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Wii Mario Kart Video game with Wheel with Extra Nintendo Wii Wheel with Extra Dreamgream Red/Blue Wheel

Wii Mario Kart Video game with Wheel with Extra Nintendo Wii Wheel with Extra Dreamgream Red/Blue Wheel

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From: Nintendo/DreamGear
Category: Video Games

Buy New: $144.20



New (2) from $144.20


ESRB: Everyone
Media: Video Game

MPN: Mario Kart with 3 wheels
UPC: 015967011204
EAN: 0015967011204
ASIN: B001DS92TI

Availability: Usually ships in 1-2 business days

Features:
  • Mario Kart with Wheel Video game
  • Mario Kart comes with Nintendo Wii Wheel
  • Wii System is not included!!! Wii System is sold seperately!!!
  • Wiimote is not included and Wiimote is sold seperately
  • Wiimote is not included!!! Wiimote is sold seperately!!!

Editorial Reviews:

Product Description
This listing is for Mario Kart Video game with Wheel. Comes with extra Nintendo Wii Wheel with Dreamgear Red/Blue Wii for Mario Kart. Wii System is not included. Wii System is sold seperately. Wiimote is not included. Wiimote is sold seperately.Mario Kart Video game is Mario Kart Wii is a kart racing video game. The player(s) chooses a character from a roster consisting of up to 24 characters, separated into three different weight classes. A character's weight decides the available types of karts and/or motorbikes, as well as their performance on the tracks. Each vehicle has seven different parameters which decides its characteristics: speed, weight, acceleration, handling, drift, off-road and mini-turbo.While motorbikes can perform wheelies for a speed boost, they have a limited turning ability for the duration of a wheelie. Karts cannot do wheelies, but can get better boosts on drifting, giving both karts and motorbikes their own advantages and disadvantages.The 50cc mode features karts, the 100cc mode features motorbikes, and the 150cc mode has a mix of both. However, all modes can eventually be made available by completing certain elements of the game, and be used with both karts and motorbikesThe players then race across various tracks. Each track has a unique shape, as well as different obstacles and hazards to avoid. The game includes 32 different tracks (16 new and 16 remakes of tracks from previous Mario Kart games), and up to 12 characters can participate in a race. There are also ten battle courses, five new and five remakes of battle courses from previous games. The tracks are generally wider in Mario Kart Wii than other games in the series, as they are designed to have twelve racers on them instead of eight. Players can obtain items by driving through item boxes, which can be used for either defense, offense or for powering up the engine.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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