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Wii Charge Station

Wii Charge Station

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From: Nyko
Category: Video Games

List Price: $29.99
Buy New: $21.49
You Save: $8.50 (28%)



New (68) Used (2) from $21.49

Avg. Customer Rating: 4.0 out of 5 stars 440 reviews
Sales Rank: 17

Platform: Nintendo Wii
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 2
Dimensions (in): 27 x 4.6 x 3.4
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 87000
Model: 87000
UPC: 743840870005
EAN: 0743840870005
ASIN: B000LFJNF2

Release Date: March 15, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 440
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5 out of 5 stars Qulaity product   September 19, 2007
 7 out of 7 found this review helpful

The charge station does what it advertises. Rechargeable battery packs save a ton of batteries.
When I received the product I was not pleased with the new battery covers. I thought they were ugly: gray and ridged. However, once I got over the new look, I found the covers to be very comfortable, a definite improvement from the plastic ones.
Overall, it's a good product. I would recommend it.



5 out of 5 stars Buy this today   February 1, 2008
 7 out of 7 found this review helpful

No more shuffling through drawers trying to find fresh batteries when your game freezes after the controller dies or tossing coach cushions all over your living room looking for the remote. This device serves two purposes as both a permanent resting place for controllers not being used and as the source for constantly charged batteries. After eating through 8 batteries in the first 6 weeks I owned my Wii, I realized this unit would pay for itself very quickly...and it had. This is a must buy for any Wii owner.


5 out of 5 stars Make it last forever!!   December 25, 2007
 6 out of 6 found this review helpful

I understand people have been having issues with their batteries not charging after awhile but there is a simple fix that should help most of you.

When it comes to rechargeable batteries of any type they are not meant to be left on the charger 24/7. Constant charging when the battery is at maximum charge will wear it down and make it so they can't hold a charge.

My advise is to place the controllers on the charger only when the controller is getting to the point of dying. Then place it on the charger and let it charge all the way before removing it. As soon as the light shows that it is charged take it off base.

I understand that at times you need to use more than one controller or one might be dying before the other is charged but I promise you that if you can follow these steps your battery life will last much longer.

P.S. I love my charger =)



5 out of 5 stars Wii Charge Station   September 21, 2007
 4 out of 4 found this review helpful

This is a great buy considering how much money you will end up saving by not having to go through so many batteries. My thirsty Wii controllers needed a rechargable solution, and the Nyko charge station does a very good job. I would definitely recommend this product to any Wii owner.


5 out of 5 stars Great Investment for a Wii User   November 2, 2008
 4 out of 4 found this review helpful

It's a Great item for a Wii System, since the Remote needs an energy source because of its wireless nature. I bought this charger since the beginning I had the Wii, because I heard some opinions of friends who mentioned that for a pretty extensive gameplay, regular "AA" Bateries get dead in a matter of Hours, so you need to keep buying batteries over and over again.

I decided for this Nyko Charger over other models ( of different Brands ) that are USB Based, basically because this one is plugged directly to the AC power of the wall; unlike USB Wii chargers that need to be plugged into something else, like the Wii Itself or a USB port of a Computer. For these cases if you buy a USB charger and you plug it into the Wii, the problem I see with this USB based Technology is that the USB charger demands extra power from the Wii meanwhile you are charging your Remotes, and that extra power means to over heat the Wii in one way or another and that's no good.

This doesn't happen if you connect it to the wall AC Power. It charges each remote in a matter of 3 - 4 hours and remember: as Well as a Cell phone Battery, YOU DON'T HAVE TO CHARGE THE REMOTE EVERYTIME YOU PLAY JUST BECAUSE YOU WANT TO HAVE THE REMOTE ALWAYS CHARGED. You Will Kill the rechargable Battery before time. YOU MUST CHARGE THE BATTERY WHEN THE REMOTE HOME BUTTON DISPLAYS IT IS IN RED or YOU GET THE MESSAGE ON YOUR TV or IT JUST TURNS OFF. Then you can proceed to make a FULL CHARGE of the Battery, Ok?.

It's easy to use, Blue light means it is Charging and Green Light means the Remote is Fully Charged. You Save a lot of money by replacing "AA" Batteries, unless you have Rechargable "AA" Batteries.

Five stars is fair enough for Nyko and This Product.


The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.

Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.

Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.

GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.

GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.

Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.

SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.

Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.

Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20.

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