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Wii Nunchuk Controller | 
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| From: Nintendo Category: Video Games
List Price: $19.99 Buy New: $14.95 You Save: $5.04 (25%)
New (39) Used (4)
Avg. Customer Rating: 117 reviews Sales Rank: 12
Platform: Nintendo Wii Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Nintendo Wii Shipping Weight (lbs): 0.4 Dimensions (in): 0.4 x 0.4 x 0.4
MPN: rvl a fw Model: Nunchuck Controller UPC: 045496890032 EAN: 0045496890032 ASIN: B000IMYKQ0
Release Date: November 19, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Motion sensor function (3 axes) | | • | Two buttons - C, Z | | • | Uses the communication function of the Wii Remote Control | | • | Size(LxWxD) - 4.45 x 1.5 x 1.48 (113 x 38.2 x 37.5 mm) |
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| Editorial Reviews:
Product Description Contoured to perfectly fit a player's hand, the Nunchuk controller goes an extra step to meet the needs of gamers. It features the same motion-sensing technology enabled in the Wii Remote controller, with an analog stick to assist in character movement. Use it to move your characters and have them perform all kinds of specific actions -- whether it's throwing a pass in football or aiming a ranged weapon in an action game. The ambidextrous nature of the Wii controllers grants accessibility seldom seen in game controllers.
Amazon.com The Wii Nunchuk controller is a secondary controller that adds even more innovation to the next generation of gaming, and does it all with less physical movement. Used in conjunction with the standard Wii remote, certain games need the Nunchuk controller for additional control options. Contoured perfectly to fit a player's hand, 
The Wii Nunchuk (left) connects directly to the Wii remote. View larger. | the Nunchuk controller builds on the simplicity of the Wii Remote controller. The Nunchuk contains the same three-axis motion sensor found in the Wii Remote, but also includes an analog stick, and two buttons to help assist in character movement. Many games will allow you to control your character's movement with the Nunchuk in your left hand, while your right hand is free to execute the action movements with the Wii Remote. For example, the Nunchuk is particularly useful for games like Wii Boxing. You can use the Nunchuk to punch with your weaker hand, while you use the Wii remote to punch and jab with your predominant hand. 
Take the fun to the next level with two-handed control of your games. View larger. | In first-person shooters, the Nunchuk controller carries the burden of movement, freeing you to aim and fire using a more natural motion with the Wii Remote. In a football game, you can make your quarterback elusive with the Nunchuk controller while you search for an open receiver to throw to using the Wii Remote. Serious gamers may even want to use two Nunchuk controllers to gain a fierce competitive edge. Because the Wii Remote and Nunchuk controllers are only relatively dependent on each other, players are free to hold them in whichever hand is most comfortable. Perfectly suitable for either right or left-hand use, the Wii Nunchuk controller grants accessibility not often seen in previous game controllers. Also, the Nunchuk controller doesn't need its own power--it plugs into the Wii Remote controller when it's in use. So there's no need to worry about charging or replacing expensive batteries. Adding a Nunchuk to your Wii system will definitely help you open the doors to the next level of gaming, and seriously step up performance. Just be careful not to knock out your significant other, or bruise the dog, severely, while using one, or two Nunchuk controllers.
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| Customer Reviews: Read 112 more reviews...
Great Add-On for two handed games November 19, 2006 146 out of 151 found this review helpful
In martial arts, nunchucks are a pair of short wood rods connected with a chain that ninjas whirl around their bodies :) With the Wii, the nunchuck is a single controller held in your off hand.
The nunchuck is not the main controller unit for the Wii. The Wii primarily uses the Wii Remote, shaped like a TV remote, for its functionality. The Nunchuck is for use in the "other hand" (i.e. your left hand if you're right handed) just for a few games. It plus into the bottom end of the Wii Remote with a cable that's about 2 1/2 feet long. Most of the time, you leave it unplugged and sitting by the console.
For example, in the sports pack that comes with the Wii, only one of the five games uses the nunchuck. This is the boxing game. You use the nunchuck to hit with your off hand, just as you use the Wii remote to punch and jab with your primary hand.
The nunchuck has the same motion sensing technology as the Wii remote does, so that you can move your hand around and the game knows what you are doing. The buttons are much simpler - there is a Z big trigger button, a smaller C trigger button above it, and then a joystick up on top. For some games, no buttons are used at all.
The cable length is designed so you don't trip yourself with it :) It's long enough that if you held your hands apart, you could easily ride even a wide-handled bike. It's not long enough that you could put both arms straight out to the left and right, though. I've never had any problems with the cable length hindering me. None of the games require you to have your hands far apart. In boxing, for example, your hands are always near each other and there's plenty of cable length even when you're jabbing.
The nunchuck doesn't need its own power - it plugs into the Wii remote controller when it's in use. So there's no worry about charging up or batteries.
I would definitely have at least one functional nunchuck for my Wii, and if you're really into multiplayer two-handed games like boxing matches, then having two would be important. However, for most gamers, one will probably suffice!
A Must Have November 6, 2007 1 out of 3 found this review helpful
If you have a Wii you have to get this. They should just include it as one package with the main controller.
Essential For Many Wii Games December 23, 2006 5 out of 5 found this review helpful
The Wii Remote itself is a revolution in gaming. The nunchuck attachment, which is essential to play many Wii games (Zelda for instance) is something to add on to that revolution.
The nunchuck is easy to set up. Simply plug it into the base of the Wii remote and you're ready to go. The remote uses sensors. The nunchuck also uses sensors to perform certain actions in games. In Red Steel, for instance, you'll need to use the nunchuck to knock over tables. In The Legend of Zelda: Twilight Princess you'll need to use it to perform a spinning slash attack.
On the other hand, the nunchuck is mostly used in games where you'll find yourself having to move your character around. The nunchuck has a control stick for this reason. It also has a C button and Z button that can be used in many games. These buttons, as well as the motion sensor, are very responsive. The better part? The nunchuck doesn't take batteries. However, it should be noted that the nunchuck attachment will drain the batteries in your wii remote faster.
There is really only one problem that I have with the nunchuck: It's sold separately from the wii remote. While not every wii game needs the nunchuck attachment, a great deal of them do. As of this time, Nintendo is not selling the nunchuck and wii remote in a bundle together. Instead you'll have to buy them separately, and if you buy an additional remote, you may want to buy a nunchuck to go with it. This can be costly.
Still, the nunchuck is a great attachment, and is actually essential to enjoying all of the interative goodness Nintendo's new gaming system provides to gamers.
Awesome new way to play games December 13, 2006 5 out of 5 found this review helpful
First of all I think the nunchuk is a great controller. Combined with the wiimote its a new innovative way to play games.
Second, please do not use skew these reviews because a marketplace seller is selling the nunchuk above the advertised price. These reviews are meant to attribute a score to the product.
Great! December 13, 2006 1 out of 1 found this review helpful
[....]
That being said, the nunchuck is a fantastic accessory and allows a whole new way to play games. Never thought I'd dig it but I've had a ton of fun playing Wii Sports and Zelda using the nunchuck. Well made and comfortable in my hand, it's now indispensable when I play on the Wii.
If you can find one for retail price, be sure to get one. If not, wait until supply has caught up with demand.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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