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Wii Wireless IR Bar

Wii Wireless IR Bar

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From: Psyclone
Category: Video Games


This item is no longer available

Avg. Customer Rating: 4.5 out of 5 stars 2 reviews
Sales Rank: 18760

Platform: Nintendo Wii
Media: Accessory
Batteries Included: No
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.5
Dimensions (in): 0 x 0.1 x 0

Model: PSE112
UPC: 842892010909
EAN: 0842892010909
ASIN: B000VEHNKK

Release Date: July 21, 2008

Features:
  • Wireless Sensor Bar
  • USB Charging Cable

Similar Items:

  • Wii Remote Controller
  • Wii Nunchuk Controller
  • Official Nintendo Wii Wheel
  • Wii Charge Station
  • Nintendo Wii Component Cable AV Cable for HDTV/EDTV High Definition 480p

Customer Reviews:

5 out of 5 stars PsycloneGamer = nice   February 21, 2008
 3 out of 3 found this review helpful

I got my wii used off ebay and it came with this crappy 99 cent wireless sensor bar. It did a good job but it seemed to not have a good battery life. I did a lot of research on wireless sensor bars and wired. I couldn't find much difference between the 2 except the wire or the power supply. The nikko bar is supposed to be the best with a good battery life, but you still have to replace the batteries which is a problem for a cheapscate such as myself. I bought this one to see see if it was any good since the the psyclonegamers also makes a rechargeable batery supply for the wiimote and it works good. I got it today and thus far it works great. It came charged but I plugged it in just to be on the safe side. One somewhat annoying feature about it is that it has a sleep mode on it that goes off in either 1 or 2 hours depending on what you set it for.

The pros:

Rechargeable
wireless
nice battery life
good distances
(My room is 15ft and some odd inches long on sensitivity set at 3 it works up to 12ft with sensitivity set at 5 it goes the full 15ft I am pretty sure it could go to about 20ft but I didn't feel like putting in the extra work and I am never going to be 20 ft away from my tv anyways.)

The cons:

A Forced 1 or 2 hours Sleep mode
Somewhat confusing directions

All in all though I don't use my wii for hours on end so this works out pretty good for me. Plus if I am understanding the directions correctly you can avoid the sleep mode by just resetting the bar every 1 hour or 2 hours when the alarm sounds. The directions state you have 2 minutes in which to do this, so again the sleep mode doesn't seem like that big of deal. It is a best of both worlds bar. You get the infinite power supply of the wired bar(as long as you keep paying your power bill) with the wireless feature(minus the usb recharge cord).



4 out of 5 stars Everything I wanted, plus one thing I didn't   March 26, 2008
 6 out of 6 found this review helpful

This sensor bar has everything you want in a sensor bar. It is wireless, it has built-in rechargeable batteries, it comes with a USB cable to charge it...

But, it has a majorly annoying flaw. I mean, they call it a "feature", but seriously.

When you turn it on, you have to set it for 1 or 2 hours. Then at the end of the time you chose, it starts beeping. LOUDLY. Like a fire alarm. you have to hit the setting button again to get it to stop, which extends your playing time. If you don't hit it, it will shut itself off to save the battery. But, any person who is not deaf and is ANYWHERE near this thing when this happens will be compelled to hit the button. There is no way you are gonna let it keep beeping if at all possible.

And you can't disable this feature. You can't choose to leave things up to your own good judgement. What if I want to leave it on and run down the battery? And, it is a major pain to have to get up every hour or so and hit the top of it to keep playing your game.

I am thinking about tearing the speaker out of it. Other than that though, it has been great. Works fine. It is a bit chunky, but that is probably cause of the Li-Ion batteries. Not a big deal.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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