in the main walkthrough itself. So far by flipping back and forth through the maps, its safe to say the main walkthrough could just as easily be used or the Gamecube version.

Finally, at the very back of the guide we have a map appendix... why at the back of the guide? Convenient? Certainly. After all, it's the very last page so flipping back and forth through it is no problem if you use your finger as a bookmark, and its easy to memorize. You actually probably won't even need it. The maps are simple enough to figure out for yourself.

Do I really have hardfelt complaints about the guide? No, not really. If anything its merely the boss strategies and the little detail given to the Gamecube version. And by little detail I'm referring to the maps for the dungeons but no detailed description of differences.

If you've got the Gamecube version a question you might be asking is if the guide can be used for the Gamecube version. The simple answer is that it can be. The problem is that you'll have to work to use it for the Gamecube version. The good news is the puzzles and such are the same. So are the item placements. The bad news is that in the Gamecube versions mirrors the the Wii version. Link's sword is in his left hand instead of his right. Also, environments are mirrored. A path on the left in the Wii version will be on the right in the Gamecube version. The walkthrough can be used, if you're willing to do some page flipping. You could even use the main walkthrough if you remember that when the guide says "To the left" for Gamecube owners it'll be "To the right." So it can be used, although some consumers might have some difficulty doing it like that. Nonetheless, the guide is still good. It's obviously better suited for the Wii version, but for Gamecube owners, it's not obsolete.

Praise

+Good game basics section, diagrams are really useful
+Detailed walkthrough
+Well organized walkthrough
+Clear Screenshots
+Basic, yet helpful maps
+All Heart Pieces, Poe Souls, Golden Bugs and Howl Stones Revealed
+Map differences for the Gamecube and Wii versions
+Play control for Gamecube version described
+No Spoilers

Criticisms

-Boss strategies are helpful in providing you with a good offense, but not always a good defense
-Maps are helpful, but pulled straight from the game so they're fairly generic
-If you do have the Gamecube version you may or may not be doing some page flipping between maps and the actual walkthrough



5 out of 5 stars I Really Like My Nintendo Power Guides   February 7, 2007
 2 out of 2 found this review helpful

And this one is no exception. If you're thinking about buying this though, why not go to the nintendo power site and get it as a free gift with subscription. One year only cost me $20 and I also got the Twilight Princess soundtrack which is a pretty cool little extra.


5 out of 5 stars Get the Most out of Twilight Princess   January 11, 2007
 4 out of 5 found this review helpful

I was torn between ordering the Prima or the Nintendo Guide, but after a visit to the bookstore to try it before I bought it, I'm glad I chose the Nintendo Guide. The format is easy to follow - there are maps and locations of every twilight bug, howling stone locations, keys, everything. The main thing I like about this guide is that the Poe Souls, Golden Bugs, and Heart Pieces are collected at the end, not in walk-through only form like they are in the Prima Guide. The guide helps you not only get through the game, but get the most out of it.
I highly recommend this guide for all players at any point in the game - chances are, there's something that you missed. The only thingI'd recommend the Prima guide for is if you haven't started the game at all, and you can follow along. The Nintendo guide is cheaper and easier to follow - Prima uses strange fonts. Prima also give comprehensive character information, but the Golden Bugs, Poe Souls, and Heart Piece locations are scattered, making it impossible to backtrack with the Prima guide.
The only negative aspect of this guide is that the poster it comes with is kinda lame. Other than that, it's great!



5 out of 5 stars SIMPLY GREAT!   May 12, 2007
 1 out of 1 found this review helpful

Very nice and helpful.
Great guide for a great game.
Fully recommended.



5 out of 5 stars not a cube guide   December 24, 2006
 6 out of 9 found this review helpful

I got this guide and was very psyched about it untill I opened it and found it was not really a gamecube guide at all!!!! there is a 20 pg cube section at the back and all it is is maps. If you have the cube version, then get the prima guide. thats what i did and it is a thorough and great guide. do not waste your money on this if you have the cube one. I made that mistake. I did give it a 2 because it is a great guide, for the wii version. zelda rulz

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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