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Justice League Heroes

Justice League Heroes

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From: Eidos Interactive
Category: Video Games

Buy New: $19.99



New (9) Used (4) from $19.98

Avg. Customer Rating: 2.5 out of 5 stars 6 reviews
Sales Rank: 5871

Platform: Nintendo Ds
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 0.2
Dimensions (in): 5.4 x 4.9 x 0.7

MPN: 40025
Model: 40025
UPC: 840356665894
EAN: 0788687400251
ASIN: B000H1R0CI

Release Date: October 17, 2006
Availability: Usually ships in 1-2 business days
Condition: Expedited shipping is not available for this item.

Features:
  • Play as 10 heroes - including Superman, Batman, Wonder Woman, The Flash, Green Lantern and other famous members of the Justice League
  • Customize each superhero by advancing your favorite super powers
  • Team up two heroes, in single or two-player co-op gameplay modes
  • Engaging combat system featuring both hand-to-hand and air-to-ground moves
  • Multiple gameplay levels, with rich & diverse visual styles and interactive, destructible environments

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

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Editorial Reviews:

Product Description
Brainiac and his villain cronies have developed a master plan to conquer the world and eliminate the Justice League forever. Using the extraordinary super powers and expert fighting techniques of the Justice League, players must save humanity from Brainiac's destruction and the even darker forces that are lurking in the universe. Features Superman, Batman, The Flash, Wonder Woman, Green Lantern, Martian Manhunter, and Zatanna. Key voice talent and engaging storyline, with in-game banter and 3D cinematic cut scenes


Customer Reviews:   Read 1 more reviews...

5 out of 5 stars Good Purchase for my 10 yr son   January 6, 2009
My son loves this game. He would play for hours if I would let him. He is able to be different characters which he really likes. I would highly recommend.


4 out of 5 stars It's good!!   January 28, 2007
 3 out of 4 found this review helpful

I've read the other reviews and it's not as bad as people have been writing. Each JLA superhero (you can choose from Superman, Wonder Woman, Flash and Batman) is specialized. Each has characteristics unique to the charachters (Superman and Wonder Woman can fly, Flash is fast, etc.). The regular henchman are not unique, but that's true of a lot of video games. The bosses are distinct enough to keep it interesting.

The graphics are excellent and the storyline is engaging. I would have given it 5 stars if they would have gone a little further in developing the story elements, but it was overall a fun DC hero based game.



2 out of 5 stars Don't Buy It For DS   October 21, 2006
 10 out of 12 found this review helpful

The game play on this is absolutely awful. It's hard to control the characters and you fight the same enemies over and over again. Don't waste your money like I did.


1 out of 5 stars Have owned for less than one hour, and will bring it back for trade TOMORROW.   October 18, 2006
 11 out of 13 found this review helpful

Mario Kart DS and StarFox Command prove the DS is capable of better than this...
Hugely repetetive; evokes LJN's X-Men for NES -- and not in a good way; lousy control response; already found one glitch where I fell through the floor into nothingness, then jittered to an arbitrary point on the map; load time (?!?)



1 out of 5 stars Lame, generic super hero beat 'em up   November 27, 2006
 6 out of 7 found this review helpful

Justice League Heroes is a surprisingly good super hero smash on the consoles, but on the DS it's a different story. Justice League Heroes for the DS is the kind of generic, bland, lame, super hero beat 'em up that gives licensed games of this type such a bad name. Playing as Superman, Batman, the Flash, and Wonder Woman; you'd think that there'd be some differences between all the characters considering their powers. Here, they react and play virtually the same way, which is a huge disappointment in itself. The levels and areas themselves are of the 3-D kind, jam packed with hordes and hordes of killer robots for you to smash up on your mission to take out Brainiac; and none of it is very hard. Not to mention that the 3-D environments themselves look blocky and just plain bad, and the animation is jerky and buggy to boot. I know the DS is capable of providing great 3-D graphics (look at Super Mario 64 DS or Spider-Man 2), but the overall package here just feels rushed. It's a shame too, because this could have actually been pretty good. If you want a portable Justice League game, check out the surprisingly good Justice League Heroes: The Flash for the GBA, which is much, much better than this, which should be left on the shelf where it belongs.

The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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