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Spore Limited Edition Bundle: Prima Official Game Guide

Spore Limited Edition Bundle: Prima Official Game Guide

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Author: Prima Games
Publisher: Prima Games
Category: Book

List Price: $34.99
Buy New: $16.95
You Save: $18.04 (52%)



New (23) Used (10) from $11.88

Avg. Customer Rating: 3.0 out of 5 stars 4 reviews
Sales Rank: 337269

Media: Paperback
Edition: Har/Pap Lt
Number Of Items: 1
Pages: 384
Shipping Weight (lbs): 3.1
Dimensions (in): 10.9 x 8.1 x 1

ISBN: 076155906X
Dewey Decimal Number: 794
EAN: 9780761559061
ASIN: 076155906X

Publication Date: September 7, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: NEW FACTORY SEALED PAPERBACK (SJ) ISBN: 076155906x

Accessories:

  • Spore

Similar Items:

  • Spore Galactic Edition
  • Spore
  • Spore Creature Creator
  • Spore Creepy and Cute Parts Pack
  • Spore Creatures

Editorial Reviews:

Product Description
The Evolution Includes:
Concept art sketches from every stage of the game.
•Exclusive introduction from Will Wright.
•Hear it from the Spore team in their own words!
Lost levels, designer tools, hilarious anecdotes, and more behind-the-scene glimpses than you can shake a flagella at!

The Official Game Guide Includes:
•Exclusive Spore poster and comic!
•Make cool creatures, fantastical buildings, and strange vehicles with our expert modeling tips.
•Follow the evolution of our Spore from single-celled Lumpy to Space RangerVonClumpy!
•Full catalog of creator parts, complete with stats and tips for use.
•Super abilities, achievements, and enough detail to please any evolved tool user.



Customer Reviews:

5 out of 5 stars Just a technical note   September 7, 2008
 3 out of 15 found this review helpful

The Game Guide is a softcover, while the artbook is a hardback. A rather heavy hardback. So don't drop it on small animals or children.


4 out of 5 stars Nice Artbook and Guide, Misleading Box Art   December 28, 2008
I bought this at Gamestop, thinking it had the game with it as well. Turns out it's just the guide and artbook. How misleading could something be? It had the ESRB rating on it, system requirements, and, on the back, read "One Game of Evolution, Two Species of Books!". Looked and sounded an AWFUL lot like it contained the game as well. I wish I would have known better. Fortunately, the stock image clarifies that it's JUST the artbook and guide, and DOESN'T contain the game as well. Buy it online to avoid disappointment.


3 out of 5 stars art book is better   December 3, 2008
I think i would have done better to just bought the art book instead of the guide with it. but its a good value for the money but it just seems the guide isnt as really useful as it could be. but the art book is really nice!


1 out of 5 stars Wonderful guide for a terrible game.   September 13, 2008
 8 out of 13 found this review helpful

This is what guidebooks should be. Informative, concise, and with a wonderful presentation. The art book is also fantastic. The only problem is the subject matter.

Buying this book is like buying a guidebook to playing WAR (yes, the card game). Spore is terrible.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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