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Wired (1-year)

Wired (1-year)

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Publisher: Conde Nast Publications
Category: Magazine

List Price: $59.88
Buy New: $10.00
You Save: $49.88 (83%)



Avg. Customer Rating: 4.0 out of 5 stars 143 reviews
Sales Rank: 3

Format: Magazine Subscription, Print
Type: Consumer magazine
Subscription Issues: 12
Subscription Length: 12 Months
Issues Per Year: 12
First Issue Lead Time: 6-10 Weeks

ASIN: B00005N7TL

Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 1 to 3 months

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Editorial Reviews:

Amazon.com Review

Who Reads Wired?
Wired readers want to know how technology is changing the world, and theyre interested in big, relevant ideas, even if those ideas challenge their assumptionsor blow their minds. Wired readers are generally familiar with computers and the Internet, but this is definitely not a computer magazineWired wont teach you how to upgrade your RAM. Instead, its a magazine about science, art, adventure, online culture, business, philosophy and bright shiny beautiful gadgets. Each month, more than 2 million smart, savvy readers come to Wired for clean, clear writing with a wry twist.

What You Can Expect in Each Issue:

  • Start: In Start, readers are treated to quick bites of information on everything from provocative innovations (in-flight Wi-Fi, anyone?) and new technologies (who won the DVD format wars?) to cultural shifts (why are Korean schoolgirls buying mini refrigerators?). Looking for tips on touching up your digital pictures or resetting a dislocated shoulder? Start has those, too. The stories are presented in smart, irreverent language with Wireds signature visual flair.
  • Test: Wired has covered gear and gadgets since its very first issue. Every month, Test gives readers the definitive take on the hottest products on the market, from the newest HDTVs to the slimmest notebook computers. The best tech writers in the business put the gear through a rigorous review and rate it from 1 to 10. Mix in Wired's trademark visuals and humor and you've got the most useful, entertaining coverage of products anywhere.
  • Play: Now that popular culture is Wired culture, this is the best place to turn for the skinny on whats cool, quirky, and fun. The section kicks off with Playlist: the top 10 newest, coolest things in the Wired world. In the rest of Play, editors delve deeper into movies, art, books, games, design, and online entertainment. Plus, it delivers the big picture so readers understand why these things matter. Wondering about cognitive science behind Halo 3? Curious about the cutting-edge engineering that goes into making a Top 40 single? The answers are in Play every month.
  • Endgame: Part contest, part game, and totally engrossing, the Endgame puzzle challenges Wired readers to think deeply, both on and off the page.
  • Features: Each month, the editors open a window to the future of technology, business, entertainment, science, and culture. We recently devoted 22 pages to the thorny questions to which scientists still don't have answers: Why do we sleep? What causes ice ages? Do forests actually speed up global warming? Other recent topics: How Apple does so well by behaving so badly; the race to build the 100-mile-per-gallon car; 12 ways to supercharge your brain; and how personal genomics could change the way you live.
Magazine Layout:
Outstanding print design is about the seamless integration of compelling stories and fresh ideas with expert typography, arresting photography, and sharp illustration. Inventive visual architecture has been part of the magazines DNA from the beginning. Fifteen years on, Wired is still the place to turn for eye-popping images and a style that sets the pace for the rest of the magazine design world. .

Click on any image below to see select pages from Wired:



Contributors:
Wired editor in chief Chris Anderson, author of The Long Tail, writes regularly for the magazine. Among our other writers are Steven Levy, Joshua Davis, Steven Johnson, Jeff Howe, Lawrence Lessig, Daniel H. Pink, Bruce Sterling, Clive Thompson, and Gary Wolf. Contributing photographers and artists include Dan Winters, Platon, Nigel Parry, Andrew Zuckerman, Robert Maxwell, Bryan Christie, Tobias Frere-Jones, Jonathan Hoeffler, and Jason Lee.

Past Issues:


Awards:
Under the leadership of editor in chief Chris Anderson, Wired has been nominated an unprecedented six consecutive times for the National Magazine Award for General Excellence, winning the industry's top prize in 2005 and 2007. In 2008 Wired was nominated for three NMAs, for General Excellence, Design, and Best Section. In 2008 the magazine was nominated for 18 of the top awards from the Society of Publication Designers.


Product Description
WIRED uncovers the most surprising and resonant stories about the people, companies, technologies and ideas that are transforming our lives. Whether it's technology...business...global politics...new media...arts and culture...the environment...or the best new products, WIRED is there, on the front lines of the 21st Century. Find out what's next with WIRED!


Customer Reviews:   Read 138 more reviews...

5 out of 5 stars tech background not necessary to enjoy   September 27, 2002
 32 out of 33 found this review helpful

You don't have to have a Ph.D. in computers, math, or engineering in order to enjoy this magazine: I don't possess such credentials, and I think Wired is outrageously good. The appeal of Wired is information on cutting-edge technology, delivered in a highly visual, understandable, and often entertaining format. A subtle sense of humor pervades the magazine with features such as "Return to Sender" - a contest in which Wired readers attempt to send the weirdest possible item in the mail to the magazine's San Francisco headquarters; or "Japanese Schoolgirl Watch" - which tracks the latest trendy gadgets favored by one of the world's most trend-obsessed demographic groups. Wired endlessly scrutinizes and ponders on the intersection of technology, humans, and society in its terrific articles. The articles are always interesting, and well-written, with topics such as artificial sight research, or the shenanigans of MIT's Blackjack Team in Las Vegas (9/02 issue); parents of extremely ill children, united via the Internet in their challenges to the medical industry (9/01); or a profile of the Ibot Transporter "inventrepreneur," Dean Kamen (9/00). Wired is a beautifully presented, outstanding magazine. Try one issue - you might get hooked!


5 out of 5 stars Read about the future before it arrives!   October 26, 2003
 19 out of 22 found this review helpful

I have been a consequent Wired reader since 1994. Subscribing on and off, depending on the quality of the content (the design has almost always being impeccable), I find Wired has been going through one of its best times in the course of the past year or so. Since they've always been ahead of the curve, presenting the future 'now' by means of a thoughtful combination of to-the-point introductions to a topic or piece of gear with lengthy interviews or articles dealing with the hottest topics in technology and our lives at large in the years and decades to come, it could be argued that the world -at the fast pace it is going- is providing them with an overabundance of content ideas. But as a publication, you could very well, take a very interesting topic and put together a lame writing around it, so there is great merit in what the Wired team is doing.

As an example, let me share the general layout of November 2003's issue:
-Big focus on Open Source (remember Linux and its creator, Linus Torvalds?), and how it's beginning to permeate all areas, beyond software.
-A feature on the latest on studies about sleep and wake-up drugs.
-Quite a few interesting articles on copyright infringement and what a famous media powerhouse is doing, by going in the oposite direction, becoming a P2P freedom fighter.
-The future of batteries and the electrical grid.
-Politics and how they are getting deeply affected by... blogs!
-The big bang... and why it never stopped.

And the interesting topics go on and on, written by some amazing contributors, ranging from Wired's long standing collaborators, such as Bruce Sterling, or some recently incorporated "talent", such as technology columnist Dan Gillmor or Stanford Law Professor Lawrence Lessig.

Some of you might be wondering: what's the point in subscribing to a magazine like Wired, when I can get their content online a few weeks after the magazine is out. First of all, the subscription is SO unexpensive ($1/issue) that you shouldn't be questioning it. And second, and most important, this is a magazine (like I mentioned before) that you just don't like for its content (which is indeed available online shortly after publication), but also for its splendid layout and access to advertising for last minute products, the type that a typical Wired reader would love to learn about before they become a part of the mainstream. So get going and subscribe to Wired, so you can read about the future before it arrives!


5 out of 5 stars Hands down, my favorite magazine!   January 18, 2005
 54 out of 69 found this review helpful

I value my time, and, probably like you, get news and information from multiple sources (internet, magazines, newspapers, and TV being the principle venues). As far as magazines go, Wired is my favorite by far; I still look forward to getting it after 5 years, and on the off chance it doesn't arrive in the mail on time, I slap around my mailbox in dissapointment.

It's impossible to not be intrigued by whatever cutting-edge technology they're following, the stories of the pioneers who are developing it, and the social implications of their deployment.

But Wired is about much more than new and interesting technology, for me, it's about perspective. Wired always takes an adventurous and unorthodox view on todays social, scientific, and political topography. But most refreshingly, they observe the world optimistically.

How rare is that!

I'm abundantly aware of the misery of this planet, and in case I momentarily forget, I can cycle through any of the 10 news channels I have on TV for a stinging dose of painful reality. Wired doesn't keep you immune to the challenges of our day, but rather than "objectively" explore them, they help me view the news through a lens of productive possibility.

Valuable indeed.

In addition, every issue contains a "radar update of cool"; cool music, movies, books...cool gadgets for home and lifestyle; Wired is - aside from being my favorite magazine - also, in my humble opinion, the coolest.

Enjoy,

Christian Hunter
Santa Barbara, California






5 out of 5 stars Still a great magazine   March 3, 2002
 13 out of 17 found this review helpful

My favorite magazine is probably still Wired magazine.

I have been a subscriber almost continuously from around 1994 or so.

Despite a history of excessive advertising and embarrassing flag waving about the glory of the internet economy Wired has consistently informed and entertained me with quality articles about the things that I enjoy: internet, software, business, technology, politics, travel, etc.

It has also been a major innovator in terms of the visual style of magazines. Their style was as new and different at its introduction as was MTV when it first appeared in the 80s.

The articles are largely targeted to 20 - 40 year old upper-middle-class, liberal technology industry oriented people, although I doubt there is anything in its content that conservatives or non-tech people would find offensive.

My issue goes straight into the toiletside magazine rack every month when it arrives.


5 out of 5 stars Wired   August 14, 2004
 12 out of 16 found this review helpful

I purchased this magazine for my son ( a 14 yr old science mind). He loves it! He educates me after reading each issue. It is difficult to find magazines to enhance or go beyond classroom instruction. When this one arrives, we do not see him for hours. I bought Wired for him a year ago and will happily keep renewing his subscription.

It would make a great gift.

It is now April 13, 2008; this magazine is still going strong in our house. I still highly recommend this magazine.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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