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Tomb Raider: Underworld

Tomb Raider: Underworld

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From: Eidos Interactive
Category: Video Games

List Price: $59.99
Buy New: $45.00
You Save: $14.99 (25%)



New (30) Used (3) from $40.75

Avg. Customer Rating: 3.5 out of 5 stars 18 reviews
Sales Rank: 796

Platform: Xbox 360
ESRB: Teen
Media: Video Game
Batteries Included: No
Age: 12 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.3 x 0.5

MPN: STOM8TUS00
Model: 1000044578
UPC: 788687200585
EAN: 0788687200585
ASIN: B0012N8WXQ

Release Date: November 18, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Tomb Raider: Underworld for Nintendo Xbox 360 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
  • Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
  • Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
  • Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
  • Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary

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  • Mirror's Edge

Editorial Reviews:

Amazon.com Product Description
Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.



Lara's environment is now much more realistic and interactive. View larger.


And now she can hold onto a ledge with one hand and fire a gun with the other. View larger.
Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.




Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.




Customer Reviews:   Read 13 more reviews...

5 out of 5 stars A Great Tomb Raider Game!   December 1, 2008
 4 out of 5 found this review helpful

This is a great Tomb Raider game. I've played it to completion and feel that the game needs a defense against some of the remarks thrown at it in reviews. The story line follows from Legend and Anniversary and gameplay is very much the same. The camera is NOT as bad as everyone is making out. Yes, there are a few times where it is difficult to get a look at where Lara needs to jump. There are two methods in the game to get around this. First, if Lara looks in the same direction in which you lean the left stick, she can make the jump. Otherwise, Lara will shake her head, letting the player know that she can't. The second method is useful for finding a path to your goal and involves using the binoculars. Lara can look in every direction using the binoculars. This makes finding your way (and those next places to jump) and solving puzzles easier.

There's been a lot of criticism about the combat. Keep in mind that combat has never really been a top feature of any Tomb Raider game. Exploration, puzzle-solving, and platforming have always been the flavor of Tomb Raider.

First of all, if it takes ten shots or so to put down a target, consider the weapon being used, how much Lara is moving and jumping while she's shooting, and the target (also, watch the tracers of the shots). Most of the human enemies are armed. It seems reasonable that they are wearing some body armor - you can see this in the bulkiness of the human enemy's clothing. Remember that a .45 round (Lara always sports two Colt .45s) is a low velocity round that is most effective at short range. It is not effective against body armor or 700 pound tigers (or 400 pound spiders as one may guess). Changing the weapons that Lara uses for different types of enemies, and limiting her movement while firing will prove to be more effective at taking down baddies than constantly running and jumping around.

Like I said, this is a great game that is loads of fun. The exploration is challenging - never boring. I highly recommend it.



5 out of 5 stars Excelent game!   December 16, 2008
I agree with everyone here, excellent game, great graphics, but the game is too short. Many people say having annoying problems with the camera, but for me this didn't represent a problem at all.

I hope we can have more levels to download for free as a bonus game some day.



5 out of 5 stars No glitches, nothing missing. GREAT game!   November 24, 2008
 0 out of 5 found this review helpful

Great game! The second axel IS there, it's not missing, nor is it a glitch. The camera has always been a little weird in all Tomb Raider games, we who love the series have learned to live with it. This game looks amazing and plays amazing. The environments are crazy good. The puzzles are just tough enough. I love it. It's my favorite game so far this year for my xbox 360.

(STOP YELLING AT EVERYONE, just because you couldn't find the axel!) Trust me, this game is AWESOME! Especially if you are an Action/Adventure fan.



4 out of 5 stars Another worthy addition to the series.   December 8, 2008
 2 out of 3 found this review helpful

I've been a lover/hater of Tomb Raider since the first game came out on Sega Saturn. While the whole free exploration aspect was fun, let's face it, the first three TR games were incredibly difficult and rigid. I barely even touched TR chronicles or Angel of Death, because they were kind of awful. For some reason, though, I kept playing them. When the series was handed over to Crystal Dynamics, I was kind of relieved. Tomb Raider Legend showed that the new makers knew the right combination of difficultly, fun, etc. I couldn't wait for the sequel.
My first impression from pictures of TR Underworld was that the graphics were utterly amazing. Videos of the game were even more stunning. The motion capture really brought reality to Lara's acrobatics and really puts the clunkiness of TR legend to shame.
The storyline of the game is interesting enough. The level-design is genius. There are some really creative environments in this game. Once again, the difficulty of the puzzles is hard enough to make you think but not impossilbe without a walkthrough guide, like the early Tomb Raiders. Fortunately there are also no tedious boss battles. There is some combat though. Players even have the option to alter things like enemy lifebars, ammunition capacity, etc. Lara's abilities have really been increased in Underworld. She can now "chimney jump," "tightrope walk," and shoot while hanging off ledges.
My only real gripes with this game are as some have already mentioned, glitches and camera trouble. Honestly, though, it's nothing that should severely hinder your enjoyment of the game. It's just kind of annoying. Some have also complained about the length of the game. It took me about 17 hours to beat it the first time through, which is a bit short. But Tomb Raider Legend only took like 7-8 hours to beat!

In all, I give this game 4.5 stars. Its another worthy addition to the series. Solid, fun, puzzly gameplay (that is only sometimes glitchy). At least rent this game if you've never played Tomb Raider. I really look forward to downloadable extra "chapters" of this game off of the Xbox Marketplace!



4 out of 5 stars Ms Croft is Back !   December 3, 2008
Very nice visual update with some minor camera control issues. Anyone who enjoys Tomb Raider should like this effort by Eidos and Crystal Dynamics. This is a follow-up to recent versions and brings the franchise to multiple platforms. I purchased the 360 version because of upcoming DLC which purportedly makes new levels available early next year. The majority of levels involve exploring Jungle Temples and ruins in near equator environments.
Very close to Uncharted quality on the Jungle scenes. TR is primarily a platforming and puzzle game with some
non-graphic violence (oxymoron) suitable for most and probably worth about 15 hrs of gameplay if you don't rush through it. Because of the camera instability I rated the overall game 4 stars but to be honest after awhile you don't notice it. One of the top games I've played this year.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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