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Sam & Max: Season One | 
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| From: Dreamcatcher Interactive Category: Video Games
List Price: $29.99 Buy New: $13.99 You Save: $16.00 (53%)
New (8) Used (6) from $9.50
Avg. Customer Rating: 31 reviews Sales Rank: 3164
Platforms: Windows Vista, Windows Xp ESRB: Teen Media: Video Game Batteries Included: No Age: 12 - 20 years Operating System: Windows XP Shipping Weight (lbs): 0.4 Dimensions (in): 0 x 0.1 x 0.1
MPN: PCO55250MB Model: PCO55250MB UPC: 625904552501 EAN: 0625904552501 ASIN: B000OZHDWO
Release Date: August 7, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | 6 self-contained cases with an overarching story arc | | • | Thousands of laugh-out-loud dialogue lines | | • | Simple gameplay mechanics with a low learning curve | | • | Catchy jazz soundtrack featuring live performers and over 3 hours of original music | | • | Intuitive gameplay that appeals to seasoned gamers and novices alike |
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| Editorial Reviews:
Product Description Sam and Max: Season One brings back the crazy fun of Sam & Max, the freelance police.It's a vile world out there. Get too complacent and all sorts of weirdos start coming out of the woodwork. Good thing Sam & Max are here to hose down the sleaze and keep some kind of peace. Violently, if possible. Sam's a six-foot tall canine shamus with a love of justice. Max is a hyperkinetic rabbity-thing with a taste for mayhem. Together, they're a team of freelance police officers, on a mission to take down a bizarre mind-control conspiracy. And they're bringing you along for the fun. Get ready to meet some off-kilter characters, puzzle through some brain-tickling conundrums and to laugh at a whole lot of jokes! The game collects six different "episodes," each with their own crazy fun and adventure. Join them as they face mind-controlling villains, the Toy Mafia, viral video games and even a crazy President. BONUS full-size poster and CD with - making of video, trailers for all 6 episodes, bios, concept art, wallpapers, soundtrack sampler, Sam & Max online comic strip and a comic generator for making your own Sam & Max comic strips
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| Customer Reviews: Read 26 more reviews...
Sam & Max return with some hilarious new cases! August 7, 2007 22 out of 22 found this review helpful
Sam & Max Hit The Road came out in 1993. 14 years ago. It was a huge success, heralded for its twisted brand of humor and memorable adventure game play. It spawned legions of fans that have been hanging out for the characters return for nigh over a decade.
In 2002, LucasArts announced that a sequel to "Hit the Road" was going into production. In 2004 with the game nearing completion they canceled it. Outrage in the form of 30, 000 signatures in an online petition greeted the news. Sam & Max are beloved characters and "Hit The Road" is considered a classic and one of the funniest games to ever be released.
Luckily ex-Lucasarts employees formed Telltale Games and have finally brought us a new Sam & Max game after 14 long years. Season 1 totals 6 episodes each about 4-5 hours in length. Sam & Max tackle a new case with each episode, while an overarching storyline pieces the episodes together.
The new Sam & Max game really retains that clever brand of humor of previous Sam & Max incarnations. Episode 1 gets off to a strong start. Episode 2 and 3 are quite funny but suffer from simplistic game play. The puzzles in these episodes won't give you any headaches. Episode 4, Abe Lincoln Must Die is where the series really reaches new heights. It's a hilarious romp in which Max runs for president against a robotic Abe Lincoln. The environments are fresh, and the puzzles require greater thought. The music across the entire series is absolutely brilliant. Jared Emerson-Johnson has created some wonderful and diverse jazz music to accompany the game. The voice acting is superb and really brings the characters to life. Episode 5 and 6 finish off the season strongly with more well designed puzzles, hilarious dialog and wacky adventures. Perfect material for Sam & Max to riff off. I can't recommend this game enough. If you want a good laugh and a return to games that are genuinely funny purchase this season. I can't wait for Season 2.
Finally, another adventure game worth playing! September 19, 2007 15 out of 15 found this review helpful
Adventure games have been sadly sparse these last 10 years or so. But this was always one of my favorite genres, even though I don't have quite the patience to get through a game without resorting to a hint here and there. The original Sam & Max was one of my favorite games for its sometimes crude humor and its clever puzzles. This definitely fits right in with the original, but in general has puzzles that are usually solvable with a little time and thought. Some may complain that a few of the episodes are too easy but I personally find it refreshing to be able to get through them without pulling all my hair out trying to figure out some complicated puzzle that involves dozen of things that have to be done in the right order with all the right items. There's still *plenty* of challenge here while also having a fun plot and humorous dialogue to keep you entertained.
Who says Adventure Games are dead? August 10, 2007 7 out of 7 found this review helpful
It's been a long time since Sam & Max: Hit the Road was released, and for about that long, I never thought I'd be able to see or afford the sequal-that-was-not-to-be. You can only imagine my surprise and unbridled joy when I learned that the Freelance Police were back with a new beat, a new look, and the same sarcastic wit that I know and love!
The game itself is still much of the same of what Hit the Road was, but obviously aimed for a demographic that doesn't want to spend a month doing everything. Something I no longer have time to do myself now that I'm out in the real world and not wasting away some high school weekend football game in front of my TV. While the individual episodes only take a few hours to finish, there is a mountain of hidden content in each of the episodes depending on what tasks you do and in what order you do them in. More often than not, you will find hidden jokes by simply using the wrong item in a very illogical way, which is how you also solve most of your puzzles.
Unfortunately, the overall plot is somewhat predictable. I was able to spot who the major villian was from the second episode, so the big reveal was no surprise. This is, thankfully, fixed by the episodic plots contained within each... uh, episode. Each adventure has their own plot twist or strange humor to keep them fun and engaging. The characters are fleshed out to the point where I can't help but like the side cast of crazies.
The production quality of the game is also something to be praised. The writing is on par with not only the past incarnations of Sam & Max, but that of the comics as well! The voice acting only gets better and better as you get deeper and deeper into the game, but they were still really well done from the first episode on. However, my personal favorite element of the game is the music! The sample soundtrack that comes with this version does nothing but leave me wanting more. (So much so, that I bought the official 2 CD soundtrack from the Telltale Games store.)
This game is a must own for anyone that wants to have a good time playing a video game but without the requirement of devoting a whole weekend to it. You can play one episode, take a break, and then pick up again weeks later if you want and still not miss out on the fun that is Sam & Max!
My only gripe is that my computer isn't good enough to see the game in all its high-quality graphic goodness.
Sam & Max's Triumpiant Return August 7, 2007 6 out of 7 found this review helpful
For those who may have not recalled, there was once a detective canine and a hyperactive lagomorph, who for reasons unknown decided to mete out their own brand of justice in the form of the Freelance Police.
What first began as a cult strip, later once became a PC Game by Lucasarts. Though it was a sensation, the other two games planned for PC and the Xbox mysteriously fell into obscurity.
Then in late 2006, Telltale Games got together with Steve Purcell to revive the duo in a new 'season' of games, with Episodic Levels of hilarity and wit.
Season One is surprisingly the best revival of Sam & Max I've seen so far, the Episodes utilize the classic point and click method, but with more interactive fun than just directing your stars from Point A to Point B. And the Episodes themselves are self-contained games while also subtly connecting with one another into the overall picture.
The Season begins when Sam & Max are called in to investigate the odd behaviour of beloved child-actors, The Soda Poppers. Not to mention, an odd tape being hawked by a forgotten host, Brady Culture. Another unique feature is, Sam & Max encounter several unique people upon their mission, like the paranoid Bosco, and the aptly-named, career-changing Sybil.
What starts off as a simple case, later evolves into an intricate plot where--in later episodes--Max becomes President and the Freelance Police wind up on the Moon.
If you ever loved the comic strip, or the cartoon series, you definitely love Season One, since Telltale Games has retained the humour and flavour of Purcell's creations. And even when you do finish the episodes, you have to go back just to uncover all the hidden gags along the way.
The soundtrack for Season One is also excellent with actual tunes rather than the typical generic digital music one might expect from most PC Online games. In fact the most requested songs "You & Me and Ted E. Bear," "More Than Jerks," and "Good for You (aka The War Room Song)" have been more popular than movie soundtracks.
Another added bonus are the special features like the Making of Season One, conceptual art, and other goodies. Even if you're not a fan of Sam & Max, you should give this game collection a try, since it definitely puts a refreshing twist on an old PC gaming concept.
Once again, a classic duo gets a new leash on life.
Max: Uh, I can't believe he just said that, can you, Sam?
Sam: As long as he doesn't call me, McGruff, he can say anything he wants, Max.
A Return to Form For Adventure Games August 8, 2007 6 out of 7 found this review helpful
There has been a startling lack of quality adventure games for a decade, now. Finally, with the release of this 6-part epic adventure gaming masterwork, I have a reason to use my computer other than online shopping. The joy of Sam and Max not only comes from the clever puzzles and smooth gameplay, but the charisma of the characters themselves. Every object that you click on in this game is not only important to solving the mystery, but will also trigger a snappy and hysterical comment from Sam and/or Max. The episodic structure of these games had me worried, but once I played them, I saw the way the stories built upon one another and it left me more satisfied than the last season of Lost.
Buy this game if you've ever played or enjoyed any of the classic Lucasarts adventure games of the past. Seriously, this game is golden.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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