|
Naruto, Volume 2 | 
enlarge | Creator: Masashi Kishimoto Brand: gkworld Category: Book
List Price: $7.95 Buy Used: $0.85 You Save: $7.10 (89%)
New (53) Used (64) from $0.85
Avg. Customer Rating: 24 reviews Sales Rank: 67883
Media: Comic Number Of Items: 1 Pages: 216 Shipping Weight (lbs): 0.5 Dimensions (in): 7.3 x 5 x 0.7
MPN: GKW17504 ISBN: 1591161789 Dewey Decimal Number: 741.5952 UPC: 782009152132 EAN: 9781591161783 ASIN: 1591161789
Publication Date: December 17, 2003 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: (Airport Place Books does not ship on Saturdays and Sundays. We are unable to ship to "The Republic of Korea".)
|
| Similar Items:
|
| Editorial Reviews:
Product Description Naruto, Sasuke, and Sakura have passed the final test to become junior ninja, and now they want a tougher assignment than daycare.But their new role as bodyguards for the cranky bridge-builder Tazuna, who has super-powerful enemies that include the most lethal of the Mist Ninjas, may be more than they bargained for. Author: Masashi Kishimoto.
|
| Customer Reviews: Read 19 more reviews...
Their first assignment October 18, 2004 15 out of 16 found this review helpful
"Naruto Vol. 2" finds Naruto, Sakura, Sasuke and their teacher, the one-eyed Kakashi, on their first "real" assignment as Genin, or Junior Ninja. (After having passed Kakashi's test to be full-fledged Ninja, of course!) The foursome are hired to protect Tazuna, a gruff and unfriendly bridge builder from the Land of the Waves. Tazuna is being hunted by The Demon Zabuza, a fearsome outlaw ninja who slaughtered his entire graduating class from The-Village-Hidden-in-the-Mist.
Volume 2 expands on the themes brought up in Volume 1. Naruto is still an almost unlikable brat, but his potential comes out more and more. Kakashi serves as a teacher both to the reader and to Naruto, Sakura and Sasuke, unfolding tales of the Chakras, the Kage ninja leaders, and other essentials of author Kishimoto's ninja fantasy world. The secret of Kakashi's hidden eye is revealed as well in an awesome battle with The Demon Zabuza.
Everything really starts to take off with this volume. The stage has been set, the characters have been established, and now the ride begins.
Buy this manga before 4-Kids ruins the series. April 19, 2005 2 out of 2 found this review helpful
!Heather's Teenage Son!
Yeah, I heard a nasty rumor that 4-Kids (the same people responsible for the REALLY bad dub of Pokemon) have the rights to the animated series version of this manga. If this is true, then get this manga before 4-Kids completely turns you off to it. This is a great manga, along with it's first manga. It's more serious than volume one of course, but still manages to entertain hugely. But PLEASE, I beg ya, read this before 4-Kids releases the English version of the series!
Vey Interesting for Naruto fans............... February 19, 2004 1 out of 1 found this review helpful
Hey, if you're a naruto fan this book is very entertaining and fun to read.Also this book will keep you itching to learn what kind of mission naruto and his friends have to do next!!!And last if you're not the kind of person who doesn't like action books then don't get this, but on the other hand if you do like it then it's perfect for you. cYa!!!!
another great naruto manga series May 11, 2008 1 out of 1 found this review helpful
This is real great book to read its like watching the show but with no sound, but why do they make manga kinda confuseing to read when i read manga books i get kinda confused cause 1. the front cover shows you what way to read but when you think thats the way you read it says you're reading the wrong way, 2. when it tells you whitch way to read it still fells like you're reading it the wrong way, thats the confuseing parts about manga but this book was great.
"There is more to me than a troublemaking screwup" June 30, 2005 3 out of 4 found this review helpful
If you haven't read book one,please leave now.In this book,Naruto and the gang are assigned to a C class mission.But they don't know powerful ninjas are involve to take them down.Plenty of action in this one,a little disturbing,but overally cool.Thank you Shonen Jump!
|
The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
|
|
|
| www.seeker-wii.com | |