Seeker Wii
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Wii Accessories » Controllers » Dual Glow Sabers  
Select Location

Buy wii Consoles USA Buy Wii USA

Buy wii Consoles  UKBuy Wii UK

Tell a Friends
tell a friends Tell Friends.

Dual Glow Sabers

Dual Glow Sabers

zoom enlarge 

Other Views:
From: DreamGEAR
Category: Video Games

List Price: $23.99
Buy New: $12.75
You Save: $11.24 (47%)



New (24) Used (1) from $12.75

Avg. Customer Rating: 2.5 out of 5 stars 22 reviews
Sales Rank: 989

Platform: Nintendo Wii
Media: Accessory
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Nintendo Wii
Shipping Weight (lbs): 2.9
Dimensions (in): 1.8 x 0 x 18

MPN: DGWII1114
Model: DGWII-1114
UPC: 845620011148
EAN: 0845620011148
ASIN: B001FYCZ8U

Release Date: October 13, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Perfect for slashing games
  • Red & blue LEDs for amazing glow effects
  • Interchangeable saber extensions
  • Custom chrome Wii Remote cradles
  • Each Glow Saber requires two AAA batteries (not included)

Similar Items:

  • Star Wars The Clone Wars: Lightsaber Duels
  • Star Wars: The Force Unleashed
  • Lego Star Wars: The Complete Saga
  • Nerf-N-Strike Bundle
  • Wii Nunchuk Controller

Editorial Reviews:

Product Description
GAMING, DUAL GLOW SABERS, BLUE and RED


Customer Reviews:   Read 17 more reviews...

5 out of 5 stars Dual Glow Sabers   December 29, 2008
They are so much fun. My son hasn't put them down since he got them for Christmas, even when he's not playing the game he is running around with his lightsabers.


5 out of 5 stars Grandson loves it.   December 20, 2008
 0 out of 1 found this review helpful

Was given to my grandson and he loves the effect it gives. However, we received two of the same, one to a Vancouver, WA address which was correct and one to my address in Lexington, which was an error. The one from Lexington, was returned immediately upon receipt by using a return label someone from Amazon told me to download. I have heard nothing from this and you should have received it the week following Nov. 22, 2008. Could you check and let me know the status as it has not been removed from out credit card? Thanks, Carolyn T. Barnett


5 out of 5 stars Great for the true star wars fan   November 17, 2008
 0 out of 4 found this review helpful

Hard to find, new item for the WII star wars clones. I purchased this as a gift for my 7 yr. He loves it great for any star wars fan. Turn your WII remote into the true light sabor and it glows blue or red. Great value.


4 out of 5 stars My son loves this   December 28, 2008
Okay, it's not really necessary to have this to play the Lightsaber Duel game, but it makes it oh so much more fun. We got two in a pack, one red and one blue. Sure, the plastic handle felt like cheap plastic, but it looked super cool and realistic enough. They are about 24 inches long and glow nicely.

I asked my son about some of the issues other people were having regarding game play with the wiimote in the sabers and he said the sabers don't cause any problems at all. When he pushes a button, he means to push it. There are no accidental button activations. The action happens on the screen exactly as he intends. The Wii doesn't have trouble recognizing his actions.

The wiimotes fit into the sabers well. One of them was more snug of a fit than the other, but they both fit in eventually and I did not see a problem.

I swung the sabers around a bit and found that one saber was solid and the other slightly loose where the light connects. It doesn't affect game play and my son doesn't mind. If it falls apart next week, I'll be sure to return with an update.



4 out of 5 stars not as bad as people make them seem   January 3, 2009
I purchased this for my 5 year old son to accompany the clone wars saber duel game, as well. Yes, the construction is weak, but isn't everything nowadays? I haven't seen a new toy in years that measures up to the quality I had as a child.

Pros:
look cool....kids love to be able to swing around glowing light sabers.

they work with the game...I had no problems getting the game ot react ot our movements. YES, the infrared emitter from the controller is blocked, and you can't use the familiar little hand to select menu options, but use hte d-pad, is it that much of an inconvenience?

they were affordable...my son has 3 of the force action light saber toys, that EACH cost more than 2 interactive light sabers.

The cons:
as mentioned, a bit flimsy, chrome painted plastic, with less than fine quality workmanship...

weight...my 5 year old had problems swinging it hard enough, or fast enough. The addition of hte light attachment doubles the batteries, and plastic content vs. just using the controller itself. THe game was MUCH easier with the light removed (and sleeve still on, mind you)

my son did fall victim to the qaccidental button pushes. HE was constantly pressing the buttons in the home key row, simply because that is how he needs to hold the controller, with 2 hands (back ot weight issue) once again, with light removed, and back to 1 hand, he was fine...but that was his issue, not the product's.

Anyway...I gave it a 4, becuase I feel that the pro's outweigh the cons...and I'm glad I didn't pay more for the fancier ones...that have all the same problems that these ones have...


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

www.seeker-wii.com
Untitled Document


Buy Play Station online
Buy Cheap ipod Mp3 Player and iPod Touch
Download Movie Music For PSP and iPod
 
© 2007 All rights reserved. In association with Amazon.com. About Us | Contact Us | Customer Service