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Wii Classic Controller

Wii Classic Controller

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From: Nintendo
Category: Video Games

List Price: $19.99
Buy Used: $10.49
You Save: $9.50 (48%)



New (69) Used (16)

Avg. Customer Rating: 4.0 out of 5 stars 117 reviews
Sales Rank: 137

Platform: Nintendo Wii
Media: Accessory
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 2
Dimensions (in): 0.4 x 0.4 x 0.4

MPN: rvl a rw
Model: Wii Classic Controller
UPC: 045496890056
EAN: 0045496890056
ASIN: B000IN0BSU

Release Date: November 19, 2006
Availability: Usually ships in 1-2 business days
Condition: excellent condition - 30-day money back guarantee - click our profile for details. Ships fast First Class (3-7 business days) to all 50 states, and U.S. Territories.

Features:
  • Four face buttons - X, Y, B, A
  • Twin analog sticks
  • Four shoulder buttons
  • 4-way D-pad

Accessories:

  • Wii 2000 Points Card
  • Wii Nunchuk Controller
  • Electronic Gaming Monthly
  • Play

Similar Items:

  • Wii Nunchuk Controller
  • Wii Remote Controller
  • Wii Charge Station
  • Wii 2000 Points Card
  • Wii Play with Wii Remote

Editorial Reviews:

Product Description
The Wii Classic Controller recreates the classic Nintendo format you've been using for years now. For gamers who don't feel comfortable with the new Nunchaku or Wiimote controls, this is a familiar and comfortable alternative. Features include:


Customer Reviews:   Read 112 more reviews...

5 out of 5 stars Necessary   February 19, 2007
 11 out of 11 found this review helpful

For all the people saying that a wireless GameCube controller is a better purchase ... I'm wondering, have you tried Super Mario World with the GameCube controller yet?

It's unplayable. I have both and I tried to play 2-player SMW. The classic controller of course works perfectly, but the GameCube one is awful. Here's why: SMW requires you to do running jumps over pits. That means you hold Y and press B to jump. Y and B are right next to each other on the classic controller, but on the GameCube controller, there is an enormous A button almost directly between them. You have to bend your thumb at a weird angle to hit B and Y but not A, because if you hit A you will do a spin jump and probably fall in the pit.

So really, one of the best Virtual Console games out right now does not work well with the GameCube controller ... the classic controller is great and works well with all of the games. (That's what it was made for, you know)



5 out of 5 stars When the Wavebird just won't do   January 5, 2007
 10 out of 10 found this review helpful

I gave this a 3 on the "fun" rating simply because the controller itself isn't really fun. It is, in my opinion though, a necessity for anyone who wants to get the best experience out of the Virtual Console.

I held off buying a classic controller for the simple fact that Virtual Console games using it could also use Gamecube controllers. I had my trusty Wavebird, so it's not like I'd have to deal with being tethered to the console (oh, the horror!) :)

Then it happened; Castelvania IV was released for download. It didn't take long to realize I needed something that hearkened back to the feel and control layout of the SNES.

The problem comes from the fact that older games were designed without the thought of analog control, and it shows when you try and use it and the direction pad on Gamecube controllers just isn't located in a good enough spot to use either.

For NES and TG16 games I just hold the Wiimote on its side, which works well enough. This can work alright for Genesis games too, unless you need to use three buttons, in which case the 'A' button is used. Ten minutes of "Toe Jam & Earl" and you'll realize you need something different. You could try a Gamecube controller, but my argument placed for SNES games carries over.

Considering the prices of the Wiimote and Nunchuck, a Classic Controller really isn't too bad of a buy. It connects to a Wiimote, so you're still wireless.

It should also be noted that the creator of Super Smash Brothers has hinted that the Wii version will NOT use the Wiimote and will be optimized for the Classic Controller.



5 out of 5 stars A must for DK   August 17, 2007
 6 out of 6 found this review helpful

I bought this controller after downloading Donkey Kong Country on Virtual Console and trying to play it with my wireless Gamecube controller. The controlls were so awkward on the GC controller that I had trouble making it through the very first level. When I got this controller and played it felt just like it did on the SNES and the controlls were natural and easy.

I also like the fact that you can use either the joystick or the pad to move, and it is easier to use the joystick to browse the menu than pointing the Wiimote at the screen and having to hold your arm out. It also feels more natural than using the Wiimote for games such as Sonic. I don't have many games downloaded on Virtual Console, but I found it absolutely necessary for DK.



5 out of 5 stars old school delight   July 3, 2007
 4 out of 4 found this review helpful

If you are reading this, just buy it. The wii was my first console since the 64 back before high school, and I am actually having as much if not more fun playing the old school games.


5 out of 5 stars Awesome prepherial, especially for old school gamers like me!   March 28, 2007
 3 out of 3 found this review helpful

I'm mostly an old school gamer, and when I play the Wii, I usually find myself playing the Virtual Console games more than the newer actual Wii games! This is a GREAT device to own, and it's perfect for all NES, SNES, Genesis, TG16 and N64 titles on the VC. Go pick it up, because it's worth it. Plus you can't play any Super Nintendo, N64 and most Genesis games without it. Worth every cent!

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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