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Mercury Meltdown: Revolution

Mercury Meltdown: Revolution

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From: Ignition Entertainment Ltd
Category: Video Games

List Price: $19.99
Buy New: $18.00
You Save: $1.99 (10%)



New (11) Used (9) from $14.49

Avg. Customer Rating: 4.5 out of 5 stars 33 reviews
Sales Rank: 734

Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 00030
UPC: 893384000304
EAN: 0893384000304
ASIN: B000NKRJAG

Release Date: October 23, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Full interaction using the Wii Remote tilt sensor. Support for the Wii Classic and Nintendo GameCube controllers.
  • Advanced rendering techniques for improved graphical quality
  • 480p and 16x9 widescreen support
  • Over 150+ challenging levels. Hidden Labs and Bonus Features to unlock.
  • State-of-the art blob physics

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

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  • Endless Ocean: Dive, Discover, Dream
  • Boom Blox
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  • Zack & Wiki Quest for Barbaros’ Treasure

Editorial Reviews:

Product Description
Mercury Meltdown Revolution lets you guide a mercury "blob" trough dangerous obstacle courses with your Wii Remote. Take control of a liquid mercury blob, guiding it around traps, door switches, spikes, moving floors and other hazardous elements in order to complete the level. Use your Wiimote to explore 150 levels and hidden labs, as you get used to the state of the art blob physics.


Customer Reviews:   Read 28 more reviews...

5 out of 5 stars great game   October 30, 2007
 116 out of 122 found this review helpful

What a great WII game. We've played Zelda and a few others, and while Mercury Meltdown may not cost $50 and may not be a big, Hollywood-style release, it is a wonderfully addictive, puzzling game. It is keeping this 47 year old and his 12 year old daughter up late on school nights.

All WII games should be this good. Can't tell you how disappointing it is to pay $50 for a game and get it home to find it's totally lame. This game is a reasonable $20 and is oodles of fun.



5 out of 5 stars Kororinpa on the cheap   November 2, 2007
 62 out of 64 found this review helpful

I thoroughly enjoyed the game Kororinpa: Marble Mania which came out some months before this one, and the action in this game is pretty similar. However, it feels different enough that it's definitely not just a level pack for that game. The blob physics add a new dimension, as does the focus on solving puzzles by changing your blob different colors, mixing different color blobs to make secondary colors, etc. It's neat stuff. For 20 bucks this game is an absolute steal, and it's got a lot of levels and stuff to unlock. Each level has various ways to excel and try to get a top score -- beating par time, collecting all bonuses, and losing as little mercury as possible.

On the downside, so far the "party games" don't seem to me to be truly multiplayer. But I've only unlocked one; I don't know if later ones involve multiple players. Also, the tilting motions used to steer your blob around are much more constrained than in Kororinpa -- no flipping the world upside down! Oh, well. Still a great game and an absolute bargain.



5 out of 5 stars Fun little game, a little difficult for children--4 1/2 stars   January 7, 2008
 19 out of 20 found this review helpful

In Mercury Meltdown you have to navigate your blob of mercury through a maze, around obstacles like pushers, gravity blenders, spinners, and switches, to the finish line. While making sure your blob is the right color to pass through doors and the same color as the finish line, you have to avoid schizoids, mercoids, spectroids, and jerkoids. They'll eat your blobs of mercury. If you loose too much mercury you fail the mission.

We bought this game for our 9 year old son, who loves puzzles. According to him, he likes it because of the challenging levels he has to navigate. He also finds the party games, that are unlocked when you collect a certain number of bonuses, fun. The feature that lets you save or replay certain levels has been a fun source of entertainment as well. He does think the game can be frustrating at time because of some of the obstacles.

I have not played the game, but have watched him play it quite a bit. It's actually very fun to watch and has kept me on the edge of my seat watching him make tight turns. However, I do have one `warning' if you're buying it for children. According to Toy's R Us' website, the manufacture's recommended age is 6 (they recommend 8). Our 6 year old can not play this game. It requires too much concentration and patience. Our 9 year old struggles with patience and the fine motor skills needed to complete most levels. I highly doubt many 6 year olds can play it without a great deal of frustration. My son gets frustrated with it very easily. With enough encouragement he'll complete the most advance levels, but we have had a couple of occasions where we've asked him walk away because of his frustration. We found a couple of walk throughs online that have helped him through a couple of levels but for the most part it's pretty easy to figure out what needs to be done to complete a level.

Over all we've been very happy with this game and would buy it again. At 20.00 it's definitely worth the money.


**Note our son contributed most of the content, including background information and his personal opinions on the game.



5 out of 5 stars Excellent game at a shovelware price   January 28, 2008
 4 out of 4 found this review helpful

If you enjoy maddeningly difficult puzzle games, Mercury Meltdown is a steal at the shovelware price of $[...]. As others have said, the graphics are not super detailed, but the controls are dead-on and there are over 100 levels, as well as a number of unlockable extras.

Keep in mind that although you _can_ play with more than 1 player (after unlocking some minigames), the single player game is really where the bulk of the game play is.

Please buy this game to reward good publishers selling great games at reasonable prices!



5 out of 5 stars Mercury Meltdown Revolution is Great!!   February 8, 2008
 4 out of 4 found this review helpful

Being a fan of games like Super Monkeyball, I got this game about a month or so ago because I thought it sounded cool. Once my copy arrived in the mail and I started playing it, I found it to be very fun. It is similar to the Monkeyball games in that you tilt the level to move, but in this game you control a blob of mercury rather than a ball. I find that this mercury blob is a bit easier to control than the ball in Super Monkeyball: Banana Blitz.

I think that this game is a very innovative new twist on the classic Marble Madness/Super Monkeyball style gameplay. I'm just surprised by how good this game is and how much content it has given the price!

As you progress through the game, the levels get trickier, but so far I find that they are all more than possible to complete. It just takes some practice, but if you stick with it, you will beat the level. The game will make you think sometimes, because the solution to a level is not always immediately obvious, but I think that's a good thing.

This game is just incredibly fun and can keep you busy for a long time. The game can be rather addictive too. :)


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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