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Carnival Games

Carnival Games

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From: Take 2
Category: Video Games

List Price: $39.99
Buy New: $30.60
You Save: $9.39 (23%)



New (46) Used (14) from $24.39

Avg. Customer Rating: 5.0 out of 5 stars 1 reviews
Sales Rank: 81

Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 3
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 34184
Model: 34184
UPC: 710425344350
EAN: 0710425341847
ASIN: B000QD7BBM

Release Date: August 27, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Over 20 different carnival games, all played with the Wii Remote
  • Test your skills with the Milk Can Toss, Lucky Cups and Clown Splash
  • All-time favorites are here, like the always-popular Dunk Tank
  • More than 250 prizes to win, from goldfish to stuffed toys

Similar Items:

  • Game Party
  • Winter Sports The Ultimate Challenge
  • Playground
  • Endless Ocean: Dive, Discover, Dream
  • Pinball Hall of Fame: The Williams Collection

Editorial Reviews:

Product Description
Carnival Games brings home all the excitement and fanfare of a day at the carnival. All the fun and games of a day at a carnival is yours -- without spending a lot of money or dealing with annoying crowds. Play fun multi-player games and collect prizes, just like at a real carnival.

From the Manufacturer
Step right up! All the fun and excitement of your favorite Carnival Games is coming to Wii this summer. It's the perfect multi-player game for moms, dads and kids of all ages. Are you ready to rack up the points in a game of classic Alley Ball? Got the muscle to ring the bell in Test of Strength? Been practicing your accuracy for the famed Milk Bottle Throw? Ready to get wet in the Dunk Tank? If yes, then join the action as your Wii remote transforms from a sledgehammer to a frog flinger. Master all the classic carnival games and the ultimate prize could be yours - the virtual goldfish in a bag!

Features:

  • Over 20 family-friendly games including: Frog Leap, Clown Splash, Ring Toss, Dunk Tank, Day at the Races, Lucky Cups, Hoops, Shooting Gallery, Hole-in-One, Nerves of Steel and even The Great Swami, the mysterious fortune teller
  • Advanced game physics combined with innovative Wii controller actions
  • Win over 250 virtual carnival prizes like goldfish, pirate swords and giant stuffed animals!
  • Have fun personalizing your in-game characters with wearable rewards like the famous Viking horns and "Bling" necklace



Customer Reviews:

5 out of 5 stars Just like being there...but I actually have a chance   September 4, 2008
We've had this game for a while now and I love it. Our 5 year old likes it too. All of the games you experience at a real Carnival, rigged and all. But I actually do well.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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