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Wii Zapper with Link's Crossbow Training | 
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| From: Nintendo Category: Video Games
List Price: $24.99 Buy New: $19.95 You Save: $5.04 (20%)
New (45) Used (6) from $17.95
Avg. Customer Rating: 173 reviews Sales Rank: 99
Platform: Nintendo Wii Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 4 Dimensions (in): 0.1 x 0.1 x 0
MPN: WI-RVLRRZPE Model: RVLRRZPE UPC: 045496890186 EAN: 0045496890186 ASIN: B000W5Y49G
Release Date: November 20, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Wii Zapper comes with Link's Cross Bow Training Game | | • | Wii Remote and Nunchuk are sold seperately |
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| Editorial Reviews:
Product Description With the Wii Zapper, your game shooting experience is guarenteed to take on a whole other dimension. Your Wii remote and nunchuck fit snugly into the Zapper, still working as well as before, only now in a shape that, when simulating the use of a weapon such as a gun or bow, allows for a steadier hand that is much less likely to get tired. Included with the Zapper is Link's Crossbow Training for the Wii, a clever and engaging shooting game set in the world of Twilight Princess that includes 27 different levels, several different game modes and multiplayer capability up to four people. Link's Crossbow Training is ESRB Rated T for Teen.
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| Customer Reviews: Read 168 more reviews...
A Future Collector Item November 23, 2007 108 out of 120 found this review helpful
I was skeptical when i saw the box. "We don't need to turn the wii-motes into a gun. How good can the pack-in be?" But then I had second thoughts and bought it. We've been playing it all night. I was a Duck Hunt fan and the rail shooting levels are fantastic - like the first time you played Mrs. PacMan after being a PacMan fan but so much better. There's a mix of scrolling, rail and 1st person shooting levels set in the Twilight Princess world that can be played in order or on their own. If you get a Wii for the holidays, pick this up as well. I can tell there's no point in even taking the wii-mote out of the zapper. The family will be playing this just about everyday, despite our having about a dozen other Wii titles. My 3 year old was delighted when she beat my high score. In my defense it would have been higher but I hit a live chicken. My 8 year old informed me "Mom! You can't shoot LIVE things!!!" Who knew? It was so much fun blasting the fruit balloons.... and the skeletons.... I'd defend my record, but my husband and brother have been playing for the last four hours and I can't get near it. Well worth the $20 - if they'd sold the game alone I would have paid more.
Link's Crossbow Training is Great; Zapper Ergonomics are OK! November 20, 2007 52 out of 56 found this review helpful
The combination of the Zapper and Link's Crossbow Training is well worth the $20 I paid. The Zapper (which is only a plastic shell for the Wiimote and the Nunchuck) is very sturdy and amazingly well-conceived. The instructions are quite clear on how to insert the Wiimote and the Nunchuck into the Zapper.
Of course the ergonomics of the Zapper are odd, with the trigger (the Wiimote B button) being forward vs to the rear like a rifle or shotgun trigger. However, it's a compromise that Nintendo decided it had to make based on its tests on prototypes. That, and the fact that the infrared component of the Wiimote must be to the front.
The bundled game, "Link's Crossbow Training" is multifaceted and exactly what's needed to give the player practice using the Zapper. AND, the game is a lot of fun all by itself.
The bottom line on this is that the combo of the Zapper plus the game Link's Crossbow Training is a must-have (at least for me) and worth the price. Highly recommended.
Worth the price!! November 26, 2007 13 out of 14 found this review helpful
I got this for $19.99 during the amazon pre-order time period. It is now $24.99 and not even in stock, I'm guessing because EVERYONE and their mothers have been ordering it for themselves and for X-mas gifts. This would be a perfect gift for someone with a Wii....or for yourself!
Anyways, the Wii Zapper is easy to set up with the nunchuck and remote. It goes well with the game, Link's Crossbow Training, and is neither too difficult nor too easy, so that people of all ages can play. I like how there are additional levels to "unlock" so you know there will be more stages, environments, and enemies to destroy.
For the price plus free shipping it beats getting this at the store for more $$ and the game itself is worth the price. The Zapper is plastic and probably really cheap to produce, so I consider the game a great buy at $19.99. I wish it came in the plastic media case like the other games because the paper envelope will probably be messed up in no time.
**UPDATE** I have found a Con. I have the Nyko battery charger to charge the remotes and realized that with the rubber battery backing, the Wii remote becomes too thick to slide and lock into the zapper apparatus!! Thus, I have to dig out my AA batteries to use with the zapper while my remaining remotes have the Nyko rechargeable battery with the rubber backing.
My Wii games (in order from my most favorite to my least favorite): Wii Sports Wii Carnival and Link's CrossBow Training (tied) Big Brain Academy: Wii Degree Mario & Sonic at the Olympic Games Wii Play Wario Ware: Smooth Moves Cooking Mama Brunswick Bowling
For the price how can you go wrong? November 20, 2007 19 out of 23 found this review helpful
The bottom line is fun. The Wiizapper delivers on this and then some. Boxed with Link's Cross Bow there is no doubt you will get hours of entertainment out of the Zapper and the game it comes with. Even if you never buy another game for it Link's Crossbow is extremely entertaining and has a lot of replay value considering you are going to pay no more then $25.00 for it. If you were lucky enough to pick this up for $19.99 then even better.
The game play is simple enough. Point and shoot. The controls and aim work flawless as one might expect using the Zapper with the Wiimote firmly in place. If you enjoy rail shooters or were a fan of the game duck hunt from the golden age you will feel right home with both the Zapper and Link's Crossbow.
A very nice addition to the Wii library. Worth the purchase.
Fun, Useful, and Inexpensive Package November 26, 2007 4 out of 4 found this review helpful
Sure, Link's training could have been a deeper experience, but for 20$ the game with Zapper is a fantastic value. Link's Crossbow Training is a shooter with different level types. Some feature Link in a fixed position, others actually require you to move around. The game is good, but shallow - you can clear it in about an hour. The biggest negative thing I would say is that there is no co-operative 2 player mode. The great Twilight Princess locations are the basis of the levels and it will really make you want to go back and play Legend of Zelda: Twilight Princess. The Zapper itself is comfortable to use and despite some older Wii games that cannot function well with it (Call Of Duty 3 among others do not work with the Zapper), others like Elebits become much easier to control. Also some of the new shooter games like Resident Evil: The Umbrella Chronicles and Ghost Squad have special Zapper settings. Sure, ultimately you are buying a piece of plastic to shove the controller into, but I would certainly prefer to use the Zapper with any compatible game. Perhaps most importantly, the Zapper simply doesn't strain your wrist like holding the Wii-mote does, especially for any long gaming session.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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