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Gamepro - Us

Gamepro - Us

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Publisher: Idg Games Media
Category: Magazine

List Price: $71.88
Buy New: $24.95
You Save: $46.93 (65%)



Avg. Customer Rating: 3.5 out of 5 stars 41 reviews
Sales Rank: 802

Format: Magazine Subscription
Type: Trade magazine
Subscription Issues: 12
Subscription Length: 12 Months
Issues Per Year: 12
First Issue Lead Time: 6-10 Weeks

ASIN: B00005NIPK

Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 1 to 3 months

Similar Items:

  • Electronic Gaming Monthly
  • Game Informer
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  • The Official Xbox Magazine [1-year]
  • PC Gamer (1-year)

Editorial Reviews:

Product Description
Get complete coverage on all hottest video games and systems with GamePro magazine! Each issue is totally loaded with exclusive reviews, previews, strategies and tips for all of the newest games on Xbox, GameCube, Playstation, PS2, Gameboy, and more!


Customer Reviews:   Read 36 more reviews...

5 out of 5 stars very good   May 10, 2003
 17 out of 18 found this review helpful

My son (11 years old) has had a subscription to this for a few years and he enjoys when it comes every month. I like that it deals with multiple formats (I dont need a magazine for game boy, one for playstation, etc.)

For a while he was wanting and getting games that he either beat in a day and half or didnt like after trying. With this magazine he can read up on the games and see if it will really be swomething he will like. And so can I... He can show me the games he wants and after I read the reviews and the rating I will have an idea if it is an age appropreate game. I think that is worth the subscription price.

There is alot of advertising in this magazine but no more, and perhaps less than in some other magazines he reads. I guess you just cant get away from the marketing...

I think that this magazine has saved me money in the long run. I don't find I am buying games for my son anymore that he doesn't like right after getting them... He also knows what is coming out in the future and can save money for them..or put them on a wish list for birthdays, etc.


5 out of 5 stars Entertaining, accessible, and reliable   June 7, 2002
 9 out of 9 found this review helpful

GamePro is very product-focused--you'll see the biggest coverage of most games just as they're about to hit stores, which makes sense (that's when they matter most to consumers, at the point of purchase). The reviews are detailed enough to justify the scores but not long-winded or self-indulgent the way many websites are. GamePro also features strategies (a dying breed) and plenty of codes each issue. They're also the only mag to do a consumer advocacy column (Buyers Beware), a semi-regular arcade report, and they've had an online gaming column for about five years--how's that for ahead of the curve?

One of the things I like best is that GamePro doesn't print rumors. I know that if I read it in GP, it's substantiated; I don't get that vibe from many of the other mags, who like to fill space with gossip coluns and pass it off as fact. Nor does GamePro cover non-game stuff (DVD reviews, new CD releases, pseudo-celebrity profiles) and call it content the way OPM, EGM, and just about all other mags seem to do lately. If it's in GamePro, it's because it has relevance to GAMES. As a result, I feel like I'm getting my money's worth as a gamer.

Some folks are turned off by GamePro's bright colors and use of cartoon characters for editors; I don't think it's a problem, because it's enterataining and nobody's hiding behind those animated faces. The GP editors are unusually accessible--they answer their email personally and show up on public websites/game servers all the time, and I've seen them discuss exactly how their magazine works on their website with their biggest fans and harshest critics alike. I don't know of any other game mag that does that, let alone one so successful. Never mind the animated faces--if you're looking for editorial accountability, you can't do better than that.

Bottom line, GamePro's earned my trust.


5 out of 5 stars Great information....and affordable.   May 9, 2004
 6 out of 6 found this review helpful

One thing that I like about GamePro magazine is the un-bias reviews. They do not review a game such as Final Fantasy always with good reviews just because of the fan base. They are honest with their opinions and review each game singally for what it is and don't just call it "Good" just because the sequels or prequels are good.
Some may argue that it is not as good of a magazine because it talks about all the systems even ones you may not have. Well, I find that to be inspiring to buy new systems and it also shows that GamePro doesn't say the game is good, just based on the system.

I sometimes have problems with magazines such as Nintendo Power, Playstation, ect...not because they are bad magazines, but because their opinions seemed to be based on advertising. Of course Nintendo Power is going to say good things about a Nintendo game...that's what the magazine is about, and if Nintendo Power would say something bad about a Gamecube or GBA game, it definately would not be a good one to buy.
With GamePro on the other hand, you get real opinions. It is a magazine for all systems.
There are special sections for several types of games, RPG, sports, ect. They include Previews, Reviews, and a chart to show their ratings based on a 5 point review.
The artwork and color inside is great and shows good pictures from the games. Information is interesting, updated, and the reviewers are very good writers.

It's a truthfull magazine with great information, pictures, and definately affordable. I paid $19.95 for my first subscription and renewed it for $12.00, so that's a great deal!


5 out of 5 stars Best Multi-Platform Magazine out there!!!!   November 9, 2001
 9 out of 11 found this review helpful

This magazine contains every platform, including upcoming games for the computer. It gives great reviews and advice. And the previews that it gives out are awsome and very helpful.


5 out of 5 stars GamePro Rocks   February 9, 2002
 9 out of 11 found this review helpful

GamePro is a great magazine. They've got lots of screenshots with their reviews. I really like the way they give you four ratings. One for graphics, one for sound, one for control, and one for fun factor. They do a great job making the content fun and exciting. Everytime I read their magazine I'm ready to play.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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