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PlayStation 3 Wireless Sixaxis Controller

PlayStation 3 Wireless Sixaxis Controller

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From: Sony Computer Entertainment
Category: Video Games

List Price: $49.99
Buy New: $40.00
You Save: $9.99 (20%)



New (1) Used (8) from $29.50

Avg. Customer Rating: 4.0 out of 5 stars 232 reviews
Sales Rank: 1012

Platform: Playstation 3
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Playstation 3
Shipping Weight (lbs): 2
Dimensions (in): 8.5 x 5.7 x 3.7
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: cechzc1u
Model: 711719804000
UPC: 711719804000
EAN: 0711719804000
ASIN: B000K1CS5Y

Release Date: November 17, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Controls feature two thumbsticks, D-pad and six buttons
  • Connects via bluetooth (wireless) or USB (wired)
  • Lithium Ion rechargeable battery pack built-in
  • Battery running time - Around 30 hours
  • Play & Charge technology - Recharge battery pack when connecting via USB

Accessories:

  • PlayStation: The Official Magazine (1-year)
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Sony PlayStation 3 Blu-ray Disc Remote
  • PlayStation 3 80GB Motorstorm Pack
  • PlayStation 3 40GB
  • PlayStation 3 (60GB)
  • Call of Duty 4: Modern Warfare

Editorial Reviews:

Product Description
The PS3 Wireless Controller provides you with wireless control for more gaming freedom! It's got the control you need for better gaming, combined with incredible wireless freedom. Play your favorite games up to 30 feet away! Its high-performance Analog sticks provide 360 degrees of smooth movement, and the D-pad gives you precise control.


Customer Reviews:   Read 227 more reviews...

5 out of 5 stars Wireless, No Rumble, but Light with Tilt Sensors   November 18, 2006
 124 out of 145 found this review helpful

The PlayStation 3 controller has gotten a lot of press because of its lack of vibration. However, it is wireless, extremely light, and has tilt sensors in it. This seems a great trade-off during gameplay.

First, let's get through the "bad" that many people have gotten upset about. They took out the rumble controller from the PS3 controller. This was for legal reasons - a company which developed that rumble technology took issue with Sony using it. Some people feel it really affects gameplay not to have that rumbling.

I have to admit that I am VERY happy, personally, that the rumbling is gone. I always turned off the rumble in games where I could. I am on my computer pretty much 24 hours a day, and if I play a game with rumble on, it *kills* my wrists. If you're a rumble fan, this is a decision you'll have to make for yourself.

Now, to the good parts of the controller. First, they all come wireless for the PS3. I *love* love wireless. Wires cause huge clutter in our living room, with all our systems and equipment. You only have to plug the controller in to power it up. It's a regular USB power-up so you can use your iPod's plug (assuming you have an iPod) or plug it into your computer or XBox 360 or anything else with a USB on it. That is to say, you don't have to power it up from your PS3 if you don't want to for some reason.

Next, it is super light! I imagine this is because it doesn't have to hold the motors that cause rumbling. I really appreciate the lightness. You might not notice if you only play a game for an hour or two, but if you're doing marathon sessions of multiple hours, the weight of the controller really does begin to matter.

Just like the Wii controllers, this controller has a tilt sensor in it. It actually knows when you tilt and turn the controller, or shake it. Depending on the game, you can use those tilts to look around or to shake off an enemy. That really gives you much more interactivity with the game, much more than button pushing.

The general controller shape is exactly the same as the PS2 controller. You have a pair of shoulder buttons on each side, two joysticks, four buttons on the right and four directional buttons on the left. There's a PS button in the center, just like there's an XBox button in the middle of the Xbox 360 controller. Also, there are four lights on the unit, to let you know if this controller is #1, #2, #3 or #4 if you are playing multi-player games.

The center PS button lets you turn the unit on and off, which is great if your console is off in a shelf or corner of the room.

In general, I think they did a great job with the PS3 basic controllers. The main console sale both for 20 and 60 comes only with one controller - so be sure to get yourself a second one!



5 out of 5 stars The new exception   January 25, 2007
 42 out of 52 found this review helpful

Here's a wireless controller that doesn't feature vibration feedback. That's a first. Both Microsoft and Nintendo have made vibration standard on there controllers. What Sony does different is add motion control. Actually the controller can sense six different movements. Although this is not a feature that really sells me. I was skeptical of this pad because of what was missing. And using the Dual Shock controller for nearly ten years I knew what to expect. Finally getting my hands on one of these I was able to tell all the differences. For one Sony has made it much easier for people to not have to get up every time they want to turn the PS3 on or off. That is what the PS button is for. Secondly they have changed the L2/R2 buttons and made them triggers. These triggers take getting used to. Generally the L2/R2 or what was referred to as shoulder buttons were rarely used. Except maybe in a shooting game. Now these triggers have a starring role in racing games. For many years I have been accoustomed to the X button representing throttle. Now it's R2 in many racing games. After using this paddle for several hours I have realized how much more I enjoy it. It's is quite light. Only a few ounces and makes it easy to use for hours at a time. I have also noticed how well the battery stays charged. Even after five days and twenty plus hours of use it still has two thirds battery power. I have used the 360 controller and the Wii mote and have found this is the most comfortable to me. Right now vibration doesn't make much of a difference for me and motion control is useless. I just enjoy the feel and really that's what's important when playing games for hours.


5 out of 5 stars Great controller! Old Faithful design!   March 20, 2007
 4 out of 4 found this review helpful

Why would Sony ever think of changing the design of this controller? It's been the best designed controller for more than a decade. Sony originally thought of changing to a new sleeker looking controller for the PS3, but thank God they changed their minds. Still great to hold.

Yes, there's no rumble. I don't care because I always turned off the vibration on the PS2 controller, so I don't miss it. I'm not sure why the PS button is red in that picture because mine does not illuminate at all. The Sixaxis is cool to have but will take some getting use to.



5 out of 5 stars Awsome controller, only plays second to the Wiimote   June 30, 2007
 4 out of 4 found this review helpful

This is an awsome controller, some of the great features:

Six Axis sensitivity, allows the PS3 to know where the controller is in "thin air".

No tremor/rumble; This is a great feature, as I don't like the tremor anyway.

Light; Yes LIGHT, great for extended play.

Ease of use; It's familiar to those with the PS2 controller, though I think this one is laid out better, it just feels better in my hand.

Wireless; Although I do have some issues with the Blue Tooth loosing connectivity, it's clearly the best technology for wireless controllers.

Web Surfing; It's the easiest thing to surf the web with, except for the Wiimote.

Doesn't look like it came out of a gum-ball machine like the XBOX 360 controller.

All in all, it's a great contoller. Get this controller if you have a PS3, if you don't have a PS3, get one and get this controller!



5 out of 5 stars Good Controllers   February 22, 2007
 7 out of 9 found this review helpful

I think the new six-axis controller is nice. I miss the vibration a little bit, but when I think about it, do I need a glorified vibrator? Tilting the controller and having the game respond is pretty cool.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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