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Indianapolis 500 Racing | 
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| From: Destineer Inc Category: Video Games
List Price: $19.99 Buy New: $17.23 You Save: $2.76 (14%)
New (9) Used (6) from $16.37
Avg. Customer Rating: 13 reviews Sales Rank: 330
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 1 Dimensions (in): 0.1 x 0.1 x 0
MPN: 21153 Model: 5000 UPC: 828068211530 EAN: 0828068211530 ASIN: B000SH3XBS
Release Date: May 19, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand new, factory sealed.
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| Features:
| • | Race at terrifying speeds in legendary vehicles | | • | Draft, dodge and strategically maneuver through packs of highly tuned vehicles | | • | Experience open-cockpit racing of legendary eras |
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| Editorial Reviews:
Product Description Recapture the thrill of Indy 500 races by playing through classic races from 1961 to 1971 / Rated RP - Rating Pending
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| Customer Reviews: Read 8 more reviews...
One of best racing games for Wii December 30, 2007 15 out of 15 found this review helpful
Until now the only racing game that was fun and used the wii controls well was excite truck. This game uses the controls in the same way, holding the remote sideways and steering like a steering wheel.
Its sensitive to movement and the game is both easy to learn but challenging to be good, which is a balance that is hard to achieve without becoming frustrating.
The game is only able to support 2 players, and I wish it would support 4 but that's ok. The missions are fun and it's cool that you get to race as some of the legends and in some of the same situations that the Indianapolis 500 is famous for. For Instance if you pick say 1961, you pick a driver and one of the missions may be the same thing that drive faced that year: you're in third with three laps to go - beast your rivals. Things like this. The track and cars adapt to the years very accurately. I heard they scanned photos of the track and cars from each year and worked very diligently to make the game look real...it shows.
If you like racing games this is fun. It's not like Mario kart or such where anyone can have fun with powerups and such. This game relays on you actually racing like a real racer of the times. You need to find the groove, use drafting, slingshots and braking to win.
It's very well done, simple but complex, and cool. I can easily see myself, 25 and my dad 54 playing this game together and having a blast. That's the great thing about the wii and the great thing about this game. Car and racing enthusiast will love it.
A walk through Indianapolis history January 29, 2008 8 out of 8 found this review helpful
I picked this game up a couple weeks ago, along with a Wii racing wheel. I wasn't sure what to expect, but I was not disappointed.
The game isn't as high-end in terms of graphics, controls and modes as some of the long-time franchises found on other consoles. However it offers something completely different that none of them offer.
In this game you walk through each of the individual Indianapolis 500's run from 1961 to 1971, working your way through unique situations that the headline drivers of that race had to do. You have to qualify within a certain time constraint, you have to get through a multi-car crash within a certain time constraint, you have to run the last five laps and finish above a certain position... each of these 'missions' unlocks the next mission. After a few missions, you move to different drivers and the cars they ran in the race.
I like the historical aspect, the facts and the idea that you're having to face actual mid-race challenges that these drivers faced.
As others mentioned, the appearance of the cars is pretty cool. Seeing the suspension bounce like the buggy springs that were in place during those early years is also very interesting. The sounds of the cars are enjoyable and I also like the era-specific songs. (For example, 'Fortunate Son' by Creedence Clearwater Revival.)
You have the ability to adjust the volumes of the music and engine noise to your liking.
If you are looking for an Indianapolis version of Need for Speed or Gran Turismo, look elsewhere. But if you are interested in racing your way through the 60's at Indianapolis Motor Speedway, this should be a lot of fun.
Does justice to racing legends and the Wii December 20, 2007 35 out of 35 found this review helpful
The missions are very addictive. High intensity racing made even more fun with using the Wii remote as the steering wheel, controls very responsive, and the AI is VERY good, I was cursing out the Clown Prince within 40 minutes of picking it up.
Graphics a bit challenging, but overcome by gameplay. The old cars are GREAT, and the crashes can be downright FRIGHTENING AND EERIE, flaming infernos and all just like you saw in those old Indy race films (where some drivers died). The drafting and slingshotting is intense.
The Pit Challenges are nothing more than a point and turn exercises, but at least its something different in a racing game.
A very different game packaged with a racing history lesson. Does justice to the Cathedral of Speed, any Wii owner who is a race fan MUST have this game in their collection just for the history alone, the excellent gameplay is just icing on the cake.
GET IT. This is a very good Wii game.
If you love the old open wheel cars its a must buy January 14, 2008 13 out of 14 found this review helpful
This game won't be for everyone, but if your like me and sick of the Need for Speed franchise it's a breath of fresh air. I'm playing this on a 720P DLP projector throwing a 10ft wide image and it looks great. I don't get where people think the graphics aren't good the most important things for me are the cars and track which look great. It is very impressive at the start seeing the entire field of cars as you take off. There is also a cool drafting effect that lets you know when you are in the right position. It looks kind of like translucent blue streamers coming off the car your drafting as you get closer they become thicker and change color to a more purple. It adds to the fun of drafting. Another nice effect is the occasional backfire errupting a bit of flame out of the mufflers of yours and other cars. Driving through flaming wrecks is quite well done also.
My only gripe is with the lack of analogue gas and braking controls. Its not the end of the world, but it would have been nice. The steering control is very good and even better if you have one of those wheels to put your Wiimote into for some reason having the Wiimote in an actual wheel even if it isn't attached to anything really adds to the control. The crash effects are fantastic and so is the in the car view. The music is nothing to write home about, but since the games features car engine sounds from the real cars that is really all I need anyway. The anouncer is pretty decent as well.
I haven't had a ton of time with the game just completed 3 missions so far so I will update the review later. Just thought this would help any Indy fans sitting on the fence.
Update
I'm halfway finished with the mission mode and having fun. I really enjoy the way they present the history of the Indy 500. The missions are addictive and now that I've gotten better I will go back and get golds in the ones I wasn't able to earlier. The pit stop missions can be a little tiresome, but overall its good fun. I really like the balance the developers struck between simulation and arcade. It's possible to damage your car, but you can still rub tires and bump around with other cars without sustaining any real damage. If you hit another car pretty hard then yes a tire will fly off and sparks will spray from the bare axle dragging on the ground.
The competition's AI is decent as well although they seem pretty vengeful at times after I've knocked them around a bit :).
A very good game - a must for Indy fans! March 29, 2008 2 out of 2 found this review helpful
Anyone who likes racing should pick up this game, especially with a price of approx. $30 or less. Like a previous reviewer mentioned, it seems to go slower when you have two racers, but only for the first lap or two. For my kids and I, we love the missions (including those that require you to accomplish what some racing legends had to do during the Indy 500).
Meeting the goals of these missions helps to unlock new missions and years (from 1961-71). The newer/faster cars come with subsequent years and missions.
I hope that the creators of this title extend the series to at least include cars of the 1980's in the future. I would definitely recommend this to any racing fan.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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