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Game Informer | 
enlarge | Publisher: Sunrise Publications Inc Category: Magazine
List Price: $71.88 Buy New: $19.98 You Save: $51.90 (72%)
Avg. Customer Rating: 48 reviews Sales Rank: 189
Format: Magazine Subscription Type: Trade magazine Subscription Issues: 12 Subscription Length: 12 Months Issues Per Year: 12 First Issue Lead Time: 6-10 Weeks
ASIN: B0000AN45D
Shipping: Eligible for Super Saver Shipping Availability: Usually ships in 1 to 3 months
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| Editorial Reviews:
Product Description Entertains and informs game players of all ages, with emphasis on the coverage of video games. Areas covered include new product and game reviews, industry news updates and an open forum for readers.
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| Customer Reviews: Read 43 more reviews...
Best All Around December 10, 2003 31 out of 35 found this review helpful
If you are looking for a trade journal that has good coverage of all the major game platforms (XBox, PlayStation, Gamecube, PC, and even Gameboy Advance the Game Informer is the best all around choice. Coverage varies according to popularity, so the lion's share goes to the PS2, Xbox, and PC. But the editorial staff do go beyond that, and even cover historical platforms and games as a regular feature.The staff is not small, so you often will get multiple opinions and the rankings are surprisingly even handed, normally running between 6 and 9.5 on a 10 point scale. Descriptive analysis is consistently good. The magazines primary affiliations are with distributors, not publishers, and they pay more attention to helping you make the right decision for yourself. Reviews are kept separate from previews, which I like. There are usually about three feature length stories in each issue. They keep charts of available releases, and often provide some minor cheats. This is really what I think a game magazine should be, rather than the pure hype and excessive advertising that often haunts 'house' publications. As I've already said - if you only want to pay for one, this would be it.
Outstanding!!! September 13, 2006 7 out of 7 found this review helpful
I just wrote a review for OPM, and had forgotten about this magazine. I also used to subscribe, and had recently let my subscription run out. I will not say it is not because I do not like this magazine, but because I am trying to save some money. But the fact is, that this is probably the best multiplatform gaming magazine on the market.
The reviews are smart and fresh, never hackneyed, or cliched, the way a lot of other magazines are (and some of my reviews, sorry guys!). But the introductory article in each and every magazine, by the Chief editor, always sounds like it has been written by a Harvard Grad, with a Layman's ability to make everything easy to understand. He has a way of making every article within the magazine all come together. Never biased, they are not afraid of telling it like it is in their reviews.
I would highly recommend subscribing to this magazine, and like somebody else mentioned, better to go directly to the store, and get the discount card. After $150 - $200 in used game purchases, it pays for itself.
Highly recommend!
MC White said: If you're a gamer, than you gotta have this magazine!
EDIT: Believe it or not, when I got home, yesterday, just after writing this review, I had a copy of the September issue in my mailbox. I had forgotten, I had called Customer Service about a missed issue. They were nice enough to extend me a two issue subscription free of charge, to cover my missed issue. I was quite impressed, and tickled pink, when I got my newest copy in the mail, when I arrived at my posh homestead.
Thank you Game Informer for continued excellent service and a wonderful magazine.
The gaming mag that pays for itself. August 14, 2006 5 out of 5 found this review helpful
I have been subscribing to this mag for a couple years, and think it's one of the best gaming mags available. I have several different consoles, and appreciate that they review games for all platforms. I like the rating system (1-10) instead of the too-hard-to-pin-down 1-5, and find the reviews well written and objective. While I have been gaming for years, I am not necessarily versed in computer lingo, but I never feel like an idiot after reading this mag; the writing is erudite but very easy to understand. I read several different gaming magazines each month, and feel this magazine strikes exactly the right balance between the more serious and more frivolous gaming magazines in the industry.
One suggestion: if you have a GameStop or affiliated store in your neighborhood, get your subscription through them. For about $15 you receive a 12-year subscription, and a card that gives you 10% off used games at these stores, as well as an extra 10% trade-in value on your used games (sometimes there will be a coupon in that month's mag to upgrade to 20% for both!).
Rock on, GameInformer February 14, 2006 6 out of 7 found this review helpful
In the world of gaming, there are specialized magazines for each system (PlayStation Magazine, Xbox Mag, etc.), most of which suck because they only report on (duh) games on their respective systems. Others, like Electronic Gaming Monthly, encompass most systems but only do it half-assed, not really giving you anything to make you think highly of it. Then, there's GameInformer. There are many things that set GameInformer apart from many other "gaming" magazines:
1) They have completely unbiased opinions about the games they play. If the game sucks, they say so; if it's an awesome game, they'll tell you about it.
2) Matt Helgeson (Senior Gaming Editor) and the other editors actually inform you about the game's most necessary attributes: its ESRB rating (E to M), their rating for the game (from 1 to 10), and a brief introduction to the game's faults and successes. Best of all, however, they include screenshots from the game- and most screenshots rock.
These are just some of the reasons that GameInformer magazine is the absolute best gaming magazine on the market. I have a subscription to this magazine and this magazine only, and I hope my review has explained why.
forget egm or gamepro...this is " the one " September 20, 2005 3 out of 3 found this review helpful
well written articles...accurate reviews...excellent screen footages...decent cover price........simply put, GI is the greatest video game magazine to go on sale since the golden days of nintendo power.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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