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The Official Xbox Magazine [1-year]

The Official Xbox Magazine [1-year]

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Publisher: Future US, Inc.
Category: Magazine

List Price: $119.88
Buy New: $24.95
You Save: $94.93 (79%)



Avg. Customer Rating: 3.0 out of 5 stars 84 reviews
Sales Rank: 22

Format: Magazine Subscription, Print + Dvd
Type: Consumer magazine
Subscription Issues: 12
Subscription Length: 12 Months
Issues Per Year: 12
First Issue Lead Time: 6-10 Weeks

ASIN: B00005QDWQ

Release Date: November 23, 2001
Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 1 to 3 months

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  • Electronic Gaming Monthly

Editorial Reviews:

Amazon.com Review
"Like Maxim, but about Xbox!" was clearly the mandate given to Mike Salmon, former editor-in-chief of PC Accelerator and current editor-in-chief of The Official Xbox Magazine. He got it half right: this gamer lifestyle magazine has the locker-room feel of Maxim but lacks Maxim's intelligent, tongue-in-cheek style. The result is something that looks like it was written by high-school sophomores. For example, a bio of Kasumi, a character in the game Dead or Alive 3, reads "A redhead with a difference--she can take on all comers. And if DoA 3 has the "[breast] bounce on/off" option, she'll definitely have a lot of comers." On the plus side, the game reviews and previews are informative and mostly free of bull. --Mike Fehlauer

Product Description
Every issue of the Official Xbox Magazine has exclusive inside information on Xbox, games, in-depth authoritative and bluntly honest reviews. Plus cheats, tips and ways to make sure you get the most out of your Xbox!


Customer Reviews:   Read 79 more reviews...

5 out of 5 stars make sure you get a subscription with a disc!   December 11, 2002
 20 out of 21 found this review helpful

If you've got a 'BOX (and why would you be subscribing to this mag if you didn't?) DON'T get the subscription without the disc. somebody got me the subscription from here as a gift, and i have to occaisionaly go out and buy a second copy of the mag just so i can get the disc! (hello, splinter cell demo!)

The magazine itself is a wicked great read; all of the editors have distinctly cool personalities and game preferences. In the year that i've been reading, i've gotten to know all of their gaming preferences and feel i can trust their reviews of the games i'm looking for advice on.

to sum up my feelings on the magazine: i'm always excited when i get a new one, i always read it from cover to cover, i'm always sad when i finish the last page, i'm always waiting for the next one, and i've never been disappointed.


5 out of 5 stars No disk?!   November 20, 2002
 5 out of 5 found this review helpful

This is a great magazine, and well worth the money. It has great articles and reviews.

HOWEVER, why would any sane person subscribe to this with out the disk? The extra few bucks are worth having the demo disk every month. Don't waste your time with out the disk, go to the horse's mouth, spend the extra few bucks, and get it with the demo disk!


5 out of 5 stars An Excellent Magazine With or/ Without The Disk...   October 19, 2003
 11 out of 14 found this review helpful

The PS2 has sold over 30 million units (or so) as of late....

The XBOX has sold close to 11 million units as of late...

Q: Yet do you know which magazine (official PS2 or XBOX magazine) has more subscribers?

A: Official XBOX Magazine (OXM) does, with over 400,000 subscribers.

Q: Do you know why so many people subscribe to this magazine?

A: Because it has excellent reviews, great articles, fair- unbiased opinions about all systems, up-to-date news, and accurate rumors about what to expect in the near future...

Here's what I thought of OXM, the OFFICIAL XBOX Magazine, after a 12-week subscribtion....

1) The columns: First off, these magazines are PACKED with information about not only the XBOX (mostly), but just gaming in general... Interviews, reviews, previews, rumors, specials, tips, etc... Its all here, all about XBOX. We recently found out (officially) that Grand Theft Auto and GTA: Vice City are coming out for the XBOX...

If your read OXM a few months ago, GTA was reported to be coming to XBOX in a 2-game package...

Months before HALO 2 was announced for the XBOX, OXM predicted informed us of it in an earlier issue...

I was low on cash, and didn't have the money to rent a lot of games that "looked" good.

Weeks later, I noticed that the games that I bought and were reccomended by OXM were great, and the ones I tried that OXM dismissed...were average to bad games, and were not worth my cash...

My point in all this is that this magazine is full of people who know what they're talking about. Experienced gamers who have accurate sources, and get the info out to us, is what OXM is all about. They have accurate ratings on games, know their rumors, and really get you excited about not just XBOX, but gaming in general, as they tell you about some of the things they get to experience, sometiems YEARS before people like us will see them.

Creative, fun, and accurate (and with a good sense of humor), OXM is a great magazine, and definantly worth my fifteen dollars...

2) Reviews/Previews: This magazine reviews 30-40 games a week, and previews at least 10 games. ANd the reviews are for the most part accurate and well done. Most reviews have 7-8 articles of real info, real opinions, and real descriptions of the game. If you can't rent it, this is the next best thing. They gave HALO-Splinter Cell-DOA3 all 9.0-10 scores, and they were all fantastic games. Other games like NFL Blitz 2003, Obi-wan, and Crash Bandicoot, they gave lower scores of 6-8.5, which I agreed with as well.

These guys know what they're doing, and actually play these games thoroughly before writing the reviews.

As for the previews, we were hearing information about Splinter Cell, DOA: Xtreme Beach Volleyball, Amped 2, and Project Gotham Racing 2 months before they hit the shelves...

These guys (and girls) play these anticipated games, or at least early demos of the game, months before they're released, and get the information out so you can start saving up. An excellent magazine, OXM has prepared me and steered me away from a number of games, and just keeps on doing it...

3) Interviews: Almost every issue of this magazine has interesting interviews with makers of dozens of games. They talked with Ubi-Soft about Splinter Cell, RARE about being bought and joining the XBOX team, Bungie when they announced HALO 2, Microsoft XBOX employees about the future of XBOX and current plans... They got the scoop on XBOX Live almost immediatly after the XBOX was released...( months before it came out) These guys are weaved into the gaming world, and give people like me abd u a little bit of where gaming is headed, and of what's to come...

4) Hints and Tips: Another thing this magazine has is a ton of great hints and tips. Beleive it or not, the people who write about and give us the scoop on all these great games coming to XBOX, are also gamers themselves...and they are good ones too! And every issue, they give you step-by-step tips to dozens of great games. In the past, they've helped us with LOTR: Two Towers, Splinter Cell, HALO, BMX XXX, etc... When you hit a wall in a game, OXM just might be the ones to bring that wall down...

5) Opinions: This magazine, last but not least, is full of great opinions from not only xpert gamers and XBOX fans like these writers. But every issue has letters sent to OXM, with XBOX gamers asking questions or stating opinions, and OXM responding to them. Curious about what fellow XBOX gamers are thinking about? This magazine brings your dozens of opinions every week... Very interesting read!

Overall, this magazine is just incredible. When comparing it to other magazines, OXM just has a style to it that others lack. With it's accurate info, great articles, in depth hints, and just love of gaming, OXM is a winner, and for fifteen bucks, a must have for any XBOX gamer...

Oh, and if your wondering if I'll be renewing my subscribtion (mine ends next month), the answer is a definate yes.

Thx!

obryanstars*


5 out of 5 stars Mag + DVD, just as promised   May 24, 2008
 3 out of 3 found this review helpful

It takes several weeks for order to go though(6-ish weeks), but from there on it's all peachy.
Just for clarification - magazine DOES include the disc.

All in all, everything is exactly as advertised.
Rate it 5/5



5 out of 5 stars Great Magazine, but get the Disc Version   October 24, 2003
 2 out of 2 found this review helpful

Hey, this magazine is a must have if you own Xbox. I have read every magazine out there and this is hands down the best. Very well organized and it doesn't hurt to get inside tips from MS (being the "Official Xbox Magazine" and all). The magazine alone is worth the price, but the demo disc is why this is a MUST BUY. It is like getting 4-8 free rentals every month!! So BUY THE MAGAZINE WITH DEMO DISC!!

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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