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Zack & Wiki Quest for Barbaros’ Treasure | 
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| From: Capcom Category: Video Games
Buy New: $21.99
New (19) Used (9) from $16.48
Avg. Customer Rating: 63 reviews Sales Rank: 608
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 35001 UPC: 013388350018 EAN: 0013388350018 ASIN: B000P297ES
Release Date: October 23, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New Factory Sealed US Retail Copy. Ships with free tracking/delivery confirmation usually within 24 hours. Check my feedback and buy with confidence! I give combined shipping discounts for multiple purchases, check my other items!
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| Features:
| • | Go on an incredible journey to find challenging brain teasers and puzzle-based battles | | • | 7 themed stages each with multiple sub-areas; jungle ruins, ice temple, airship, ancient castle, and more | | • | Make full use of the unique Wii Remote controller to explore and interact with the environment | | • | Variety of distinct bosses; more than 35 enemies to encounter and outwit | | • | 80+ objects to manipulate; 500+ items to search for and collect; 40+ hours of gameplay |
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| Editorial Reviews:
Product Description As a little pirate with big dreams, Zach doesn't just have his sights set on mere treasure or spectacularly speedy pirateships - he wants to be the greatest pirate who ever lived! To reach that lofty goal, he is going to have to outwit, outsmart and outduel every obstacle that gets in his way. It's a good thing he's found his new enchanted pal, Wiki, a magical hand bell with the power to transform any object into something practical. Get ready to explore seven vibrant and fantastic lands, from lush jungles and frigid ice temples to colossal castles and floating airships. Each level contains multiple sub-levels of peril, puzzles and plunder. Play alone or as a group to work through each increasingly complex puzzle. Use the Wii Remote to navigate, open objects, transform items and unlock new pathways with a whole new variety of methods. Even boss battles are puzzle-based, so you'll need to think on your feet! ESRB Rated E for Everyone
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| Customer Reviews: Read 58 more reviews...
Thank you, Capcom! October 26, 2007 49 out of 53 found this review helpful
Zack and Wiki is currently my favorite game for the Wii. Yes, I even like it more than Twilight Princess and Metroid Corruption. The puzzles are challenging, the visual style/ art is great, and the game is just a blast to play. I'm 27 and this game totally brings me to back to the old-school days of King's Quest and similar titles. I hope you third-party developers are paying close attention - if you make a great game, like Capcom has done here, people will buy it.
It's got it all! November 6, 2007 27 out of 28 found this review helpful
This game is amazing. Ever since IGN launched the Buy Zack and Wiki campaign I knew I had to get it, but didn't know what I was getting myself into. Now I know. This is one of the most if not the most clever and entertaining games for the wii.
For those of you who don't know the style of the game, it is like the adventure games of old. If any of you played any of the Monkey Islands or Full Throttle or Sam and Max or Day of the Tentacle or any others, you will love this game. Myst players, too, will probably love this game.
The premise is that you are an up-and-coming pirate named Zack who is searching for treasure with your more-than-adorable companion Wiki. You go through a series of incredibly clever and interesting puzzles that are themed in a variety of ways. There is a jungle section, ice, fire, haunted mansion, etc. You go through the level interacting with items in a very intuitive point-and-click way, picking things up and using them with other items in the game.
One of the reasons Zack and Wiki is so inventive is that it is for the wii. Sometimes you will have to flip an item over to use the other end--you do this by flipping the wiimote. You loosen a dragon's tooth by twisting it back and forth; you saw with a sawing motion; you turn keys and locks. It sounds silly, but all these minor actions really bring you into the game and also make the puzzles just a little more challenging.
Another cool aspect to the game is Wiki. Not only does the strange flying monkey creature have a great sense of humor, but when you shake him he turns into a bell. This bell is used to transform creatures into objects, like a centipede into a centi-saw. It's a very clever mechanic. A nice example of a puzzle would be turning a snake into a slither gripper (something that extends your reach), carry it to a frog on a ledge, and turn it back into a snake that will scare the frog toward you. Then you turn the frog into a frog bomb and put it into an ice crystal to make it fall and land on something else so you can...you get the idea.
Two things that might surprise you if you have played a lot of adventure games are that in this one you can and will die, often (at least I have). The game utilizes platinum tickets that allow you to revive at the loss of some points and oracle dolls that give you hints. With this system in place death isn't so bad, but it is unlike other games I've played. Also, you don't keep items in an inventory; instead you can only hold one at a time. This is a cool choice that I think neither hurts nor helps the level of puzzle.
Another feature included is that up to four wiimotes can be used. The other players can't do anything but draw on the screen. Basically they point at things they want you, the player, to interact with. It seems minor, but it makes this single player game more fun for everyone. Whenever I played it was with a group of three or four people. Everybody had a great time trying to solve the intricate and exciting puzzles together, and sometimes it helps to have someone to give suggestions when you're stumped.
In conclusion, this game is amazing, and a great deal at only $40!. The sound is wonderful, the graphics are great, and the humor can make you laugh out loud. Those are just the minor pros, though, for the real power of the game comes from its ridiculously creative puzzles. The way you use items and Wiki as a bell really makes for some challenging and rewarding puzzles. So I highly recommend this game to anyone who likes this sort of problem solving. It is not fast paced, but it is a lot of fun.
Fun and challenging October 31, 2007 15 out of 15 found this review helpful
Great third party game. This is a point and click adventure/puzzle title. The graphics are some of the best I've seen on the Wii and it uses the Wii remote in some of most innovative ways since Warioware. Each stage is a puzzle and requires quite a bit of trial and error. It's a game the whole family can participate in trying to figure out clues to the all the various puzzles. Addictive and fun. Worth every penny.
The best the Wii has to offer. October 27, 2007 12 out of 13 found this review helpful
I've been watching this ganme progress over the last 7 or 8 months or so, reading little bits of information here and there about the gameplay and how the game controls, and I was always intrigued, but man... after buying a few Wii games I thought would be great but turned out to be horrible (Dragon Blade: Wrath Of Fire, I'm looking at you!), it is sooo nice to get a Wii game that finally lives up to the hype the few people who knew about it were giving it.
Notice I said in my review title description I said this is the best the Wii has to offer... I mean that! Twilight Princess was a great game, but Zack And Wiki is so beautiful in every way that it easily puts it about the newest Zelda in my opinion.
What Zack And Wiki gets a lot of influence from is those great point and click graphic adventures that came out for the PC in the early to mid '90's. You know, King's Quest, Sam And Max, Monkey Island, Full Throttle, etc. You find item a and try to find exactly how and where to use within a certain puzzle. It might seem easy at first, but it's a lot harder of a game than it leads on to be. In any one level you might have to use 10-20 items in unique and clever ways just to reacj the treasure box that acts as the end of a level. It's not ALWAYS hard, but even the hard levels give you a great sence of accomplishment once you figure them out.
You move Zack entirely with the Wii's remote. You point at the screen wherever you want him to walk and push "A". Enemies are scattered here and there and shaking the remote turns your buddy Wiki into a bell that will turn enemies into useful items. See a centipede? Ring the bell and it will turn into a saw you can use to cut wood. Bats turn into umbrellas, frogs into bombs. There's HUNDREDS of enemies that turn into other helpful items to help you get throug eachlevel.
The motion sensing for the game is awesome. Since the game isn't very action oriented, and as such you don't need precise timing with most puzzles, using the remote to do everything works amazingly well. You'll be turning keys just like you would in real life, sawing through woods just like in real life, throwing things just like you would in real life and so on. There's only one place I thought the controls didn't work right, and that's when you meet a character that wants you to play a timed mini game with him. You must pull up at the right time to keep the beat, and the controls are just not quite responsive enough to pull it off. Even after 25 tries I couldn't do it. But thankfully, playing that part is just optional.
There's not much in the away of voice acting in the game, but what little there is is done in Japanese just to show emotion. It's kind of cool really, and Zack and Wiki can be quite funny as well, especially when they happen to die on you.
The graphics are pretty amazing for the Wii. Granted, this doesn't look as nice as a 360 or PS3 game, but on my HDTV it still looks great. It's made by Capcom, and it has that deep dark and rich color style Capcom games are famous for. The game really impresses when you manually zoom the camera out and you can see the entire level you're in in full 3D.
Well, what can I say? I own quite of few Wii games, some great, some I wish I never had bought. But none of them are as great as Zack And Wiki. Buy this game (it's only 40 bucks!), and let's hope Nintendo themselves take a look at this game to see how Wii games should be made.
Pay no attention to the colorful box art November 10, 2007 6 out of 6 found this review helpful
I was hesitant to purchase this game given the cartoonish box art and silly title, but after reading a few online reviews I decided to purchase the game anyway. Zach and Wiki features creative puzzles that are deceptively complicated with multiple solutions. I have repeatedly found myself replaying completed levels in order to find more creative solutions in order to achieve higher scores. Zach and Wiki is not just an amazing game for the Wii, but is just an amazing game in general. Highly recommended.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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