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Thrustmaster Glow Saber Duo Pack

Thrustmaster Glow Saber Duo Pack

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From: Thrustmaster
Category: Video Games

Buy New: $25.43 (On sale from $34.99)
You Save: $9.56 (27%)



New (22) from $25.43

Avg. Customer Rating: 2.5 out of 5 stars 31 reviews
Sales Rank: 228

Platform: Nintendo Wii
Media: Accessory
Operating System: Nintendo Wii
Shipping Weight (lbs): 1
Dimensions (in): 19.2 x 10.5 x 2.8

MPN: 4660307
Model: 4660307
UPC: 663296413390
EAN: 0663296413390
ASIN: B001DUKZFG

Release Date: October 21, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Pack of 2 laser sabres for Wiimote* on Nintendo Wii
  • "Laser effect" with lighting system: 17 LEDS in each saber
  • 2 Different Sabres for duels. Red and Blue

Similar Items:

  • Star Wars The Clone Wars: Lightsaber Duels
  • Star Wars: The Force Unleashed
  • Nerf-N-Strike Bundle
  • Lego Star Wars: The Complete Saga
  • Wii Music

Editorial Reviews:

Product Description
Functions with just 3 AA batteries (not supplied) up to 40 hours of autonomy / 2 stylish Laser Sabers in which your Wiimote easily inserts


Customer Reviews:   Read 26 more reviews...

5 out of 5 stars Best sabers availble for now   November 10, 2008
 44 out of 45 found this review helpful

The paper covering the blades is for packaging purposes only. Once you put the batteries in and turn it on, you have a beautiful blue and red saber (blades are white when turned off). They are easy to use and make game play that much more fun. They are sturdy and have the look of a real saber hilt. I have purchased another brand of Wii sabers prior to these and they were way to fragile and broke within a couple days. Breaking them was my fault cause I hit something, but I have accidently done that with these as well, and they were just fine. I dont recommend hitting objects though, eventually they will break. These sabers are much sturdier and have a way better glow then the others. If you want a saber for your wii, then these are it.


5 out of 5 stars Tricky to get working   December 28, 2008
These are lots of fun with the Star Wars Clone Wars game once you get them working. You can't put the Wii remote into the light saber handle until you get the game started. You must use the remote alone up to the point where you press "Start" on Clone Wars. Once you press "Start" put the remote into the light saber handle and the controls work fine.


5 out of 5 stars My grandson loved it!   November 22, 2008
 2 out of 4 found this review helpful

My grandson loved this light saber set for the WII. He said they were really good quality - and believe me, for a 10 year old who loves Star Wars and knows everything about it, he knows.


4 out of 5 stars THE COLOR PAPER ON THE BLADES IS ONLY FOR IN BOX DISPLAY!   November 12, 2008
 17 out of 17 found this review helpful

The paper on the blades is only there to give the customer an idea of what they'll look like after you take them out of the box, unwrap them and turn them on. The paper is not meant to be kept on!
I've had these for a few weeks. I bought them for my daughter and I to use when we play the most recent Star Wars games. They look very cool. Using them makes game play feel more realistic and enjoyable. It's obviously not going to be as comfortable to hold as a wii remote is. My daughter really likes them too but she says it might take some time to get used to because they feel heavy. She's 7.




4 out of 5 stars THEY DO WORK!!!   December 25, 2008
 1 out of 1 found this review helpful

However, when you put the Wii remote into the saber handle, you HAVE to swing MUCH HARDER (with your wrist, unless you have a large room to play in!) to get it to register in the game! I was initially very frustrated and couldn't get it to work and messed with them for about an hour on Christmas morning, not believing that they don't work like some reviewers here stated. Well, who says that frustration doesn't solve anything? I finally swung the light saber really hard in frustration and, guess what? My padawan started slashing and thrusting like a Jedi Master! So DO NOT send them back if at first they don't seem to work! Just put a LOT more sugar in your 7 year old and let them try again! :-)

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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