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Pinball Hall of Fame: The Williams Collection | 
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| From: Crave Entertainment Category: Video Games
List Price: $29.99 Buy New: $17.99 You Save: $12.00 (40%)
New (5) Used (20) from $14.92
Avg. Customer Rating: 146 reviews Sales Rank: 101
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: WIICRA40001 UPC: 650008400014 EAN: 0650008400014 ASIN: B000QJLQCQ
Release Date: February 26, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Multiplayer for up to four players | | • | Bonus content: unlockable extra game features can be earned throughout the game |
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| Editorial Reviews:
Product Description Pending
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| Customer Reviews: Read 141 more reviews...
Feels like I'm back in college! February 29, 2008 57 out of 59 found this review helpful
I have been waiting for this game for months and I finally got my copy one day after release thanks to prime shipping from Amazon. The main reason I wanted this game was becuase of "Funhouse". I was addicted to that game back in my freshman year of college (1991-92) as we had it in our dorm's common area. That game caused many people to skip classes and skip dinner just so they could put Rudy to sleep and nail him in the mouth with the pinball! So much fun!
So, to the game, my expectations were rather low due to the fact that it was delayed for so long. Usually, that means there are problems. Well, 5 minutes after opening it, I was back in college playing Funhouse again. Now, there is nothing like playing pinabll on a real machine but the physics employed by this game are rather astounding in my opinion. Everything that I remember about the original game was in this. The one thing that may have been different is the sound of Rudy's voice. Maybe its the simulated surround sound I am using on my home theater for the WII or maybe they just couldn't get the original Rudy!
As far as the other games, I was not too familiar with them but I did play a few including Gorkon and Space Shuttle. I enjoyed them a lot and found them to have their own interesting set of challenges.
The overall game has several modes to it. There is a simple go to the arcade mode where you can play most of the games (although I think some are locked). As you play, you have certain challenges to complete like get a certain score or hit this or that. When you achieve these, it may give you the opportunity to unlock another game or give you more credits (you need credits to play some games and you start with 20...but it is very easy to get more).
I played the Challenge mode where you play each pinball machine where you have to achieve a certain score before moving to the next machine. You get three tries on each machine to get the score or the challenge ends. I made it to the fourth machine (Funhouse) but, ironically, I couldn't get the required score to move on.
There is a tournament mode but I did not try that yet but it appears you can play with only one person. I assume you must play against AI somehow.
There is another mode that I could not open as I hadn't built enough credits yet so I can't comment on that yet. I will post an update as I progress in the game.
Overall, for $30, this is going to provide me with hours and hours of enjoyment. Funhouse alone is worth it to me but having the variety of games on there really increases the longevity of this game. The sounds make you feel like you are at an old arcade and the games seem to replicate the machines just like the originals.
A must own for pinball fanatics April 23, 2008 39 out of 41 found this review helpful
Emulating pinball in the world of video games has never been an easy thing, but somehow, someway; all of the games included in Pinball Hall of Fame: The Williams Collection, are emulated nearly perfectly, and perfectly capture the feel and enjoyment of the classic game. Featuring tables including Taxi, Gorgar, Black Knight, Funhouse, and Pinbot among others; Pinball Hall of Fame also features a variety of modes, unlockables, and goals to achieve to hold your interest. The pinball physics are dead-on as well, and the game's overall presentation is a pleasent surprise as well. The only real flaws with Pinball Hall of Fame is that more games weren't included on the disc. It just feels like more tables should have been included here, or at least something else. Other than that, the Wii motion controls work very well here, although one may wonder if that is reason enough to justify the price tag of the Wii version of the game being doubled. All that aside, Pinball Hall of Fame: The Williams Collection is a sheer blast, and for Wii owning pinball fans, you can't go wrong here at all.
greatest collectiion Of Pinball games ever! March 4, 2008 40 out of 43 found this review helpful
Wow I love this game game, I ordered mine Sat the first of March and have gotten it today the 4th that's pretty amazing in itself. This Collection of pinall has some of the all time greatest pinball machines ever created, and it does them all well. I have played 9 of the ten machines selected here in real life. I have to say they are as close as I have seen in the video game medium. The controls with the Wii version are the best emulated pinball controls yet. Everything works perfectly with both hands controlling the action and shake of either the Wiimote or the Nun Chuck to shake the table. I also like that the games do not tilt as easily as the Gottlieb version of PBHF.
The only gripe I have is I would like to see some of those acrade video games as unlockables or a hidden pinball machine or two, that is a fairly minor gripe as this is an amazing pinball collection. It just seems its awfully bare for an arcade and all those fake machines are kind of an annoyance. They could easily add a dart board or pool table as extra unlockables, just in case you want a break from Pinball. But hey this is pinball hall of fame, just putting out a few Ideas. Anyone who loves pinball owes it to themselfs to check this game out. It really is flippertastic! Well worth the full retail price.
Great graphics and easy to play March 6, 2008 9 out of 9 found this review helpful
I have been playing video versions of pinball for many years, and this is the best yet. The graphics are outstanding. I am playing on a 46" LCD with the HD hookups. Sweet! The play off the flippers seems to be spot on. And because each pinball game is so detailed, I believe each presents a good challenge. Meaning they aren't overly simplistic pinball games. They are exactly like the originals. The Funhouse game is awesome.
What I really appreciate with this release is that Crave includes the strategy instructions right in the game. It takes you through all the scoring rules and how to achieve all the bonuses. I have never found this type of instruction anywhere. Let's face it, in the arcade, you just put the quarter in and start playing. It's nice to know exactly what to hit and when. Lastly, this game is really easy to pick up and play and it priced right at $29.99. Very impressive release for Crave.
Fun , Cool and just awesome ! March 12, 2008 8 out of 8 found this review helpful
I just recieved this game . I have enjoyed it so much ! The machines look just like the real ones .. sounds and all . Easy to play and hours of fun for anyone that likes pinball . I suggest giving it a try , great price also . I am a huge Black knight fan and was so happy to see and hear the machine I spent many hours in front of years ago .. and it was not changed in the least ! I suggest this for everyone , great kick back , relax and enjoy game .
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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