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Pajama Sam in Don't Fear the Dark

Pajama Sam in Don't Fear the Dark

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From: Majesco Sales Inc.
Category: Video Games

Buy New: $19.99



New (3) Used (1) from $19.95

Avg. Customer Rating: 5.0 out of 5 stars 2 reviews
Sales Rank: 2624

Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 01534
Model: 01534
UPC: 096427015345
EAN: 0096427015345
ASIN: B0017HGHFC

Release Date: August 26, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Intergrates the Wii Remote in point and click adventure play for the whole family
  • Cartoon quality learning adventure lets young players choose where characters go
  • Explore exciting locations and collect information to complete your adventure
  • The adventure changes each time you play
  • Uses teamwork, problem solving and critical thinking skills

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Editorial Reviews:

Product Description
Join Sam as he embarks on his journey to capture Darkness in a land of talking trees, hilarious carrots and non-stop adventure. You will love testing your wits in Pajama Sam: Don't Fear the Dark, a midnight quest to shed some light on Sam's mysterious closet. Explore a world of secrets and slumber in this motion-based adventure filled with discovery and imagination. You direct this amazing interactive adventure through a giant treehouse, underground river caverns and a sunken mine. Teamwork, clever thinking and some creative problem-solving lead the hero to a surprising conclusion. The Doors of Knowledge put your memory skills to the test with fun learning that encourages critical thinking while fostering listening and memory skills.

Explore exciting locations and collect information to complete each adventure Great replay value since the adventure changes each time you play



Customer Reviews:

5 out of 5 stars Guilty pleasure for teens, great for your little superhero or sleuth   December 9, 2008
 5 out of 5 found this review helpful

I'm 13, and I used to play this game all the time on the computer on a CD. My mom gave it away, though, because she thought I was too old for it. One day I REEEEEEEEAAAAAALLLLLLLYYYYYYYY wanted to play it, so I just ordered the wii game instead, and it is still so much fun!!!! Its kinda aimed toward youg kids, but they will seriously love it forever. It is very easy to be guided through. You are transported to the land of darkness, but it really isnt scary, because the creators balance it all out with a lot of humor. You are looking for the Boogie Monster, who turns out to be a lonely and kind monster who needs a friend and enjoys playing tic-tac-toe with cheese and crackers. It is maybe kinda scary for little kids, because you must walk through the mansion which is actually very nice, but dark and not well lit, and a couple of funny things jump out at you sometimes that might freak out young children. But for little boys who are in the superhero-stage, this game is a must to own.


5 out of 5 stars love it!!!   December 28, 2008
My boys are 8 and 11 and love this game! My oldest use to play this on the computer all the time when he was younger and still loves it!! What a great game. Wish they made more Pajama Sam for the Wii. We would get them all!!

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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