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Xbox 360 Wireless Network Adapter | 
enlarge | From: Microsoft Software Category: Video Games
List Price: $99.99 Buy New: $86.99 You Save: $13.00 (13%)
New (31) Used (6) from $77.00
Avg. Customer Rating: 352 reviews Sales Rank: 31
Platform: Xbox 360 Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Xbox 360 Connectivity: 3.0 V TTL Shipping Weight (lbs): 2 Dimensions (in): 9 x 7.2 x 2 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: B4B-00009 Model: B4B-00009 UPC: 882224035682 EAN: 0882224035682 ASIN: B000B6MLV4
Release Date: November 15, 2005 Availability: Pre-Order (0-0 Business Days)
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| Features:
| • | Highly versatile and supports 802.11b, 802.11g, and 802.11a | | • | Powered seamlessly by your Xbox 360 gaming console, so there's no external power adapter to plug in | | • | You can transfer high-definition video and CD-quality music from your Media Center PC to your Xbox 360 via 802.11a wireless media support |
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| Editorial Reviews:
Product Description Designed for versatility and ease, the Xbox 360 Wireless Networking Adapter enhances your Xbox 360 experience in the digital home, seamlessly synchronizing with the Xbox 360 system. You can easily transfer videos and music to your Xbox 360 system from your Media Center PC, chat with your friends, play games via Xbox Live, and more all without the clutter of wires.
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| Customer Reviews: Read 347 more reviews...
Expensive, but worth it December 3, 2005 310 out of 318 found this review helpful
Yes, I would have to agree with other reviewers here, this item is on the expensive side. But I believe it is worth the price because Xbox 360 Wireless Adapter is easy to install and easy to set up. In short, it works and I don't mind paying extra for something that works as intended with no hassels.
To install, you simply insert the USB plug into the USB port on the backside of the Xbox 360. This Network adapter snaps into place so it never moves and the cable is just long enough preventing clutter. A very intelligent design.
Software set up was a breeze. In my situation, it was automatic after a few menu selections. I did have a concern that there would be a problem because I am using an Apple Airport. But, no problems at all.
Also, the range I receive is better than what others have mentioned here. I live in a two story house. My Airport (wireless hub) is located on the east side of the second floor, in a book case next to the outer wall. My Xbox 360 is located in an outer corner of the den on the first floor on the west side of the house. Basically, the signal is going from upstairs to downstairs and from one side of the house to the other. I was actually surprised that it worked without me having to rearrange either room.
So, yes it is expensive, but it works without any problems for me. So many things I buy make you almost jump thru hoops to get them to simply do what they are suppose to.
Wireless is the way to go November 21, 2006 30 out of 31 found this review helpful
My television is in a completely different part of my house from my high speed internet connection, so while I wasn't thrilled to dish out extra money for this adapter, I have to say it was completely worth it. Since I figured out how to set up my home wireless network and coordinate that with the 360, I get a very strong connection and have had no problems staying connected.
The only issue I had was that when I first set up the adapter I didn't known enough about wireless networks to have everything clicking together. At first the 360 would access Xbox Live, but was using other nearby wireless networks because I did not give the 360 the password ID to access my Linksys router. I live in center city Philadelphia, and by default the adapter was picking up and using whatever open wireless networks were available. The range must be good, because it would register about six or seven other networks of varying strengths.
Once I figured out that my Linksys router had a password code (I think it is a WEP number) I was able to punch the router's ID into the 360 and the 360 then automatically connected to the secure wireless router in my home. I have never had a single issue since. I don't think this delay in the optimal setup was anyone's fault but my own, since I was pretty ignorant of how wireless networks are set up but I have a feeling it may happen to others.
All in all, I think that having a secure wireless network at home is what will become standard in the next few years. This adapter works great, is small and disappears behind the console, reduces the clutter of wires, and allows you to keep your computer and high speed connection separate and distinct from your television area. It was definitely a worthy purchase.
Any Wireless Bridge Will Work November 25, 2006 19 out of 21 found this review helpful
I thought it would be helpful to let people know that this unit is not the only way to get online wirelessly with 360. The reason you should buy this product is that it will be guaranteed to be compatible and easy to set up. If you have experience setting up wireless networks and want to go a cheaper route, you should buy a wireless bridge. Amazon has them for less than fifty bucks. I used a wireless bridge with my PS2 and just plugged it into my 360, no additional setup required (bridges store WEP data).
Get the Most from Your Wireless Adapter April 23, 2007 11 out of 11 found this review helpful
A lot of people don't seem to understand this, and aren't setup correctly to get the most out of their xbox360 wireless adapter. Yes, it supports 802.11 a, b, and g. But the important part is that it supports DUAL MODE (i.e. bonded) A and G. That means that if you have a dual-mode a/g wireless access point, you are using 2 wireless bands, the 2.4GHz band (used by B and G), AND the 5GHz band (used by A). B and G both suffer lots of interference from microwave ovens, bluetooth, and lots of other things. A however does not suffer from such interference. A's theoretical rate is 54Mbps as is G's. In reality in a best case you might get 26ish mbps for each band. A decent HD video stream can take a steady 20mbps (assuming WMV or AVC/H.264/MPEG-4Part2, etc) or half that for MPEG-2. Dual band A/G allows the wireless network to bond the effective 26ish Mbps in each band for an actual realistic 50+Mbps assuming best case, and half this band isn't subject to local interference. If you are using a plain old 802.11g router and want to more than double your performance, get a dual-band a/g instead. Another nice part about the A channel is that not a lot of people use it, so you aren't probably competing w/ other local access points.
Oh... BTW... If you are running 802.11g and you have even a single 802.11b device on your network, your whole network will suffer greatly, so get rid of it. 802.11b is obsolete and will bring your whole network speed down.
Also, if you are using Windows Media Center and you have Windows Vista on the PC, that version of Media Center has a very simple Network Performance Monitor that allows you to adjust your network in realtime, and it will tell you using a graph whether you reach acceptable levels for SD and HD video streaming.
Good stuff. November 24, 2006 13 out of 14 found this review helpful
As far as wireless bridges go this item is expensive. Some can be had for 40-50$ at other sites. BUT those items are a seperate item with another plug and would require more space.
This adapter is designed to work perfectly with the the 360 and does just that. It connects to the back of the console (and HD DVD drive if you purchase that) and use the power of the 360. It doesn't take up any extra space and has a strong connection.
I would recommend it to anyone that has a wireless network in their home.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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| www.seeker-wii.com | |