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Publisher: Fusion Publishing
Category: Magazine

Buy New: $19.99



Avg. Customer Rating: 3.0 out of 5 stars 13 reviews
Sales Rank: 1258

Format: Magazine Subscription
Type: Trade magazine
Subscription Issues: 12
Subscription Length: 12 Months
Issues Per Year: 12
First Issue Lead Time: 6-10 Weeks

ASIN: B0000AFQQY

Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 1 to 3 months

Similar Items:

  • Game Informer
  • Electronic Gaming Monthly
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  • Wired (1-year)
  • The Official Xbox Magazine [1-year]

Editorial Reviews:

Product Description
Magazine that guides consumers to the best electronic gaming in the industry. Electronic gaming has merged with both TV and film, including compelling storylines, innovative new genres, and realistic simulations making electronic gaming a genuine form of mainstream entertainment.


Customer Reviews:   Read 8 more reviews...

5 out of 5 stars Mature gamers rejoice!   September 28, 2004
 24 out of 25 found this review helpful

I've been playing video games since my Atari 2600 (and my lucky neighbors CalicoVision) and I'm happy to say that someone who grew up around the same time decided to start a magazine. At Play they go out of their way to show games that they think are great but that are never going to get any press anywhere else. Also, since the mid-1990's I've been into anime but have only been able to go by word of mouth or more recently by what I see on TV (thank you anime and cartoon network). Now I have play to read, as it has extensive, 20-30 pages of quality anime reviews.

The reviewers are more than competent and may actually posses brains, unlike the reviewers in most other game magazines. They realize that their reader is not only the thirteen year old Grand-Theft, Tony Hawk player but also people like me who need humor and intelligence in my reading material.

Finally, the quality of printing and lamination on the pages will make you want to keep each one forever and I have reread and consulted past issues over and over.

Thank you Play for giving me something other than Bills to pull out of my mail box.



5 out of 5 stars the best gaming magazine ever created....period   November 11, 2005
 10 out of 11 found this review helpful

are you sick of those annoying game magazines that give only opinionated b.s instead of real reviews? are you sick and tired of having a game magazine latch on to one console and ignore all the others? are you sick of overrated games getting good reviews simply because they are hyped up? well so was I and I can honestly say that play delivers. you can tell when your reading a review that the reviewer actually played the game.I also applaud play for saying that grand theft auto is overrated (duh ive been saying that for 2 years) and I havent even gotten to the anime section..yes the people who write these reviews write them just as well as the game reviews. they treat anime as a serious form of art which is something I appreciate

all in all if you want a game zine that rates games based on how good they actually are...then here you go



5 out of 5 stars For the love of the game   October 23, 2005
 6 out of 7 found this review helpful

Play magazine is consistently one of the best, if not the best, in its field. Well produced and always well written, it covers gaming and Anime as serious art with the respect they deserve.


5 out of 5 stars Best gamer magazine out there.   May 8, 2007
 2 out of 2 found this review helpful

Best unbiased game magazine around. With a hint of Jap Anime, its a brilliantly vibrant magazine. Great reviews of games and previews of new games. I prefer this over EGM, PCG, all the big name magazines.


5 out of 5 stars Play Magazine.... For the few left who actually CARE ABOUT GAMING...   October 3, 2008
 1 out of 1 found this review helpful

I've had my subscription for years, and I could not be happier. As a hardcore gamer, I appreciate the efforts made by Dave Halverson and his staff to provide a magazine that shows a TRUE love for the art and lifestyle of videogames.

Videogames are more than the sum of their parts, and the writers of this magazine are some of the few left on this planet who realize this, and ACT on it. They write with passion and wisdom that is to be treasured, despite the tangled web that is videogame journalism.

You'd do well to feed off of the enthusiasm that these people have for the world of gaming! Get in on it today!

Excellent writing, excellent articles.... A true GEM!

5 stars, 2 thumbs up, HIGHLY recommended!


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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