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Guitar Hero III: Legends of Rock Bundle | 
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| From: Activision Inc. Category: Video Games
Buy New: $90.85
New (19) Used (7) from $63.76
Avg. Customer Rating: 184 reviews Sales Rank: 336
Platform: Nintendo Wii Color: White ESRB: Teen Media: Video Game Edition: Wireless bundle Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Size: Guitar Hero Set Shipping Weight (lbs): 4.6 Dimensions (in): 36 x 36 x 36
MPN: 95125 Model: 95125 UPC: 085081814678 EAN: 0047875951259 ASIN: B000TGB4UU
Release Date: October 28, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | More than 70 of the most legendary rock anthems of all-time | | • | Added multiplayer modes: arcade inspired Guitar Battle and the dual shredding co-op career | | • | Challenge the legends of rock and roll in boss battles | | • | Take those axe shredding skills online and rock around the world | | • | All-new tricked out venues taking you to hell and back |
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| Editorial Reviews:
Product Description The third game from the Guitar Hero series is here, and ready to rock your face off. Channel your inner guitar god as you thrash your way through all sorts of venues, In addition to standard Guitar Hero features you know and adore, this game features all kinds of killer new options, such as the new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues. The expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status. Best of all, check out the new songs! Fresh downloadable content will be offered on multiple platforms, and players can now shred to a set list from many of the greatest rock songs ever recorded. Featured hits include: Rock And Roll All Nite (as made famous by Kiss) School's Out (as made famous by Alice Cooper) Cult of Personality (by Living Colour) Barracuda (as made famous by Heart)This game comes bundled with the all-new wireless Gibson Les Paul guitar controller, available for each platform for the very first time. The exclusive Gibson guitars will include innovative features such as removable faceplates that will allow fans to later personalize their guitars and make it their own, and a new button color design that will be integrated for an even greater authentic feel and rock experience. With Guitar Hero 3, you've got more than a game - it's a one-of-a-kind hard rock experience. New Les Paul customizable wireless guitar controller Thrash and burn through new venues and varying levels of difficulty New playlist with awesome new songs and unlockable content Multiplayer action mode Grueling boss battles Online multiplayer mode lets you battle other rockers worldwide For use on the Nintendo Wii Game System
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| Customer Reviews: Read 179 more reviews...
Some flaws, but overall a great game November 11, 2007 76 out of 84 found this review helpful
I come to Guitar Hero 3 for the Wii having played Guitar Hero 2 on the PS2 at Expert difficulty. Sometimes formula can be a bad thing, other times it's not. This is one of those "not" times.
The game plays basically the same as its predecessor, and on top of that it's got a better set list. After reaching 5-star level on nearly all the songs at Expert difficulty in Guitar Hero 2, I found that the list of songs that I actually just enjoyed playing was very short. That's not so much the case with Guitar Hero 3, which has a larger collection of songs that are both fun to play and to listen to.
There are flaws, though. It seems to me that the new developers decided that they needed to tweak the Hammer On/Pull Off controls a little, and the result of this tweaking was that there were many times throughout the game where I instinctively didn't strum because two notes were close together, but one of the notes inexplicably required you to strum. Although this increases the difficulty, it feels awkward and forced (you could, after all, just do away with HOPOs altogether rather than making them unworkable at seemingly random times).
I'm not a big fan of the boss battles, either. The battle mode seems a good idea for balancing multiplayer Guitar Hero, because Guitar Hero 2 suffered significantly from the fact that an Expert player could hardly help beating anyone playing on Medium in the Face-off mode, at least not without putting down the guitar, which isn't exactly fun. However, the battle mode really has no place in the single-player career mode, where all I'm looking to do is play some songs.
It doesn't help that the boss battles are not very well executed. The final boss battle had me stuck for quite some time, simply because the battle power-ups that I was getting weren't very useful against the opponent. When I finally got the right power-up, defeating him was trivially easy. That means the battle was far too dependent on randomness, which isn't really fun in a game that's good precisely because it depends completely on skill.
Add on top of this the fact that, for no obvious reason, the songs that you play in the boss battles can't be accessed away from those battles. That means there's no way to just play these songs. You've always got to be worried about defeating an opponent who's messing up your ability to play. Along the same lines, certain songs are only unlockable by playing multiplayer mode. I wouldn't call that a good idea in any case, but it's especially annoying on the Wii version, because there currently is no guitar available for separate purchase, which means you must find someone else who owns both a Wii and Guitar Hero 3, and most people I know who have the game have it for PS2 or XBox 360.
The game is still lots of fun even with these flaws. There are some good new features to balance things out, such as the ability to play the game online (though again it seems that more often than not when I go looking for an online game, there aren't any available). I think I like the Wii guitar controller better than the PS2 controllers for Guitar Hero 2, in part because they seem more responsive. A number of times when using the PS2 controller and strumming very rapidly while attempting to deploy Star Power, I have had the controller frustratingly not register my movement despite holding the controller vertically. I haven't noticed such problems on the Wii.
As far as difficulty goes, if you played Guitar Hero 2 on Expert, then it won't take you long to get through Guitar Hero 3 on Expert, either. Some of the songs are still difficult (and some will cramp your hand), but because the gameplay mechanics are the same (and that is a good thing), if you're good at Guitar Hero you're good at Guitar Hero. You won't have too much trouble with the vast majority of the songs in the game.
All in all, if you liked Guitar Hero 2, you'll probably like Guitar Hero 3. If you didn't, why are you reading this?
Rocks So Hard It May Hurt Itself!! October 28, 2007 98 out of 112 found this review helpful
I've never played the previous games in this series but this game is addictive! The Wii remote is easy to tuck into the guitar and the tutorial is pretty easy. Instead of strings you have a bar you push corresponding to how fast the notes move. I've never strummed guitar, my husband has. And I'm thrashing him at this game!
You work you're way up from a garage band, earning money along the way that you can spend in the games store for goodies like new outfits, real songs from around the world, and extra characters.Your current playlist is good with songs everybody knows even if their a poptart. You may even get asked to do an encore! My one gripe is their aren't that many chick songs, at least not on the levels I've played.
If you can find a second guitar remote you can rock head to head, which I plan to do with the spouse. I'll need to find a pink faceplate though. The makers said they'd have alternate fronts, so here's hoping. The guitar/remote is about the size of a eukalalie but still manages to make you feel very boss and you'll suddenly find yourself moving with attitude to the rhythm.
Stop reading and go play one!!!
Actually a 4.5 because two-player gameplay is tough to come by October 31, 2007 19 out of 21 found this review helpful
I love the Wii version of GH III. I love the PS2 version, too! (I have both.) "Why?" you may be asking.
I love the Wii version because of the cool, new, wireless guitar controller. It's so shiny and pristine white and works well with no glitches in play no matter what direction I am pointing. I love the online function.
What I don't like is that it's tough (right now at least) to find a good online partner (or stranger) to play. I am the only person I know who has the Wii version. Wii guitar controllers only come in the GH III bundle, and reports are that these solo controllers won't be available until early 2008. (Are you kidding me???)
So I have to play co-op and battle mode with my PS2... which is fine, but that means I have to complete the levels twice on two different systems. I'm a GH nut, so I don't mind doing that...
All in all, I love the Wii version. It's just so fresh and new with the new controller and the online play. But it's still untapped fun (until we can buy a second controller and can download other songs online).
For me a spectacular introduction to the series March 15, 2008 13 out of 14 found this review helpful
I'm someone who had never played Guitar Hero 1 or 2 before I bought Guitar Hero 3 for the Wii. I can't really compare it previous versions of the game, nor can I compare it to the other systems' versions of Guitar Hero 3. What I can do is give a viewpoint to what this game is like to someone just playing this series for the first time.
The sound is a big part of what this game is about, and obviously I'm talking about the sound track in large part. Of the incredibly varied list of songs, over 70 in all, I enjoyed most of them. There are a few songs in the bonus track listing that I don't even both to play because the music just isn't good, but overall still far more hits than misses. As a first time Guitar Hero player a big thumbs up for the soundtrack, though there's certainly room to improve in future versions.
Now on to the gameplay. There is certainly a substatial learning curve for new players. Obviously you start with easy mode, which isn't bad as begininer song. Then on medium where three four chords are used, and hard where five are used. The practice mode is very helpful, and if you want to get good you'll have to spend a lot of time there. I haven't even gottent to expert and I've had the game for a few months. It's very much an experience that's very fun and challenging, no matter what your skill level. The controls are perfectly responsive, obeviously important for the harder difficulties.
In the end I can't get enough of this game. The Wii wireless guitar works great, with the sound coming out of the Guitar and a rumble feature on star power (things apparently not available in other versions of the game. It's powered by the Wiimote inside the guitar shell, but doesn't use battery life as fast as you might fear. As a first time Guitar Hero player I have to give this my highest recomendation. Minor issues aside (not that impressive of visuals and some crappy songs) it's a great experience.
Turn it up to 11 October 29, 2007 9 out of 9 found this review helpful
This game rocks. No doubt about it. Anyone who has played the previous games will already know this. But this game rocks extra hard on the Wii.
The controller fits nice and snug in the guitar. What is nice about this setup is the wiimote will vibrate or use the built in speaker all the time. Whenever you mess up and don't hit a note, that annoying sound isn't really loud on your speakers. And if you're like me you'll play this game with the volume way up on a nice system. So for the missed note "ching" noise to be only on the wiimote is very nice. Also, whenever you use the star power the wiimote vibrates. It's just a little extra to make this game great.
The graphics are good, but who cares. This game is all about fun play style and the music! This game is so fun and addicting! The first night I had it I had a BBQ at my place and everyone loved it. The music is awesome for the most part. There are a few songs that I don't really care for, but the majority of the songs rock.
If you're having second thoughts about buying this, don't. Trust me, this game is actually worth the $80 price tag.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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