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Marware Sportsuit Sensor Case for Nike + iPod Sport Kit for iPod nano 3G (Black) | 
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| Brand: Marware Category: CE
List Price: $9.99 Buy New: $2.55 You Save: $7.44 (74%)
New (14) from $2.55
Avg. Customer Rating: 95 reviews
Color: Black Media: Electronics Autographed: No Memorabilia: No Fragile: No Batteries Included: No Shipping Weight (lbs): 0.1 Dimensions (in): 1 x 0.6 x 1.5
MPN: 7613-KCBK Model: 7613-KCBK UPC: 602956003427 EAN: 0602956003427 ASIN: B000ID6DTG
Availability: Usually ships in 1-2 business days
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| Features:
| • | Compatibility: iPod nano 3G | | • | Lightweight wristband case conveniently wears like a watch | | • | Armband extension piece provides a two-in-one case | | • | Provides personal comfort and iPod protection during exercise and casual use | | • | Comes with the assurance of Marware's lifetime guarantee |
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| Editorial Reviews:
Product Description Designed to complement the Nike + iPod Sport Kit, Sportsuit Sensor+ is a finely crafted neoprene and rubber pouch that allows serious runners to attach the Nike + iPod/iPhone wireless sensor to the top of their favorite pair of running shoes.
Works with iPod nano 2G, 3G, and 4G
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| Customer Reviews: Read 90 more reviews...
A must-have April 9, 2007 66 out of 66 found this review helpful
I bought the Nike + iPod Sport Kit, at the Apple Store on a whim, thinking I could just slip the sensor under my shoelaces. This worked for a while, but was less than elegant. The sensor would slip around and, once in a while, find its way out, even after switching the way I tied my shoes to "zipper Lacing" (look it up).
A good friend recommended I give this pouch a try. At less than $10, there was really no reason not to.
The pouch itself is clearly finely made, with durable, elastic materials and a night tight fit.
As for accurasy, initial reports were less accurate than when I had it inside my shoe. So I put a little thought and testing into it, and now it's working flawlessly!
Things to keep in mind when using the pouch:
1) Make sure the sensor is inserted correctly (so it's oriented right-way-up when attached). 2) Place it as far down your laces as you can. The closer to your toes, the flatter the top of your shoe, which makes for more accurate readings. 3) MAKE SURE that it's TIGHTLY attached to your laces. The sensor works by measuring the amount of force you step with, which is measured as shock. If it's just floppin' around on there, much of the shock will be absorbed, resulting in incorrect measurements. Really crank it down when velcro'ing it on, as though it's a part of your shoe, and you'll get the best results.
And the best part? I don't have to buy new, expensive shoes to house the transmitter! =D
Best sensor pouch I've used, and I used many... October 12, 2008 7 out of 7 found this review helpful
I've run with the Marware Sportsuit Sensor Case for several months during my marathon training, and it is absolutely the best sensor pouch I have ever used. I've run with five different pouches, one of which I made. With some pouches, you are required to lace the pouch direct on to your shoes. This type of system absolutely secures your sensor, but if you are using a single sensor with multiple pairs of shoes, this it is not a practical approach. I've used other pouches that were clip-on or use similar Velcro strapping systems, but the clip-on I used wore my laces out prematurely, and the other Velcro systems did not hold well. My other observation of other pouches were that they were oversized. I bought pouches that claim to be Nike+ sensor adaptor pouches, but they looked more like a key pouch.
The Marware Sportsuit Sensor Case is a snug fit with the Nike+ sensor. The Velcro surface area is more than adequate to secure the pouch. The method of folding the sensor pouch back over itself helps keep the pouch where you install it, and works with the Velcro, not against it. Installing and uninstalling the pouch takes seconds. Without recalibrating the sensor, I get the exact same results with this pouch as receive when I run with a Nike+ shoe.
I've since given away or thrown out all of my other sensor pouches. This one is a keeper.
Works perfect March 18, 2007 4 out of 4 found this review helpful
I bought this pouch because I don't like or use Nike shoes for running. I calibrated the sensor with the pouch on a treadmill and it was spot on. I use it on all my runs and it works like a charm and is always accurate. Anyone having problems with accuracy probably has the sensor upside or doesn't have the pouch strapped on tight enough.
Best $4 I ever spent.
Works great August 20, 2007 3 out of 3 found this review helpful
I have been using this for my Nike Air Max 360 for about 3 months straight and works as advertised. I'm getting another set of sneaker (Asics Kayano 13) with another sport kit. A must have.
Sport Sensor Nike iPod Sport Kit March 15, 2007 2 out of 2 found this review helpful
This product works as well as the Nike+ shoes.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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| www.seeker-wii.com | |