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Star Wars: The Force Unleashed: Prima Official Game Guide (Prima Official Game Guides)

Star Wars: The Force Unleashed: Prima Official Game Guide (Prima Official Game Guides)

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Author: Fernando Bueno
Publisher: Prima Games
Category: Book

List Price: $19.99
Buy New: $11.39
You Save: $8.60 (43%)



New (40) Used (14) from $10.03

Avg. Customer Rating: 3.0 out of 5 stars 6 reviews
Sales Rank: 19149

Media: Paperback
Number Of Items: 1
Pages: 224
Shipping Weight (lbs): 1
Dimensions (in): 10.6 x 7.9 x 0.5

ISBN: 0761559167
Dewey Decimal Number: 794
EAN: 9780761559160
ASIN: 0761559167

Publication Date: September 16, 2008
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.

Accessories:

  • Star Wars: The Force Unleashed
  • Star Wars: The Force Unleashed
  • Star Wars: The Force Unleashed
  • Star Wars: The Force Unleashed
  • Star Wars: The Force Unleashed

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Editorial Reviews:

Product Description
Walkthrough: Extensive walkthrough of every level for the Xbox 360, PS3, and Wii
Maps: Detailed area maps including locations for Holocrons, 'saber hilts, 'saber crystals, colored crystals, Health Holocrons, Force Holocrons, Health Pickups
Force Powers: Breakdown of all Force powers such as Sith Strike, Force Push, Ground Slam, Saber Whirlwind, Choke and more
• Use the Force: Complete appendices with full analysis of every weapon, item, and enemy
Bonus Content: Concept art section



Customer Reviews:   Read 1 more reviews...

5 out of 5 stars A guide with no game   October 24, 2008
 1 out of 12 found this review helpful

I had ordered the guide and also the game....the guide was delivered and in great condition....my complaint was that the game I had also ordered was not delivered and even though I have emailed both the sender and Amazon.com, I have not received an answer. The money for the game was taken out of my account on the 24th of September. Please try to help me on this matter. I have dealt with Amazon before and never had a problem. Thank you for your help. Sonia Terrell


4 out of 5 stars It's a Love-Hate Thing   December 30, 2008
I love this game, and I'm frustrated by this game. Finally, a game has come out that looks like the Star Wars movies. Since I love the movies so much, the story for the game seems a little ridiculous to me at times, but it's good enough to take us along on a fun-to-play adventure. The strategy guide, however, is not as in-depth as I would have liked. Sometimes things aren't explained very well, and it doesn't tell you much about everything available to earn, as in costumes, lightsaber crystals, etc.

My biggest complaint is about the Star Destroyer sequence. I've read many reviews of the game that describe it as the toughest sequence in the game, which it is...at first. The first time I did it took about half an hour. Once I caught on to how it's done, though, my second time took about five minutes. But here's the complaint: The book doesn't help you with this. It just says to follow the onscreen prompts (which aren't very helpful either). (Sigh)

So, the book is very helpful with instructions of how to get through each level, and exactly where to find all the Holocrons, but I'm afraid the only way to really advance in the game is to just play through it a lot. There are a lot of unlockable achievements that the book hardly describes, but then it doesn't tell you what achieving them even means. Do you gain power? Do you move faster? I don't know. It's helped me learn my way better around the maps, but the rest is down to playing experience.



4 out of 5 stars Christmas Gift   December 1, 2008
 0 out of 3 found this review helpful

I've purchased this for my son for Christmas because it is a game he indicated that he wanted. I hope it lives up to his expectations.


2 out of 5 stars Guide is hard to follow with some errors, has some good info   September 23, 2008
 13 out of 13 found this review helpful

Pros:
- Has good info on what/where each holocron is.

- Provides good character profiles.

- Provides short story line to better tie in The Force Unleashed with Star Wars III and IV.

Cons:
- The guide is very hard to follow when trying to proceed through a level. You get easily lost when using this guide. As you proceed down a path, you're not sure what part of the level the guide is referring to. It's very ambiguous.

- There are no detailed maps as you follow the guide, just one simple no detail map at the beginning of each section. You have to keep flipping back to the map and try to figure out where on the map you are. This gets very frustrating as you try to proceed.

- No best route and alternant route information.

- The screenshots in each section are hard to see and don't help. It's very hard to connect the screenshots to your screen. They are a complete waste of space and add no value. Detailed map inserts would have been a better use of this space.

- Although I listed Holocron locations above as a pro, the guide is frustrating to use as it guides you to them. The info and direction the guide provides is vague.

- Has errors for what buttons to hit for some force combos for the PS3. For instance, it may list X, X, X, X for a particular combo, the actual button may be square.

All and all, this is an ok guide, it helped me get some holocrons (although it was frustrating to use), but you really don't need it. The guide gives you generic advice and info on beating bosses that you could figure out yourself.



2 out of 5 stars only useful to cheat with   October 14, 2008
 4 out of 8 found this review helpful

star wars TFU isn't the kind of game that needs a guide. It's completely linear (except for one choice at the very end, which just changes the ending cutscene [and you can just restart from the last checkpoint to see both of them.]) The guide doesn't help explain anything you couldn't figure out easily on your own. It's not like, say, Oblivion or KOTOR where a guide can help you work with the game mechanics (guilds, quests, skills etc.) to make your character cooler without outright cheating. TFU's powers are simple button combo's that are displayed onscreen in the menus. Essentially all this guide has are step-by-step walkthroughs of the (fairly small, completely straightforward) levels, showing you precisely where all the power-ups are. (There's only one type of useful powerup in the game, btw.) If that's your cup of tea, being led by the hand through a game, being told where EVERYTHING is, then this books for you. If, on the other hand, like myself, you call that cheating (seriously, how is that FUN?), and were looking for a book that would immerse you further in the experience, this ain't it.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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