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Dance Dance Revolution Original Konami Dance Pad for Nintendo Wii

Dance Dance Revolution Original Konami Dance Pad for Nintendo Wii

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From: Konami
Category: Video Games

List Price: $69.99
Buy New: $28.50
You Save: $41.49 (59%)



New (5) from $28.50

Avg. Customer Rating: 4.5 out of 5 stars 5 reviews
Sales Rank: 588

Platform: Nintendo Wii
Media: Video Game
Operating System: Nintendo Wii
Shipping Weight (lbs): 7
Dimensions (in): 0 x 0 x 0

Model: M04255
UPC: 817939005750
EAN: 0817939005750
ASIN: B0013WH4BC

Availability: Usually ships in 1-2 business days

Features:
  • Fully equipped digital dance pad provides 8-way direction control.
  • Thick padding and durable textured surface for comfort and increased traction.
  • High grip, non-slip rubber base prevents dance pad from sliding.
  • Designed for Nintendo Wii as well as Nintendo GameCube.

Similar Items:

  • Dance Dance Revolution Hottest Party 2 with Dance Mat
  • Dance Dance Revolution Hottest Party Bundle
  • Wii Nunchuk Controller
  • Wii Remote Controller
  • Official Nintendo Wii Wheel

Editorial Reviews:

Product Description
Feel the beat and move to the music with the original Nintendo Wii Dance Pad. This next generation dance pad is engineered and specially designed for intense dancing and maximum durability. It features a non-slip rubber bottom and durable top dancing surface for smooth transitions from step to step. Use two Beat Pads side by side and show off your moves to your friends. Works great with the only dance game available for the Nintendo Wii. The original Nintendo Wii Dance Pad works with DDR MarioMix for GameCube as well as DDR Hottest Party for Nintendo Wii.


Customer Reviews:

5 out of 5 stars Exactly the Same!!   September 11, 2008
 3 out of 3 found this review helpful

This dance mat for DDR is exactly the same as the one that comes with the game! We have a great time playing 2 players at the same time. Just make sure you have enough room for two mats side by side.


5 out of 5 stars konami dance pad   October 24, 2008
 3 out of 3 found this review helpful

I'm slowly trying to build up 4 pads total for multiplayer action. Great pad for the money... when compared with the cheap third-party mat I already own, the Konami pad is much better quality, and slightly larger too. The non-skid bottom means the mat doesn't bunch up- even on carpet. For the average DDR player, this pad will hold up fine. Just do yourself a favor and buy some extension cables so you can put some space between yourself and your Wii console!


5 out of 5 stars tooooo much fun   December 12, 2008
this pad is great!!!!!! its just as good as the one that comes with the game. I bought 2 pads from a local retailer that were their brand and they did not work. I returned them and ordered this one. It was worth the extra $$. We have 2 now and I'm going to order another so my 2 girls and I can all play at the same time.


4 out of 5 stars Great Dance Pad   July 17, 2008
 6 out of 6 found this review helpful

This is identical to the Dance Pad that comes in the box (Wii DDR Hottest Party)


4 out of 5 stars Great Dance Pad   July 25, 2008
 4 out of 4 found this review helpful

Brought from this vendor after doing extensive research and I got what I am looking for. The pad is exactly the same as the original one (the one come with the game). Although it is a bit more expensive than the other alternate dance pad but I have NO complaint...may be a bit for the price.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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