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Electronic Gaming Monthly | 
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| Publisher: Ziff Davis Media Category: Magazine
List Price: $71.00 Buy New: $19.97 You Save: $51.03 (72%)
Avg. Customer Rating: 83 reviews Sales Rank: 258
Format: Magazine Subscription, Print Type: Consumer magazine Subscription Issues: 12 Subscription Length: 12 Months Issues Per Year: 12 First Issue Lead Time: 6-10 Weeks
ASIN: B00005N7PX
Shipping: Eligible for Super Saver Shipping Availability: Usually ships in 1 to 3 months
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| Editorial Reviews:
Product Description EGM is the bible for those who demand more information than anybody else about games and hardware platforms. EGM's reviews, the heart and soul of modern gaming magazines, are legendary. The most respected and credible in the industry, gamers have driven EGM's circulation up to make it the largest of any multiplatform videogame magazine.
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| Customer Reviews: Read 78 more reviews...
The BEST Video Game Magazine Out There. Period! September 1, 2002 21 out of 23 found this review helpful
I've been reading Electronic Gaming Monthly (EGM) for 11 years now and I maintain that it is the best video game magazine out there by far. The articles are well written and sometimes funny. The reviews cut down to the chase and they give you the real scoop-EGM maintains it's policy of not being influenced by multi-millioin dollar video game companies and all the media hype when reviewing its games. I could go on and on about how it's great but how does it compare to other video game magazines? Gamepro does a decent job as a video game magazine but it's articles in general are not as comprehensive as EGM's articles. Gamepro severly lacks the creative articles that EGM has (ex. Top 100 Games of All Time, the inside info. on how bad games come into the market). As for the game reviews, Gamepro is often too simplistic and at times too generous in rating qualities of games. Although you pay more for EGM's subscription ($19.97/yr.)than GamePro's subscription($14.97/yr.), the quality of magazine you get is MUCH greater. Many of the other game magazines out in the market are concentrate on specific system (ex. PSM-Playstation 2)making it seem like those magazines are more in depth (and possibly better) than EGM on a system to system basis. Note the saying that "quality over quantity" is in effect here. The coverage that EGM offers in each issue is comprehensive enough to rival that of magazines dedicated to one and only one system; The forty pages EGM might devote to PS2 games competes well with the 150 so pages a dedicated Playstation magazine offers. I'm not rich and when purchasing video games I want to make sure that every video game I purchase is well worth every cent that I use. This also applies to the video game magazine that helps me make these video game purchase decisions. If you're like me and want the most out of your money, look no farther than EGM.
Best Game Magazine In The Market November 21, 2004 25 out of 29 found this review helpful
I have been subscribed to EGM for years and I can sincerely tell you it IS the best game magazine money can buy.
The articles and interviews are great. The staff has an excellent sense of humor. The best part is that they are never biased and will tell you if a game or system sucks or not. It has cost them in the past since some companies have removed their advertisements from the magazine because the reviewers told the truth about their badly made games. Everything from the letters from readers, game gossip, previews, review, archives, cheat codes and the last word sections are great.
Yes, the magazine has changed over the years and the EGM guys have become a little bit lazier... I mean years ago there were four reviewers per game, then three and now if a game comes in multiple systems they will give you only one review of the game for all. But still you will not find a better, most honest game magazine, period. And for the parents out there, the EGM staff WILL warn you if they believe a particular game will be offensive or inappropriate for the more conservative people out there. Enjoy your reading, I know I will. My subscription is paid till 2008, OUCH!
EGM is a fantastic magazine December 5, 2001 21 out of 26 found this review helpful
Electronic Gaming Monthly is my favorite magazine. It has completely unbiased reviews, it gives good and interesting information, and it's organized, unlike some OTHER gaming magazines (...). EGM is often the first magazine to get exclusive news, they have extensive coverage of games, game shows, news in the gaming world, and in every issue have interviews with gaming bigshots. They aren't afraid to tell you which system to buy, like in their XBOX vs GCN feature, they came right out and said "And the winner is: XBOX!! instead of saying "It's a draw!" or something dumb that other magazines would do. They tell you which games are groundbreakingly superb, and which games (...) that should be avoided at all costs. Overall, EGM is a fair, honest, and funny (Hsu and Chan) magazine that should be purchased by anyone considering themselves a gamer.
The best video game magazine out there. October 29, 2003 7 out of 8 found this review helpful
If you're looking into a video game magazine that covers all 4 systems, then this is probably your best bet. What does it have? Well, for one thing the issues are each quite large (by way of standard vid. game magazines) at over 200 pages. They contain very descriptive reviews of new games, previews of games not yet released, and countless interesting, full-length stories.However...I have noticed in a couple of reviews already written (by parents) saying that this magazine is not approriate for children. I have to agree in saying that this magazine is probably PG-13, and not always appropriate for younger children (due to violent images and minor sexual references in advertisments). Nonetheless, this is a wonderful and very informative magazine.
Simple and Effective, they have weathered time for a reason. September 7, 2003 6 out of 7 found this review helpful
Electronic Gaming Monthly is no overnight success story, they came onto the scene at a time that proved to be one of the most turbulent periods for game magazines. Competition was very fierce, and there were many good and bad choices in the mid to late 80's...Electronic Gaming Monthly is a testament to the durability of both Videogames, and well written content. They stand at the head of the major Gaming publications of Parent Company Ziff-Davis. The evolution of the Brand into Sister Magazines has allowed EGM to narrow their focus significantly. As it stands today, EGM is the Champion of the "Grown-up gamer" people who cut their teeth back on Nintendo, and even as early as the Atari VCS and Odyssey. Here you will find articles not only on content, but on the history of the medium, the various social aspects of the game, and a wry sense of humor that is apparent, but certainly not heavy handed. The Editors themselves will make personalities of themselves, and encourage readers to empathise with one or more. I often find that the Recommendations of their Editor-in-Chief Dan "Shoe" Hsu, among specific others, will often carry more weight that other editors. Their Reviews are often handled by three editors, for the same reason I spoke above. Having the resident Fighting Game Fanatic rate a game higher than his compatriots will often tell me more than enough about whether I will by a game or not. Among some of the more Creative articles found in EGM: - Retired Mob-informant Henry Hill gives his blunt opinion of Grand Theft Auto and other Crime Drama videogames, Eventually deciding that he prefers the token wildcard, Nintendo's "Animal Crossing", to the protests of his 11 year old Son. - Humor/Satirist Seanbaby of www.seanbaby.com lends his stinging wit to rate the 20 worst videogames of all time alongside the editor's choice of 100 best, leading to him becoming a regular contributor, giving the best of the worst every month in reviews. - Creating a section for good games you might have missed, or let fall through the cracks... It is never too late to snag the last Copy of Car Battler Joe or Gitaroo man in the store. Special note... Related to EGM is Gamenow, a more Family oriented of EGM and GMR a more digestable version benefitting those who recieve a Gamers Edge card at Electronic's Boutique, and probably made in response to Gamestop's "Game Informer" I personally find GMR more informative of the two. Computer Gaming Monthly is the long running answer to those who wonder why EGM does not cover PC Games, And Expert Gamer is the Evolution of EGM2, a code and strategy intensive version of EGM from the past.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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| www.seeker-wii.com | |