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Wii Dual Charge Station & Turbo Cooler

Wii Dual Charge Station & Turbo Cooler

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From: Intec
Category: Video Games

List Price: $29.99
Buy New: $20.61
You Save: $9.38 (31%)



New (18) Used (1) from $20.61

Avg. Customer Rating: 3.5 out of 5 stars 72 reviews
Sales Rank: 156

Platform: Nintendo Wii
Media: Accessory
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Nintendo Wii
Shipping Weight (lbs): 3.2
Dimensions (in): 3 x 2 x 3

MPN: WII-G5614
Model: G5614
UPC: 804926056147
EAN: 0804926056147
ASIN: B000TU4PDE

Release Date: September 1, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Your all-in-one Wii gaming station
  • Wii not included
  • Compatible with Wii
  • LIFETIME WARRANTY

Accessories:

  • 3-Year Extended Service Plan - Covers Electronic Items $0-$200 - Repair

Similar Items:

  • Wii Nunchuk Controller
  • Wii Remote Controller
  • Wii Play with Wii Remote
  • Wii Grand Slam Sports Pack

Editorial Reviews:

Product Description
Cool down your Wii's temperature and charge your Remotes with Intec's Dual Charging Station with Turbo Cooler. Keep your Wii remotes charged at all times for non-stop 24/7 gaming The built in Turbo Cooler keeps the Wii internal components cool at all times, preventing unnecessary overheating


Customer Reviews:   Read 67 more reviews...

5 out of 5 stars This is the Wii Charge Station to get!   January 15, 2008
 47 out of 50 found this review helpful

I have been looking through all the reviews on charge stations, but none appealed to me more than this one (without no reviews nonetheless). Comes with 2 Battery packs that is pretty much the steal right there! Everything works perfectly out of the package. Easy to hook up. Switch to turn fan on/off (along with blue LED). Wiimote slips right in the charger and make sure you move the strap out of the way to get the full charge. You must charge this for 12 hours before using!!! That is very important and also says so in the manual. Red LED indicates charge and Blue LED indicates charge completion. I hope this has been enough information to influence you to buy this GREAT Wii accessory.


5 out of 5 stars Exactly what is promised   April 12, 2008
 7 out of 7 found this review helpful

I have been using my dual charge station for a month and it does exactly what it says it will do. It recharges the batteries in the wands. It provides a blue light all of the time, unless you turn it off. The fan is always on. If this isn't what you want search for a simple modification on the web. The charging lights are red until the batteries are charged, then they turn blue.


5 out of 5 stars Works well!   February 15, 2008
 12 out of 14 found this review helpful

For the price, you can't beat this! Not only does it come with two rechargeable batteries for two controllers, but the stand has a built-in cooling fan for the Wii!


5 out of 5 stars MUST HAVE ACCESORY for all Wii owners   September 30, 2008
 3 out of 3 found this review helpful

This is probably the best cooling system and charging station there is for the Wii that is around. Since Nintendo kind of goofed up on the options for not really being able to "turn off" the Wii, it's constantly running. (Aside from unplugging the Wii's power cord, I don't there is any other way to turn it off.) Even when you set to offline mode, the red light, you'll see that it's still technically running, the fan is always spinning. While it doesn't get as hot as it does when in online mode, orange light, or game mode, green light, it still can reach a fairly warm temperature which over time can damage components.

So onn very hot days, I leave my Cooler on, to help prevent damage to my Wii system. The Cooler is much more inexpensive to replace, and it just makes sense to leave it on.

The lights look cool, but I hope in the future a 2.0 version is released which different light schemes. It'd be pretty cool to have a host of being able to display different colors on your base station.

At any rate, this is a top rate product. It does everything it says it does and it's well made. Replacement rechargeable batteries are cheap enough that, in a few years time, when they need to be changed, the cost is so effective vs. conventional battery use.

I highly recommend this product as a must have accessory for your Nintendo Wii system.

~Kr4ckc0d3



5 out of 5 stars Chrismatic blue lights that glow beautifully   September 9, 2008
 2 out of 2 found this review helpful

nothing really to do other than plugging in the wires. I am not a game guru but if I can figure it out anyone can. With the base itself, you just have to make sure that the cord is pulled to the side when you place the unit in to be charged. The unit needs to be pushed down with gentle force so you hear it click into the charging unit.The chargeable battery packs are a great money saver because it doesn't take much to wear down the regular batteries. Works beautifully and makes a great night light!

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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