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Wii Kama Wireless Controller

Wii Kama Wireless Controller

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From: Nyko
Category: Video Games

List Price: $34.99
Buy New: $19.99
You Save: $15.00 (43%)



New (25) from $19.99

Avg. Customer Rating: 3.0 out of 5 stars 31 reviews
Sales Rank: 995

Platform: Nintendo Wii
Media: Accessory
Age: 17 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 9.7 x 6 x 3

MPN: 87027
Model: 87027
UPC: 743840870272
EAN: 0743840870272
ASIN: B0012R58LG

Release Date: May 15, 2008
Availability: Usually ships in 1-2 business days

Features:
  • No restrictive wires for complete freedom while gaming
  • Compatible with all games that require the Nunchuk
  • Full accelerometer support for motion based gameplay
  • Ergonomic design fits comfortably in either left or right hand
  • Includes two AAA batteries that provide up to 30 hours of gameplay and a wrist strap that keeps the Kama safely secured during gameplay

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  • Wii Remote Controller
  • Wii Perfect Shot Gun
  • Wii Charge Station

Customer Reviews:   Read 26 more reviews...

5 out of 5 stars A great wireless nunchuck solution - don't hesitate!   May 22, 2008
 3 out of 3 found this review helpful

I was skeptical to get this when I saw the price tag and the amazon reviews it's received - but then I found very positive reviews for it on youtube, CNET, and IGN, and decided to make a purchase. I made the right choice. The controller is very sturdy, responds the same (motions, buttons, stick) as the original nunchuck, minus a few completely insignificant differences (i.e., the C and Z buttons are now transparent, and the C button is now slightly larger than it was before. Both improvements, in my mind) is attractive, and even includes a wrist strap! In fact, I would even say it performs slightly better than the original nunchuck. It should be noted, however, that you need to power on & off the nunchuck, and when you first set it up you need to press the sync button on the kama and the dongle that attaches to the wii remote (these 2 things are done via two buttons on the face of the kama, power and sync, and the sync button on the dongle, all of which don't get in the way at all). This is easy to do, and isn't a problem. Again, I don't see why this controller has received such poor reviews; it's a great little device. I don't ever want to go back to the wired nunchuck!

[edit] - I forgot to mention: you can still use the wii remote jacket with the dongle plugged in!



5 out of 5 stars Cordless Freedom FTW   May 22, 2008
 2 out of 2 found this review helpful

This is the product we have been waiting for ever since we first whacked ourselves in the face or arm with the cord. It really allows you to relax and just play the games the way you want to play them, with no restrictions on your movement. The nunchuck responded just like the wired Nintendo one I have. The only negative is that it requires batteries...but this problem is easily negated with a couple of rechargeable AAA batteries. I highly recommend any serious Wii fan have a couple of these around!


5 out of 5 stars Why have wires when you can be wireless...   May 22, 2008
 2 out of 2 found this review helpful

Just received this a few days ago and it works great. I've tried it with many different games such as Wii Sports (boxing) and Metroid Prime and I have had no problems with it and having the freedom of wireless makes the gaming experience much more fun. As for the battery life I have clocked in about 15 or so hours of gameplay with the Kama and it's still running strong. I totally recommend this product to anyone out there that is looking to buy or replace the Nunchuck for the Wii.


5 out of 5 stars Great wii nunchuck.   July 3, 2008
 1 out of 1 found this review helpful

I would tell all who play the wii this is a great product so you don`t have to fight the wires.


5 out of 5 stars Perfect!   July 4, 2008
This is a must have have. The only con I have is the price point. Other than that, this works flawlessly. This product seems as if it's 1st party quality (hence why Nyko is being sued by Nintendo lol!). As for battery life, it seems to last forever. I've played and completed Zelda: TP, Metroid Prime 3, and Resident Evil 4 using this wireless device. That's over 100 hours of gameplay and I have yet to change the batteries.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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