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Xbox 360 Wireless Controller

Xbox 360 Wireless Controller

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From: Microsoft Software
Category: Video Games

List Price: $49.99
Buy New: $28.99
You Save: $21.00 (42%)



New (55) Used (26) from $24.49

Avg. Customer Rating: 4.5 out of 5 stars 391 reviews
Sales Rank: 17

Platform: Xbox 360
Color: White
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 8 x 10 x 6
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: B4F-00001
Model: 882224022408
UPC: 882224022408
EAN: 0882224022408
ASIN: B000B6MLUA

Release Date: November 15, 2005
Availability: Usually ships in 1-2 business days

Features:
  • 2.4GHz wireless technology with 30-foot range
  • built-in headset port for Xbox LIVE

Accessories:

  • The Official Xbox Magazine [1-year]
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

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  • Xbox 360 Pro Holiday Bundle 2008 Includes 60GB Hard Drive
  • Xbox 360 Quick Charge Kit
  • Xbox 360 Rechargeable Controller Battery Pack White
  • Xbox 360 Live 12 Month Gold Card plus 1 Month Bonus

Editorial Reviews:

Product Description
High-performance wireless gaming is here! Using optimized technology, the Xbox 360 Wireless Controller lets you enjoy a 30-foot range and up to 40 hours of life on the two included AA batteries - and when they run low, you're given ample warning so you can connect a Play&Charge Kit for uninterrupted play. Plug the Xbox 360 Headset into the controller for full two-way voice communication: a wireless first.


Customer Reviews:   Read 386 more reviews...

5 out of 5 stars A must-have for XBox 360 Gamers   November 26, 2005
 96 out of 113 found this review helpful

If you've got an XBox 360, you really need to get your hand on one or two wireless controllers. These controllers are GREAT for keeping your gaming area free of clutter. To start with, the controller is much smaller than the standard XBox controller was.

For control items, you start with the standard blue X, yellow Y, red B and green A buttons. There are two thumbsticks, one on the upper left and one in the center right. There is also a directional (d-pad) in the lower left.


Next, you have a pair of shoulder buttons at the "top" of the unit, up above the other buttons. You also have a pair of triggers below those shoulder buttons.

Finally, you have a center X button that can be used to turn the console on and off, plus a "start" and "back" tiny white buttons on either side of it.

The unit has a rechargeable battery unit inside it, the size of two AA batteries. You have to buy a recharger set SEPARATELY that lets you charge up while you play. In essence you plug the charger into the back of the controller - and the other end into the USB port in the front of the XBox 360 unit. So you play with the controller "wired" as it charges up. When it's fully charged again, you just pop off the wire and keep playing.

The range of the wireless unit is 30', which is probably much further than anybody is really going to even try playing a game at. The wireless is much easier on your hand - no cable holding you down - plus it's a great help in keeping your gaming area organized. You can easily pass the controller from person to person, and visitors can come and go without tripping over wires.

The documentation says you can get 40 hours of gameplay between charges, but if you have features such as vibration on, that sucks the time down to maybe 8-10 hours. It's up to you of course - I personally like having vibration on because it is often important for gameplay to get those warning signals.

Still, even if I have to plug the cables in every 10 hours or so to give it a juice boost, I still love wireless!! Highly recommended.



5 out of 5 stars Great to give to friends   November 14, 2007
 39 out of 44 found this review helpful

Whenever anyone comes over to play, this is perfect. Give him the pink controller, and don't let him forget who's in charge.


5 out of 5 stars A slight improvement.   April 30, 2007
 50 out of 60 found this review helpful

Ok, so this is basically just the white controller painted black. To be honest, the white controllers don't look too bad, its the white console that looks terrible. But that is my opinion. On to the facts. The black controller is almost exactly the same, but part of the grip is more "matte" than the white one. The white controller always makes me sweat for some reason because it is too smooth. These look great however. The colors are well matched even though it may not look like it in the pictures. I'd definitely recommend picking these up if you have an elite, or if you have core/premium and you want the black ones so the grime doesn't show as much, I'd highly recommend these.


5 out of 5 stars I'm a male and use this at work   December 20, 2007
 11 out of 13 found this review helpful

I'm lucky enough to work at a software company where playing video games during lunch and evenings is widely accepted.

You must be wondering why a heterosexual male software engineer would purchase a "pink" controller for use in a group environment with other heterosexual males.

Reasons:

1) no one else will dare use this controller
2) when I clobber an opponent, it's even more humiliating to them that a pink controller was used
3) I like the shock value
4) chicks dig it (not that many are around, but I'm being proactive)



5 out of 5 stars a must have! you need this one!   April 19, 2006
 13 out of 16 found this review helpful

if you have a xbox 360 system you owe it to yourself to pick up a wireless controller..they are very comfortable to hold and have all the functions of the regular controller..and whats very cool about this one is if you get the plug and play charge kit..you can actually play while you charge the battery or just have the controller hooked up after the system is shut off and it trickle charges for optimum performance...this is worth the money..if you have the wired controller trade up ..and go for the best.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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