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| From: Nintendo Category: Video Games
List Price: $39.99 Buy New: $32.95 You Save: $7.04 (18%)
New (58) Used (10) from $19.99
Avg. Customer Rating: 169 reviews Sales Rank: 3
Platform: Nintendo Wii Media: Accessory Autographed: No Memorabilia: No Batteries Included: Yes Operating System: Nintendo Wii Battery: 2 AA Shipping Weight (lbs): 0.6 Dimensions (in): 2.5 x 2.6 x 8.7
MPN: RVLACJW Model: Wii Remote UPC: 045496890162 EAN: 0045496890018 ASIN: B000IMWK2G
Release Date: November 19, 2006 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Buy an Extra One October 10, 2007 6 out of 6 found this review helpful
As fun as the Wii can be, it only gets better when you play head-to-head against family and friends. Since the standard Wii packaging only includes one controller, you will need to order a second device to experience the optimal level of game play.
Holding the controller reminds me most of holding a fishing pole. The thumb and index finger control the most essential functions of the players, with extra buttons only really coming into play during mode selection screens. During live action, players don't toggle between much more than two buttons.
Batteries seem to be an issue for many people, but not me. I suggest you turn off the "rumble feature" for games (the controller vibrates or pulsates during dramatic moments in games) as a way to save battery use. I've gotten about 30 hours out of each round of batteries on my Wii.
Lastly, believe what people say about collateral damage with your Wii controller. I thought the stories of people breaking TVs, windows and fish tanks by accidentally losing grip of their controller during a strong tennis swing and sending a dangerous projectile through their living rooms were exaggerations. But it happened to me...and it will happen to you.
It Beams Money! June 5, 2007 7 out of 8 found this review helpful
Well not really. The first description of the Product Features says (Or at least it one point said) "Beams money through Bluetooth up to 30 feet away"! If only this were true it would save a lot on gas because I know someone would mod it and have a Wii at work. For most of us though, we can't bring our Wii to work and are forced to play them only from the confines of our homes. When you do this, it's best to have some friends over. And if your going to drink and play... be safe and wear the safety strap, enough innocent TVs have died this year alone from PWWI (Playing Wii While Intoxicated). And while you are at it, get a few more Wii remotes like this one. No more playing with a remote covered in someone else's sweat. And if you are a big enough nerd, you can mod your computer to accept the Wii Remote commands.
A must for the Wii July 17, 2007 4 out of 4 found this review helpful
You get one with the Wii, I bought 3 more. we used them with four of us in the family. It's fun that each has his/her own. Beside you never know when one will go bad.
Changing How We Play Games December 22, 2006 6 out of 7 found this review helpful
The Wii remote has already proven a success for Nintendo. It truly adds to the gameplay of a game. This remote can be used as a sword (Red Steel, Zelda) a gun (Red Steel, Call of Duty 3) or even just using the motion sensor to imitate motions is good enough (Wii Sports, Madden NFL 2007). The remote itself cretes a more interactive feel for the game. Imagine, if you will, that your character's action on screen depends upon your very own. In other words, this isn't button mashing, this is real interface. Nintendo scores here.
The remote takes two AA batteries in order for you to get the ball rolling. In games, it serves as your form of play. On the Wii menu it serves as your pointer. Almost like a mouse to a PC. You'll be able to click on things, shop and start up Wii channels all from this remote. Also, while in the middle of a game, the remote can be used to return to the Wii Menu at any time by simply pressing the home key. The buttons, as well as the trigger are all quick and responsive.
Aside from the motion sensor, there is more glitter and gold to the Wii remote. For starters, it actually does work with some virtual console games. For NES, Turbo Grafx-16 and Sega Genesis the Wii Remote actually does work to play these games. While it makes more sense to use a Gamecube Controller or buy a Classic Controller for virtual download, it's nice that you are able to use the remote to play some of the more basic games. It can't be used for SNES or Nintendo 64 at all, though.
When purchasing a Wii Remote, you may also want to consider getting a nunchuck attachment as well. Most games work using the Wii remote and nunchuck. There aren't that many out there that require just the remote. So you'll always want a nunchuck as well, which attaches to the base of the wii remote. Additional Wii remotes are also a must for multiplayer. This does ramp up the price, however, as additional Nunchucks are twenty more dollars you'll have to spend. In addition, buying a classic controller (which also attaches into the base of the wii remote) for the virtual console also costs an additional twenty dollars. It can be costly, but for the additonal multiplayer aspect it can indeed be a good investment.
Perhaps the only thing that keeps the Wii Remote down is that for any avid or hardcore gamer, the battery life doesn't last long. The batteries die out quite fast. The default batteries that come with the remote die out in less than a week, and replacement batteries don't last long either. It's far better to buy rechargable batteries for your Wii remote than it is to keep running to the store and buying batteries over and over. Also, when playing, there's no warning that your batteries are low during gameplay. You'll know when they've died of course, but it'd be nice to have a warning.
It's a great controller, and as usual it's best to buy from Nintendo rather than third party controllers. It can be costly if you figure in the nunchuck and/or virtual controller, and it drains batteries fast, but it's still a good controller.
The Good
+Changing the way we play games +Alert and responsive controls +Navigation through menus is really easy +Attachments are easy to connect
The Bad
-Nunchuck is sold separately, and it's needed for many games... I've no problem buying the classic controller separately, but it's strange that Nintendo wouldn't sell the remote and nunchuck in a bundle -Drains battery life fast, but this can be remedied with rechargable batteries.
Happy gaming!
Revolutionary January 19, 2007 5 out of 6 found this review helpful
I've been playing computer and video games for over 2 decades now, and this amazing controller is re-energizing game-play for the first time in years. Old game-play concepts are fun again, and more importantly, a multitude of new game-play concepts have been, and will be, invented to utilize the Wiimote. The force-feedback, plus the small speaker make even mundane things like rolling over a menu button *feel* "real". The first time you swing the Wii remote as your racket in Wii Sports Tennis, you'll realize gaming will never be the same again.
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The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
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| www.seeker-wii.com | |