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Guitar Hero: On Tour | 
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| From: Activision Inc. Category: Video Games
List Price: $39.99 Buy New: $24.99 You Save: $15.00 (38%)
New (57) Used (8) from $24.99
Avg. Customer Rating: 88 reviews Sales Rank: 150
Platform: Nintendo Ds ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 1 Dimensions (in): 7 x 5 x 7
MPN: 95327 Model: 400009415834 UPC: 047875953277 EAN: 0047875953277 ASIN: B0013ZEMUK
Release Date: June 22, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Included is the 4-Button hardware peripheral which fits smoothly into the DS | | • | Shred to new tunes | | • | Choose from 4 different gameplay modes | | • | Rock out with six characters including two rockers that are exclusive to the DS version | | • | Pick from a vast collection of Gibson guitars and musical venues |
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| Editorial Reviews:
Product Description Utilizing the revolutionary Guitar Hero Guitar Grip peripheral that fits snugly into the Nintendo DS, and a unique Guitar Hero pick-stylus; Guitar Hero: On Tour brings a new dimension to handheld gaming and gives fans the ability to shred along with their favorite tunes with complete portability. It allows gamers to take the rock-solid Guitar Hero experience wherever they go. The soundtrack features the most diverse set list of master tracks ever offered in a Guitar Hero game, including classic rock, alternative and pop favorites. Fans can prove their shredding skills on the most diverse set list of master tracks ever offered on a Guitar Hero game, including classic rock, pop and alternative favorites such as Nirvana, OK Go and No Doubt
Amazon.com
Handheld gamers can now unleash their inner rock star with Guitar Hero: On Tour for Nintendo DS. You can enjoy the unique Guitar Hero experience and show off your shredding skills with a diverse set of tracks that encompass classic rock, alternative and pop hits. The game comes with the revolutionary Guitar Hero Guitar Grip that fits into the DS and brings new thrills to handheld gaming.
| Key Features
- Includes Guitar Hero: On Tour, Guitar Grip controller, Guitar Grip skin sheet, Guitar Grip strap and Guitar Hero keychain
- Choose from six awesome characters and unlock five new venues
- Outfit your character in various styles and select the axe color of your choice
- Rock out to master tracks featuring songs popularized by Nirvana, OK GO and No Doubt
- Specifically designed for the unique capabilities of the Nintendo DS
Synopsis
Guitar Hero: On Tour offers gameplay that is easy to play yet difficult to master. Jam to your favorite tunes in Career mode and keep improving your skills. Join together with other players in Co-op mode using a local wireless network, or battle another player in a duel using new Battle Items ? blow into the microphone to extinguish pyrotechnics that go wrong, or use the touch screen to autograph a crazed fan's shirt.
|  Unique Nintendo DS Capabilities View Image |  Rock Out to Popular Songs! View Image |
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| Customer Reviews: Read 83 more reviews...
Fantastically Fun for All Ages July 4, 2008 52 out of 55 found this review helpful
Guitar Hero On Tour brings the fun of Guitar Hero strumming to the Nintendo DS. I am really amazed at what they packed into this small handheld unit, even with its few quirks.
The game comes with a four-button attachment that lets you push the buttons, much as on the guitar controller for the larger consoles. The unit is made for the DS Lite, and tells you to unscrew parts if you have a regular DS. To test this, we tracked down a small screwdriver (a normal one won't fit) and unscrewed the screws. Then one of the screws wouldn't screw back in on the regular connector. After some fiddling I finally had to tape that screw down in place to get it to work. Not a great sign.
On to gameplay. It's a little awkward to hold your hand around the DS unit and get your fingers onto the buttons. One of the very first screens that appears is a warning about hand cramps - to only play for short periods of time! Hah, how many gamers do that? I see a LOT of cramped hands in the future for this game. If your hand isn't JUST the right size, it will be too long, too short, too fat, too thin for this setup. They could have included various foam inserts or something to help out.
On to gameplay. There are five venues with five songs apiece, and four difficulty levels. I whipped through easy in a few hours, no problems. I then popped into the free-play mode to test out songs on the harder levels. I only started running into any trouble once I hit expert. Now, I've been playing all the other games for quite some time, so I'm well versed with button pushing. I imagine newbies will find the easy levels challenging. Those of you who are Guitar Hero fans, though, know that you'll have to wade through a fair amount of non-challenging gameplay to get up to the more fun levels.
The songs? Here you go: Do what you want, All the small things, Spiderwebs, Are you gonna be my girl, We're not gonna take it, All star, Breed, Jesse's Girl, Hit me with your bst shot, This love, Heaven, Helicopter, China grove, Rock and roll all nite, What I want, Jet airliner, Black magic woman, Stray cat strut, La grange, Youth gone wild, I don't wanna stop, Anna molly, Knock me down, Pride and joy, I know a little.
What's funny about these games is how different people love and hate different songs. Some people might say "I really hate playing XXX and YYY!!" while someone else would say "The only reason I play is to sing along with XXX and YYY!" So they have to do their best to balance the songs out. For example, I really love La Grange, Stray Cat Strut, Pride and Joy and This Love. That's just me. I'm sure other people hate those songs :) Something for everyone!
Ironically in most guitar hero games it's the fingering I have to work on in the hard songs - but here the strumming was killing me. I never have problems strumming!! Getting the little pick to "strum" on the screen would always either miss the right screen area or hit the main screen when I was trying to tag the star power area. I didn't feel like screaming at the mic to activate the star power (which is muffled under your hand).
Also, the DS unit is moving wildly while you're strumming unless you hold it down against something - in my case I held it against my stomach. Anything solid will do.
The DS speakers are a bit tinny, but it sounds much better through headphones. Invest in a good pair to enjoy the music. Not Bose stereo quality sound, but it's still quite fun.
It's also quite intuitive. I sprang the Kiss song on my boyfriend who is a guitar player and had played the console games, but had never seen this DS version before. I didn't give him any instructions at all. He didn't blink an eye and played right through the song with almost a perfect score, figuring out immediately how to play and strum. The only thing he didn't get was activating the star power - he was shaking the DS unit :)
Highly recommended for pretty much anyone. The gameplay is easy to figure out, the songs are fun, and you can take it anywhere. Yes, the console versions are better with the full guitar, and the larger song lists, and better sound quality - but remember, this is specifically portable. For a portable version I don't know that they really could have gotten much better. Better grip options is pretty much all I can come up with as a suggestion for next time.
A Rockin' Good Time! June 22, 2008 4 out of 4 found this review helpful
This game is GREAT. A must have for Guitar Hero fans. The gameplay is the same but the interface is very creative (Strumming on the touch screen, yelling ROCK OUT! at your DS to activate Star Power).
The song selection is good and the sound quality is pretty good too considering how small the DS is.
The Pessimists Optimist! June 29, 2008 6 out of 7 found this review helpful
C'mon folks, it's not perfect, but given what we have to work with, this game is awesome! I'm a big guy with big hands and fingers and I have no problems hitting the notes up to the medium level. It gets a little more interesting after that, but I have the same issues with the regular sized GH game. So it's more my skill level than a flaw in the design of the game. Stop complaining and have fun with it, after all isn't that why we use the DS in the first place?
Wow July 7, 2008 3 out of 3 found this review helpful
Thought it was going to suck. didn't expect much of it at all, but its awsome!!!love it! tottally addicted to it now :] hopefully they will create some new games with different songs so that we can vary a little.
Give me back 2 weeks of my life July 31, 2008 2 out of 2 found this review helpful
I don't play video games that often. I used to be obessed when I was a kid. I probably know more about Mortal Kombat than you and everyone you know. (up to part 3) I was home and played the regular version of Guitar Hero, and didn't like it. Bought this one for a friend to play on my DS. Loved it. Played it nonstop for two weeks. Thought about it when I wasn't playing it. The same way people think about Tetris and how it would be perfect if such and such bricks fell. (am I alone on this) The game is great, song list is great. And the level of difficulty is perfect. I beat easy through hard. Got 1/4 the way through expert and said out loud. This is impossible, it's for BEEP'IN experts. But, it is still fun to pick up and take 15 minutes with.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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