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Wii Wireless Sensor Bar

Wii Wireless Sensor Bar

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From: NYKO Technologies
Category: Video Games

List Price: $19.99
Buy New: $6.90
You Save: $13.09 (65%)



New (54) Used (4) from $6.90

Avg. Customer Rating: 4.0 out of 5 stars 124 reviews
Sales Rank: 119

Platform: Nintendo Wii
Media: Accessory
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Nintendo Wii
Shipping Weight (lbs): 2
Dimensions (in): 11.2 x 2.5 x 2.5
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 87005
Model: 87005
UPC: 743840870050
EAN: 0743840870050
ASIN: B000LFJNG6

Release Date: March 15, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Infrared technology detects pointer and motion movements up to 20 feet away
  • 4 AA batteries provide hours of use
  • Perfect for home theater setups with wall mounted TVs or complicated cabling

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Wii Charge Station
  • Wii Nunchuk Controller
  • Wii HD Link Component Cable
  • Wii Remote Controller
  • Wii Play with Wii Remote

Editorial Reviews:

Product Description
Nyko's Wireless Sensor Bar gives you better Wii Remote functionality without the hassle or mess of any wired connection to the console. The infrared field created by the Wireless Sensor Bar allows for play up to 25 feet away -- perfect for larger or wall-mounted TVs. The Wireless Sensor Bar is easy to set up, requiring no software or hardware installation on the Wii. Featuring 30 hours of battery life off 4 AA batteries (included) and a unique power saver mode with audible alarm, the Wireless Sensor Bar is designed for ultimate convenience. Ideal for wall-mounted flat screens Powered by 4 AA batteries (included)


Customer Reviews:   Read 119 more reviews...

5 out of 5 stars Much Better   May 31, 2007
 80 out of 81 found this review helpful

Some reviews mentioned that this bar let you get further away from the TV. We have a 18X25 livingroom. With the original sensor bar, we had to sit in the middle of the room or it wouldn't work very well. With this sensor bar, we are now able to sit all the way across the room on the sofa and it works perfectly.

Yes it is a little larger, has a blue light, a timer, and so on. But at least for us, those are all miniscule with being able to get a much greater distance away from the TV. Well worth the money and definately much better than the original one that came with the Wii.



5 out of 5 stars Use both!   September 15, 2007
 36 out of 36 found this review helpful

So I had put this on my wishlist for my birthday and was happy to get it. It does indeed extend the range of the remotes. But our couch is 12' away from the TV (big TV) and was pushing the limit of even this sensor. But wait, it's not a sensor, is it? It's just a pair of LED emitters like the original. So I *stacked* them. They actually stack quite nicely, with the wired Nintendo emitter on bottom (so that the activation button on the Nyko is still on top). The result was amazing - what was jittery at 12' is now rock stable at 20'.

I like the timer function, and the on indicator. Not fond of the silver logo on front. But the product works great. If you have a Wii and a big screen, you want this product. Try it on it's own or stacked!



5 out of 5 stars Wii-markable improvement over first party sensor bar   July 20, 2007
 29 out of 32 found this review helpful

Since purchasing this item and using it in conjunction with the Wii console, I must admit that despite the wireless sensor bar being 3rd party, it delivers first party performance. The range is greater, as well as sensitivity. Don't worry about those who are upset with the alarm...you don't have to set it to the auto off feature, so there's no annoying alarm unless you want it.

This is a good product. Not having the unsightly spaghetti like wire is much kinder to asthetics, and mischevious pets. Order now!



5 out of 5 stars Some people......   May 2, 2007
 12 out of 12 found this review helpful

Well, I picked this up for my projector after going through a few of my own home-made wireless bars. First of all, there is a switch on the back where you can set the sensor to shut off after 1 or 2 hours, and this is very helpful since it does not shut off with the cosole like the original bar does. But if you don't want to use this feature, you just slide the switch to "off", and the timer is off..easy, right?
Now, the only reason the controller may seem sensitive on such a huge screen is not because of the size of the bar, but because that it how nintendo made the wii to work with all tv sizes. If you had a 9" tv and a 200" tv, the amount of movement you would make with the wiimote would be the same with both screens to get from one end to the other. In other words, the wii does not detect or care what size screen your using, you will always have to move the wiimote the same distance.
This sensor bar seemed to work much better than the original one in that it reads a farther distance and is less jittery on screen and gives a much more persistant signal. For a projector or anywhere you can't use nintendos sensor bar, this is a great alternative.



5 out of 5 stars Great way to eliminate wires...   April 11, 2007
 10 out of 10 found this review helpful

I needed an extra sensor bar to put on my bedroom plasma. I didn't want any wires exposed, and this fit the bill perfectly. It's bigger than the included one, and has an annoying blue light. However, a piece of black electrical tape over it works great. Just remember to turn it off, or set the automatic shut-off to 1 or 2 hours. The range on the unit is better than the wired one.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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