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Super Mario Galaxy | 
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| From: Nintendo Category: Video Games
List Price: $49.99 Buy Used: $25.00 You Save: $24.99 (50%)
New (60) Used (44) from $25.00
Avg. Customer Rating: 330 reviews Sales Rank: 38
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0 x 0 x 0
MPN: WI-RVLPRMGE UPC: 045496900434 EAN: 0045496900434 ASIN: B000FQ9QVI
Release Date: November 12, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy | | • | Players can run, jump, and battle enemies as they explore the many planets | | • | Press buttons, swing the Wii Remote and Nunchuk controllers, and use the Wii Remote to point at and drag things on-screen | | • | Perform mind-bending, low-gravity jumps across wild alien terrain | | • | For 1 to 2 players |
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| Editorial Reviews:
Product Description Every hundred years a comet passes over the Mushroom Kingdom and rains down stars and stardust, and as Princess Peach andthe citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack by launching asteroids at the Mushroom Kingdom and crystalizing the Toads! Knowing that Bowser is after Princess Peach, Mario runs to save her. Things go awry as Bowser summons a massive spaceship, abducts Peach's entire castle and hits Mario with a massive magical attack. The next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom! Navigate Mario through a bevy of exciting new worlds and the depths of space, with all new enemies, power-ups and attack skills, as he collects the Stars needed to save Princess Peach! Two player functionality ESRB Rated RP for Rating Pending
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| Customer Reviews: Read 325 more reviews...
Mario In The Sky November 12, 2007 248 out of 268 found this review helpful
When it comes to anticapated games for the Nintendo Wii, many of them have wanted one thing, Mario. It has been nearly a year though since the Wii was launched with The Legend Of Zelda: Twilight Princess as the main attraction, but many die hard fans have been anxious for a game that has delivered the appeal of Super Mario 64 from Mario's hay day. Although Super Mario Sunshine was also a fun game for the Nintendo Gamecube, it just didn't deliver as well as the Nintendo 64 classic had proven. But, Mario has proven his strength earlier this year on the Wii with gems like Super Paper Mario & Mario Party 8 which both worked well as great buys for the Nintendo system, but this is the one that reaches to the stratosphere.
Super Mario Galaxy for the Nintendo Wii, brings in the big guns, as Mario does whatever it takes to save Princess Toadstool a.k.a. Peach from the clutches of Bowser. This time around, Mario takes to the sky to help him in his quest. Along the way, Mario has to collect star bits, which can help him beat enemies and bosses of all kinds, from the classics like Thwomps and goombas, to bigger than life boss battles like a vulgar spider who shoots venom at you, and even a mecha robot that fires bullet bills at you from all different angles.
There are also a few new features here that Mario shines through as well in the game, like specialty suits like the bee suit, which transforms Mario into a bumble bee, that can make mario fly through the Honeycomb stage, where he can collect coins and stars from each of the levels. There is also the boo suit, where Mario can actually become the ghostly menace, Boo in the haunted house level to help him enter ghostly portals that Mario couldn't normally enter, but it also can make the other Boo ghosts quickly fall in love with Mario in the blink of an eye. There are also some returns of classic items to use as well like the Fire Flower, and a new ice flower that Mario could use to freeze his foes on ice.
The graphics in the game are absolutely breathtaking and appeal well to the Wii's eyes, while the music is simplistic and elequent to the ears of Mario fans, especially as he surfs the galaxy. The control is also very simple to manuver, and stays mainly relevant to the palms of the Wii remote and nunchucks' hands. You can also use the Wii remote to help you grapple onto trees and meteors that can help you launch from one platform to another, and you can also use to help you collect star bits, and perform new attacks like the spin move. There is also a new co-op mode where for the first time, two people can play, as you can use another player to help you collect star bits, to help you along your quest, and defeat tougher foes like a giant octopus in the lava, and even giant goombas that are beyond the heights of the world.
All in all, what I love about Super Mario Galaxy is that it is everything Wii owners have wanted in a great game, and more. It is a definite must buy for the Wii that is sure to bring a lot of excitement into die hard Mario fans. This is one game that really brings out the heart at being the best of what the Nintendo Wii has delivered, and that has still shown to die hard Mario fans of all ages. I absolutely recommend it as a great buy on a star-spectacular scale.
Graphics: A
Sound: A+
Control: A-
Fun & Enjoyment: A
Overall: A
A Mario above all Marios... November 17, 2007 83 out of 88 found this review helpful
I had very high expectations from this game and so far it has exceeded them.
Graphically it's just beautiful, stunning and just plain amazing. Screenshots just don't do justice for the game.
In many ways it plays like Mario 64. And don't take that as a bad thing, what I mean is that the game feels very intuitive as to how the mechanics work which makes the learning curve nearly nonexistent.
Some of music and sound in the game are a kickback to all of the older Marios that we have all played. What is a Mario game without some Super Mario 3 music?
But the main thing for me is how fun and different it is. Even though it seems like you might have already done this or that in another game, it adds a completely different twist to it that makes it more exciting and fun then anything you have ever played.
Super Mario Galaxy has completely revolutionized the way you think of a platformer. And at this point the bar has been pushed so high it's galaxies (pun intended) beyond any other platformer I have played or probably will play for years to come.
Plain and simple, this is the game to own on the Wii!
A crowning achievement November 13, 2007 60 out of 70 found this review helpful
The classic Super Mario 64 re-defined the platformer for a new generation of gamers. The long anticipated Super Mario Galaxy, what I consider to be the true sequel to Super Mario 64 (sorry Super Mario Sunshine!) re-defines the modern day platformer once again, and is a crowning achievement for the license, Nintendo, the Wii, and video games in general. Princess Peach is in dire straits once again in Bowser's clutches, and Mario embarks on an interstellar quest to save her. The first thing you'll no doubt notice are the game's incredibly stellar graphics. The Wii is far from a technical powerhouse, but Super Mario Galaxy is by far the absolute best looking game to hit the Wii yet. The game's new take on gravity, physics, and puzzles combine to make for some of the most excellent level designs you'll ever come across in your mission to save Peach and collect stars, and the flawless Wii-mote controls only make the gameplay experience even better. There are a bunch of new Mario suits to enhance your abilities (some are easier to get a hang of than others), and the platforming elements, even though they've been taken to new levels here, are a Mario fan's dream come true. If there's any downsides to Super Mario Galaxy, it's that the gravity and physics of the environments may cause some nautiousness for some, and the semi-co-op mode could have been done better, but the overall game is so good that these are extremely minor negatives. All in all, Super Mario Galaxy is undoubtedly the best game to hit the Wii yet, and needless to say is an essential addition to your Wii library. For those that don't own a Wii, give Super Mario Galaxy a try, you'll be quite happy you did.
To the Infinity and Beyond! December 2, 2007 8 out of 13 found this review helpful
Super Mario Galaxy is THE GAME for the Wii. Admittingly, I wasn't that terribly impressed with all the games that has been released on the Wii console so far. The nunchuk controller performed terribly on some games, The Simpsons and Spider-man 3. I did have plenty of fun with Super Paper Mario Bros., okay, that's because it's a first party title from Nintendo. Most first party games from Nintendo are more fun to play with than 3rd party ones.
Mario Galaxy could be said to be the true official sequel to the groundbreaking Super Mario Bros 3 and Mario 64 on their respective platforms. An instant classic. The moment you can move Mario on the analog control on the nunchuck, you wouldn't want to let go of the controls. It's really easy! With the wii-mote, you no longer have to rush towards whatever you need to grab. In this case, star-bits can be collected by pin-pointing on the screen. Lives and 1-Ups are not a major concern here because you can collect lives easily but everytime you reload your saved game, you get a standard of 4 lives. To be honest, each level boss looked intimidating and huge in size, but they are really easy to defeat once you find the vulnerable spot.
I had the most fun playing Mario Galaxy this past week. Thank goodness for this game as I was beginning to doubt whether I should have bought a PS3 or X-Box 360 instead of the Wii.
Classic References and New Elements February 16, 2008 7 out of 8 found this review helpful
A game intended to continue the line set by Super Mario 64 and later Super Mario Sunshine, Super Mario Galaxy is the latest in Nintendo's star franchise. Exploring the depths of space, Super Mario Galaxy braves a new frontier and also returns to many familiar settings.
As per usual, the game centers around rescuing Princess Peach from the grip of Bowser, who uses a spaceship to steal Peach's entire castle. Mario, attempting to defend her, is flung into space, where he encounters the Luma, friendly star-shaped creatures. The Luma take him to their "mama", Rosalina, who operates a space station / observatory. Bowser has stolen the Grand Stars that power the station, and they must be retrieved to chase after him.
The space station is the central hub of the game. The player arrives after receiving a Grand Star, which is used to power the first doorway. This doorway leads to several different "galaxies" - collections of floating planetoids - with more being accessible the more stars are collected. Each collection of galaxies ends in one of Bowser's bases, where a full-strength Grand Star is hidden. Much like Mario 64 and Sunshine, each galaxy represents a stage, and there are different objectives to go after (with a selection screen to determine which one you want to go after). The galaxies themselves consist of small planetoids with their own gravity; this can be disorienting at first, as you are essentially running across a sphere that is holding you down, instead of across a flat plain. You can jump up and you'll just fall back inwards to the planet, though the camera is usually above the planetoid and not right behind you (which is also a bit confusing). You must jump from planet to planet using the Luma's star launchers, which are usually unlocked through some deed on the various planetoids. There are a wide variety of galaxies, ranging from the "main" galaxies - with story events and multiple stars - to the "bonus" galaxies that tend to only have one star but are given in a minigame or similar test (for example, the Manta Ray surfing games that use the Wii remote to steer and boost).
The gameplay itself, apart from the planetoids, is similar to earlier 3d Mario games. Mario jumps and hops the same as other games, though his melee attacks are replaced by a spinning attack. Mario can still fall into "pits", though due to the gravity this usually means the planetoid's exposed core or a black hole. Another big difference is that the player also uses the Wii remote's cursor to collect Star Bits - little colored pieces of stars that can be used to shoot enemies or feed the Lumas. Many parts require a certain amount of star bits to feed a hungry Luma so that he transforms into a new planetoid or even a galaxy. Furthermore, collecting 50 star bits gets you a level up (this is also true for coins, which normally restore health). Mario has some new powerups, too; in addition to old standards like fireballs and flight, Mario now also has a Bee Mushroom (which allows him to fly and climb on certain walls), a Spring Mushroom (which gives him more jumping power in exchange for some reductions to other abilities), and a Boo Mushroom (which turns him into a Boo, the series' famous ghosts, and pass through walls). Finally, a co-op mode is available where one player takes the role of the cursor, collecting star bits and shooting them at enemies, as well as several other boosts that can be given to the first player that make the game easier (for example, stunning enemies and giving Mario a jump boost).
The graphics are the bright, colorful, rounded graphics familiar to Mario fans, though they are smoother and brighter with the Wii's technology. The levels are varied, but tend to be fairly bright and cheery. The music is similarly cheerful, with a HUGE amount of callbacks to old games, with recognizable songs from the original Super Mario Brothers, Super Mario Brothers 3, and Super Mario World. Sound effects are often of a musical nature, providing a sort of active symphony as you fight bosses or enemies.
As a whole, this game seems much more like a return to the classic days of Mario gaming. With an abundance of references to old games and a lot of new elements as well, Super Mario Galaxy is well suited to continuing the tradition that the Mario games have upheld.
10/10.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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