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WWII Aces

WWII Aces

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From: Destineer Inc
Category: Video Games

List Price: $39.99
Buy New: $21.99
You Save: $18.00 (45%)



New (5) Used (3) from $17.99

Avg. Customer Rating: 3.5 out of 5 stars 2 reviews
Sales Rank: 3161

Platform: Nintendo Wii
ESRB: Teen
Media: Video Game
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 21156
UPC: 828068211561
EAN: 0828068211561
ASIN: B000SH3XH2

Release Date: April 1, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Unleash complex acrobatic flight tricks with your Wii Remote
  • Fly in over 70 historical WWII missions
  • 12 legendary planes with big guns
  • Head-to-head competitive split screen multiplayer

Similar Items:

  • Wii Airplane Controller Stand
  • Blazing Angels: Squadrons of WWII
  • Wii Nunchuk Controller
  • Mario Kart Wii with Wii Wheel
  • Wii Remote Controller

Editorial Reviews:

Product Description
Go back in time and join the pilots in WWII Aces for the Wii system. Roll, loop, dodge and shoot like an Ace with simple motion controls. Fly alone or with a friend via split-screen co-op as you join the ranks of the Royal Air Force, Soviet Air Force, or Luftwaffe. Pilot 12 authentic airplanes through multiple campaigns based on real-life events. Or, take on your friend in thrilling competitive multiplayer. Immerse yourself in the intense dogfighting and acrobatic maneuvers that's typical of the World War II years. Execute barrel rolls, loops, and last-second dodges with a flick of the Wii Remote, or attach the Nunchuck addition for a more realistic control scheme.

Real Planes - WWII Aces features the planes that turned the skies over Europe into a killing field. Get behind the guns of legendary planes such as the Spitfire, Ju-87 Stuka, Mosquito and He-11. Fly in the battles that shifted the balance of the war, including Dunkirk and the Battle of the Bulge



Customer Reviews:

4 out of 5 stars Excellent arcade shoot em up   January 3, 2009
Take control of some of the best combat aircraft in WWII in this excellent arcade-style shoot em up. This is not a flight simulator, as the aircraft are relatively easy to fly and control. The trick is to keep your wits about you, fly like crazy, keep manoeuvring at all times, keep your eyes peeled, and keep shooting as enemy aircraft whizz past intent on shooting you down. With a general scenario that leads you through the war, you can take the sides of the Brits, Germans or Russians, which puts a different spin on things as you master one side and then switch to another. The odds tend to be stacked against you in the dogfights, but then that was what things were like for the Brits in the Battle of Britain! All in all, great fun, using the Wii controller to good effect!


3 out of 5 stars It's Ok, but surely any pilot in WWII had to fight against too many planes at the same time   June 13, 2008
 4 out of 11 found this review helpful

There must be better ways in the design of this game to put it hard to play instead of puting so many planes (like flys) against one which is not very real. The battle of England was the hardest the british fought in WWII and it was one british plane against 4 germans. In this game is one plane in the middle of hundred of flys. It could be more real to fight against few very skilled pilots instead of many and many which is impossible to know who is who and where their fire comes from.
The way you handle the plane is more or less real but they should put the players to take off the planes controlling speed and aceleration like with a real plane.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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