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Wii Remote Controller | 
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| From: Nintendo Category: Video Games
List Price: $39.99 Buy New: $31.95 You Save: $8.04 (20%)
New (44) Used (11) from $19.00
Avg. Customer Rating: 152 reviews Sales Rank: 10
Platform: Nintendo Wii Media: Accessory Autographed: No Memorabilia: No Batteries Included: Yes Operating System: Nintendo Wii Battery: 2 AA Shipping Weight (lbs): 0 Dimensions (in): 0.4 x 0.4 x 0.4
MPN: WII-RVLACJW Model: Wii Remote UPC: 045496890162 EAN: 0045496890162 ASIN: B000IMWK2G
Release Date: November 19, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Used as a remote, operates up to 15 feet away | | • | Built-in speaker | | • | Rumble | | • | Features expansion port for additional input devices, such as the Nunchuk controller |
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| Editorial Reviews:
Product Description The Wii Remote Controller makes gaming accessible to people of all ages and all abilities. Nintendo fused the familiarity of a remote control with the sophistication of motion-sensing technology -- creating a multifunctional device limited only by the imagination. In a tennis game, it serves as a racket you swing with your arm. In a driving game, it serves as your steering wheel. For first-person shooters, the remote acts as your weapon that you point at an enemy. The list of potential uses goes on and on. Features expansion port for additional input devices, such as the Nunchuk controller
Amazon.com
To make gaming as accessible to people of all ages and all abilities, Nintendo wanted to create a controller that was as inviting as it was sophisticated- the result is the Wii Remote. Nintendo fused the global familiarity of a remote control with the sophistication of motion-sensing technology to come up with an input device that differentiates the Wii from any other console that has come before it. Revolutionary control Sporting the dimensions of a small traditional remote control, the wireless Wii Remote is a multifunctional device that is limited only by the game designer's imagination. The magic of the Wii Remote's design lies within; acellerometers inside the controller body measure movement in all directions and at all speeds. In a tennis game, it serves as your racket as you swing your arm for a long forehand or a quick and hard backhand. In a 4x4 driving game it serves as a steering wheel, allowing you to swerve to avoid obstacles or pickup power-ups. In first-person shooters, the Wii Remote acts as a firearm that you can point directly at an on-screen enemy. The list of potential uses is enormous, and the light weight of the Wii Remote allows gamers to play for hours without feeling fatigued. 
The Wii Remote boasts impressive technology for such a compact package. |  All Wii Remote buttons are accessible and responsive. View larger. |  Control many games from up to 30 feet away. View larger. |  The motion sensing technology is neatly tucked away within the Wii Remote body.View larger. |  The remote feels comfortable in both right and left hands. View larger. | As comfortable as it is functional The Wii Remote is equally comfortable in right and left hands and houses just the right number of buttons for gaming- not so many that new players will get confused, but enough so that Wii games don't feel constrained. On the face of the remote are the D (or "plus") pad, a large "A" button which is used for major on-screen actions, and two small options buttons. Between the game buttons are a plus and minus buttons (which often act as "forwards" and "back"), as well as a "Home" button to engage the Wii home screen to change settings or check remote battery levels. On the back side of the controller is a trigger-like "B" button, perfect for timing releases of a bowling roll in Wii Sports. Thankfully, battery life is excellent with the two included AA batteries, just as with the previous generation of Nintendo wireless controllers. Immersive intelligence Along the bottom of the Wii Remote, four blue LED lights indicate which player position the remote is currently set to. The controller automatically connects to the Wii console via Bluetooth wireless technology. Below the LEDs, an expansion port lets you connect a number of devices including the Nunchuck and Classic controllers for Virtual Console gaming (Virtual Console games and controller accessories sold separately). Other features of the Wii Remote include adjustable rumble force-feedback and a reinforced wrist strap to ensure safe use. A speaker inside the remote gives the player feedback about the strength of swings or the accuracy of their moves- such as realistic tennis noises as the "racket" connects with the ball in Wii Sports. Overall, the physical design of the remote is extremely sturdy and of very high quality, ensuring countless hours of Wii gaming fun!
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| Customer Reviews: Read 147 more reviews...
Light, Intuitive, Easy to Use November 19, 2006 65 out of 71 found this review helpful
The Wii Remote Controller is shaped like a standard TV remove, and has motion sensing ability. You wave it around, and your on-screen character waves their wand!
This isn't an add-on controller - this is the actual, standard controller that most if not all games on the Nintendo Wii use as their primary control unit. There is also a "nunchuck" that can be used in your off hand, but many games don't use the nunchuck.
The aim of the Wii was to make gaming as simple and intuitive as possible for the casual non gamer. Pretty much every person with a TV is comfortable using a TV remote. You point, you click. The Wii Remote Controller works in the same fashion. The motion sensors know what you are doing with the remote. If you're playing a baseball game, you swing at the ball. If you're playing a bowling game, you bring your arm back and swing it forward. Everything "makes sense". A sword swing? A light saber battle? Just move your arm and the character does the same thing.
There are only two buttons that really matter. There's an A button on the front that you push for most operations. There's also a trigger underneath that is the B button. Depending on the game, they will have you use one or the other button. There are also a few other buttons for more complex gaming. There's a D-pad. A "home" button lets you go instantly back to the main Wii menu if you're tired of playing. There's a plus and minus button, a 1 and 2 button. There's even a power button. You don't have to walk over to your Wii any more to turn it on or off. Just hit the power button on the remote and you're all set.
The remote runs on two AA batteries, so there's no USB plugging in or charging up, as with the other systems' remotes. You do get a wrist strap, though, so the Wii remote doesn't fly out of your hands while you're doing a super powerful golf swing.
There's even a speaker in the remote! This is great if you're playing a game against another player. Say I'm boxing my boyfriend and I am the winner. *My* remote says that I triumphed, to me. Neat!
I definitely love the Wii remote controller. It's light, it's super easy to use, it's intuitive and I can just pop batteries into it when it runs out, instead of having to wait for a recharge. Highly recommended. Just note that if you want to play a game that needs a nunchuck as well, that you have to buy that separately.
great game, but don't get ripped off ! January 10, 2007 34 out of 39 found this review helpful
You can go right to the Nintendo website and buy the controllers at the MSRP. It took only 3 days for them to ship mine. Don't pay a bunch extra to these foks trying to take advantage of a "shortage"
Point & Play March 21, 2007 3 out of 3 found this review helpful
For anybody who owns a Nintendo video game system, they definitely know the quality of the video game system is, as well as the controllers. The Wii is no acception, with 2 controllers to master. The Wii remote controller is sleek and convient to use with the system. All you do on the menu is point and click to what you would like to go to. It also works great with games like Excite Truck, where you hold it like a NES controller, and turn it like a steering wheel, or The Legend Of Zelda: Twilight Princess, where you could aim your bow & arrow to fire against foes and swing it back and forth to use ot as a sword. I definitely recommend this because it is worth the money, and the gameplay.
Price: B+
Gameplay: A
Convience: A-
Overall: A-
A must for the Wii July 17, 2007 4 out of 5 found this review helpful
You get one with the Wii, I bought 3 more. we used them with four of us in the family. It's fun that each has his/her own. Beside you never know when one will go bad.
Get 2 extra controllers when you get Wii January 17, 2008 1 out of 3 found this review helpful
. Since the Wii system only comes with 2 sets of controllers (this one and 2 nunchuks), it is imperative if you play multiplayer games. The games that come with the Wii playstation are a lot of fun, and not all need the 2 extra nunchuk controllers, but they do need these.
The games are fantastic. These controllers work in the point and click mode. as well as the standard old-fashion Xbox controller mode.
A game of four that is parents and children is a real bonding experience for the family, and it is very helpful that all players have their own equipment.
We have had no problems with them.
5 stars
Victoria Tarrani
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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| www.seeker-wii.com | |