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Mario & Sonic at the Olympic Games

Mario & Sonic at the Olympic Games

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From: Sega Of America, Inc.
Category: Video Games

List Price: $49.95
Buy New: $36.99
You Save: $12.96 (26%)



New (44) Used (8) from $36.99

Avg. Customer Rating: 4.0 out of 5 stars 161 reviews
Sales Rank: 69

Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 65008
UPC: 010086650082
EAN: 0010086650082
ASIN: B000R3BNE2

Release Date: November 6, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Mario and Sonic, 2 of the most beloved icons in the world, join forces for the first time, at the Olympic games
  • Play as or against a range of familiar characters including Mario, Sonic, Luigi, Knuckles, Yoshi, Tails, and more
  • Select favorite playing style with 4 player types to choose from--all-around, technical, speed, and power
  • Compete in stylized Olympic venues; choose from track and field, archery, skeet shooting, table tennis, gymnastics, and more
  • Single Match, Circuit, and Mission modes; unlockable stages; up to 4 players can play together on the Wii

Accessories:

  • Electronic Gaming Monthly

Similar Items:

  • Super Mario Galaxy
  • Carnival Games
  • Lego Star Wars: The Complete Saga
  • Mario Party 8
  • Wii Nunchuk Controller

Editorial Reviews:

Product Description
Two of the most beloved icons in the world, Mario and Sonic, are joining forces to star in Mario & Sonic at the Olympic Games. Developed exclusively for the Nintendo Wii, this momentous agreement marks the first time these two renowned stars have appeared together in a game. The game's all-star cast of characters including Mario, Sonic, Luigi, Knuckles,Yoshi, Tails and more. Innovative usage of the Wii control system to maneuver your favorite character wil allow players to race the likes of Mario and Sonic down the 100m track, leap over the high jump or churn water in a swimming heat, all while competing for the much sought-after Olympic gold medal. With multiplayer capability up to four people, the stage is set for Olympic excitement with Mario and Sonic! ESRB Rated E for Everyone.


Customer Reviews:   Read 156 more reviews...

5 out of 5 stars VG cultures collide in Wii sports on steroids   November 14, 2007
 54 out of 56 found this review helpful

Anyone who fondly remembers the EPXY Winter Games Summer games series and grew up in an era of these two videogame mascots has to at least want to give this a rental for nostalgias sake alone , the thing is this is one of those rentals that is hard to let go of. Once the controls become second nature(and the aches in your shoulders and arms go away) it becomes clear that this title has some of the strongest legs in the replay department that the Wii is currently offering. The usage of Miis is remarkable(unlike say NBA 08) they look good and can be used in Circuit and Single Event Mode- for record setting and unlocking goodies. This being basically a multi mini game experience hard wired into the Summer Olympics the events represented are done so in exceedingly fun and accurate representations (Archery and Table Tennis are reasons enough to own this title) When the game does veer from the more realistic events you are offered things like DREAM RACE a Mario Kart style footrace that is loads of fun particularly in multiplayer mode. The Wii controls are excellent once you read either the manual or the in game control tutorials and after a day or two of practice should become second nature, some remain tricky once learned however and increase in difficulty as you proceed through the circuits. The gallery offers five minigames with five levels of difficulty with OLYMPIC trivia scattered throughout.
I haven't even mentioned the character specific missions which require specific tasks during events. The controls require real muscle behind them and kids will need some patient adults and the right characters on their side to succeed and enjoy this title to its fullest. After spending five days with this game I am really impressed by my desire to keep coming back and besting my records and unlocking everything.
The only real negatives might be that a ranking system is the only online feature and the slightly non kid friendly controls- also the fact that you NEED the rubberized Wiimote covers currently included with the console just to a get a proper grip on the controller for alot of the events. If you have a plethora of Miis in your Wii to experiment with as well as a love for the Mario and Sonic worlds you are in for a very fun, VERY PHYSICAL Wii Sports style workout that rewards the gamer around every turn.



5 out of 5 stars By far my favorite Wii game   December 30, 2007
 8 out of 8 found this review helpful

My husband and I just got this as a holiday present and we can't stop playing it. Some of the moves take some time to become comfortable with, but it is utterly addicting and thoroughly exhausting. We mostly play this game and Wii Sports, although we also play others. The beauty of this game in my opinion is how many different sports you can compete in - you can unlock several beyond those initially available. I highly recommend this game to anyone who enjoys moving around!


5 out of 5 stars For once, believe the hype, this game is aweseom   November 15, 2007
 6 out of 6 found this review helpful

For once, a super hyped game actually turned out to be super fun. Seriously worth every penny. From the realistic archery, ping pong, to the soar arm races and jumps, it's just non-stop fun. This is not just made for 3yr kids, I'm over 30 and still find this to be very fun.

Wii has a bunch of titles with mini-games, like mario party, playground, those were really let downs. The mini games just felt too short, too simple, or too bland.

Mario & Sonic Olympic is the perfect mix. The mini games are reasonable length ( approx 1 - 2 minute each), tons of different characters with truely different skills, not just the graphics, even the Miis are used perfectly here. With the amount of different events, unlockables, it'll keep you busy until the christmas gatherings when the big party begans and everyone can huddle around and start your own family Olympics!!



5 out of 5 stars The Olympics prove to be the perfect proving grounds for an age-old rivalry   November 16, 2007
 4 out of 4 found this review helpful

I remember when I was a kid dreaming of the day when Mario and Sonic would duke it out in a title of their own. This was nothing more than a pipe dream at the time. But now the game is here and this age-old rivalry can be settled once and for all.

The various events in Mario and Sonic at the Olympic Games are based off of the Olympic events of Beijing 2008, such as track, javelin tossing, skeet shooting and other events too various to mention. While the controls can be difficult the first time around (they usually vary from event to event), especially for younger children, they eventually become second nature. Just expect to be sore after playing. The game plays like an advanced version of Wii Sports (although its a shame they didn't include a Fitness Mode). You can play the games single or in a tourney of more than one type of game after another.

The game also hosts a few optional mini-games (some are pretty nonsensical and do not relate to the Olympics or sports at all, such as Whack-A-Mole, Cards, Memory and Counting). Successful completion of the mini-games unlocks some interesting Olympic trivia and a selection of music from previous Mario and Sonic games. There are "dream" events, such as a Mario Kart-style footrace, which break the "realism" of the game's otherwise Olympic setting. These additions add flavor and variety to the game.

My favorite aspect is the Nintendo Wi-Fi options. While you cannot compete with other people in real time, the game enables you to download an online leader board to your Wii's hard drive so that you can compare your rankings in selected events with those across the world. This is a welcome addition to those who break the in-game Olympic Record and in-game World Record and want to attempt to break real world records. It adds additional challenge to the game and gives it a much higher replayability.

I'm not a huge sports fan (or even a fan of "minigame compilations", a la Mario Party), but I will state that this game is fun and will probably give the addicted player a much-needed workout. For those who want a more realistic Olympic game, Sega (the developers of Mario & Sonic at the Olympic Games) will release one later next year. After playing this gem, I might even obtain that one also. Definitely one of the better games on the Wii.



5 out of 5 stars Another GREAT Wii game!   January 3, 2008
 4 out of 4 found this review helpful

This is a great game! My sons (7 & 3) and husband are pros by now and each have a great time playing. My 3-yr-old has a hard time with the more complex moves you do with the controller, but still manages to have fun. My older son and husband are dueling to get the World Records! I myself find some of the controller moves complex as well (I am not the best coordinatied person!), but am coming along just fine. A must have for sporting nuts and Mario fans!

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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