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Wii Wired SenseBar

Wii Wired SenseBar

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From: MadCatz
Category: Video Games

List Price: $9.99
Buy New: $4.99
You Save: $5.00 (50%)



New (3) Used (1) from $4.99

Avg. Customer Rating: 4.0 out of 5 stars 5 reviews
Sales Rank: 298

Platform: Nintendo Wii
Media: Accessory
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.2
Dimensions (in): 12.2 x 2.6 x 1.3

MPN: 5717
Model: MOV057170/04/1
UPC: 728658057176
EAN: 0728658057176
ASIN: B0018ZWH0W

Release Date: August 12, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Compatible With Nintendo Wii
  • Ideal Replacement Solution
  • Stand Included For Easy Placement
  • Convenient For Travel

Similar Items:

  • Wii HD Link Component Cable
  • Wii Nunchuk Controller
  • Wii Remote Controller
  • Wii Power Adaptor
  • AC Power Adapter for Nintendo Wii

Editorial Reviews:

Product Description
Something happen to your original? Want another to avoid the hassle of having to go behind your entertainment center when traveling with your Wii? Get back in the game with the Mad Catz SenseBar. Plug it in and place it above or below your TV - just like you would the one that came with your console. Boasting the same features as the original, including a durable stand, now you can enjoy the convenience of having another without any compromises. Mad Catz promises innovative, quality products for all your gaming needs.


Customer Reviews:

5 out of 5 stars Better than battery bars   October 14, 2008
 2 out of 3 found this review helpful

I bought a used Wii that had no sensor bar.First we got a wireless sensor bar. Hated having to turn it off and on and replace batteries all the time. This wired sensor bar works better too.If you need a sensor bar this is the one to get.


5 out of 5 stars perfect   November 3, 2008
 1 out of 3 found this review helpful

the same one that comes with the wii. these are impossible to get other than online; no stores carry them. so much better than the battery operated one.


4 out of 5 stars Good replacement for original bar   November 23, 2008
 1 out of 1 found this review helpful

This is as close to the original bar as you can get without buying a refurbished one straight from Nintendo (and at a higher price). I had to replace it twice after my cat discovered how fun it is to chew the cord. The only real complaint I have about it is that I wish they could thicken the cord on it. It seems like a lot of people have pets or vaccuum cleaners eat it. I also have to put the sensor bar on a stand and on top of a book so it can sense my remote correctly, but I had the same problem with the original one too so I think half of that is a problem with the controller itself.


4 out of 5 stars Good Wii Sensor Bar replacement   December 24, 2008
I was glad to see that the SenseBar came with a stand. But unfortunately the stand had multiple scratches on it. The stand is very loose, so loose that as I was trying to put the SenseBar + stand on my t.v., it fell out. Also on the right side of the SenseBar, there was another large scratch underneath. The SenseBar works well during play and so far I have experienced no difficulties or glitches while using it. I hope that other SenseBars don't arrive with multiple scratches as mine did. Otherwise, I would recommend this product.



3 out of 5 stars Wii Wired Sensor Bar Ok   October 19, 2008
 3 out of 3 found this review helpful

price is unbeatable but its the performance. The original Wii sensor bar worked alot better and had better range. This one is good but not as good as the original. Thats what you get when your pets chew through the first one.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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