|
Okami (PS2) | 
enlarge
| From: Capcom Category: Video Games
List Price: £19.99 Buy New: £17.95 You Save: £2.04 (10%)
New (7) Used (9) from £11.89
Avg. Customer Rating: 43 reviews Sales Rank: 1468
Platform: Playstation2 Rating: Suitable for 12 years and over Media: Video Game Age: 11 - 18 years Operating System: Playstation 2 Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.3 x 0.6
MPN: 5055060923825 EAN: 5055060923825 ASIN: B000JL6F2W
Release Date: February 9, 2007 Availability: Usually dispatched within 1-2 business days Condition: Brand New Unopened and Factory Sealed Genuine UK Release. All orders received by 10.00pm are posted First Class the next posting day.
|
| Similar Items:
|
| Editorial Reviews:
Amazon.co.uk Review If you ever thought it odd that two CGI kids movies about talking ants could come out at the same time, followed by two about talking fish, consider the odds of two video games coming out within months of each other which involve controlling a wolf in a Legend of Zelda style game world. In actual fact Okami first came out in Japan almost a year ago, a long time before Twilight Princess. Nevertheless, this is the best Zelda style game ever on a non-Nintendo console and likely to remain one of the very best games released all year. Not only that but it features probably the most beautiful graphics ever seen on the PlayStation 2 with a completely unique cel-shading effect that makes the whole game world look like it is painted in Japanese water colours. Throughout the game you control the goddess Amaterasu, who appears as a white wolf (okami is a pun on the Japanese words for both wolf and god). You're guided in your quest, a little too closely it has to be said, by a talking bug named Issun. Although Amaterasu can jump and head-butt, her primary interaction with the world is via the celestial brush. By pausing the game you can paint magic symbols onscreen to create objects in the world, from making plant life bloom to setting off giant bombs. As well as brush attacks, you can use a range of other weapons swapping between primary and secondary slots at will. Apart from Issun's signposting of every puzzle, and the occasionally poor pacing, this can easily hold its head high amongst Nintendo's greatest as one of the PlayStation 2's last, best games. HARRISON DENT
|
| Customer Reviews: Read 38 more reviews...
worth a look September 6, 2008 Combat is too easy and the dialogue bits can be a little long at times. Better than Zelda though. Plus it's one of the best looking games I've ever played. Also, get the PS2 version. Runs better than the Wii version. Oh! and the bits where you heal the land are really great. Worth playing the game for alone.
Relaxing, quirky, wolf-based fun, but not for the impatient. July 16, 2008 This game is visually stunning, with beautiful scenery, cute animals and an amazing look reminiscent of a Japanese watercolour painting. It is relaxing to play, and although there are demons and monsters to defeat, it is generally not very taxing to defeat them, the main pleasure being derived from solving puzzles along your quest. With such low levels of violence: I really can't understand why it has a 12 certificate. My main gripe is that on first loading the game you have to sit through FORTY FIVE MINUTES of character dialogue, explaining in depth the legend behind the story. This is utterly boring and wordy, and it is a feature that unfortunatley repeats itself throughout the game. If you have played 'Animal Crossing' then you will be familiar with the repetitive character interaction neccessary to progress in this game.
On the whole though, it i a quirky and unusual game that I have really enjoyed.
Charming and throughly absorbing June 12, 2008 1 out of 1 found this review helpful
The only amazon review I have ever written - I was so impressed by this game. Okami is very, very surprising. Other reviews will tell you in detail about the overall quality of the game (which is excellent), but I'd like to point out that Okami is among the very few games that genuinely have it in them to surprise a player with some experience of videogame cliches. Although Okami looks like a rather pretty cel-shaded rpg/adventure based in some version of feudal/mythical Japan, make no mistake: the game is absolutely bonkers. No game has ever defied my expecations to such an extent, and done it so confidently and with such flair. Often compared to Zelda, Okami benefits from not relying on established narrative tropes and repeated plot structures, and it is a breath of fresh air to play a game without being able to quickly figure out exactly where it is taking you. A must-buy, in my opinion.
not what i expected May 12, 2008 1 out of 5 found this review helpful
I bought this game after reading wonderful reviews, but i got little bit disappointed.
Well, at first it was awesom. The graphics are really cool and when u start painting is amazing...but after a while....you see flaws. First i must say that voice acting is anoying. They speak with this understandable voices, that seem cute in the beginning but then you get tired of hearing the green insect. Story is fine, but nothing really impressive and the enviroment is a quite repetitive after a while. At the end you just have to feed animals, revive trees, dig holes and paint. Maybe because i am more to rpg games. In this game you need ability, a thing that i am lacking...and sometimes it took me ages to complete this minigames required to go forward...At last i couldnt more...i got tired of it. If you like adventure games with plenty of minigames which require ability, then it is for u...otherwise look for something else
A Game of Loading Screens. May 9, 2008 1 out of 8 found this review helpful
This game is really enjoyable up to about half way through when you defeat Orochi. It looks like the game is over, but no... It goes on and on, mostly through repetition and loading screens. I've never seen a game with so many loading screens and dull repetitions. I've fed the one hundredth cat, I don't want to see the same cutscene over and over...okay skip it... oh wait- ANOTHER LOADING SCREEN! By the time I got to another hugely annoying minigame, to get a fire emblem my patience had worn out,I got to Catcall tower but I couldn't take it anymore and threw the game at the wall.
Yes, buy the game 2nd hand and play to about half way through, then give up. It's much better honestly.It would double it's score if it had been shorter. If you're curious how it ends look to gamefaqs website to fill you in. Read about the repetitious final bosses encounter (yes five previous bosses!) If digging up hundreds of beads and sickly shamrocks is your idea of fun, then you'll want to finish the entire game.
And no more Animal Crossing style cutscenes with the fake speech noises, endlessly dull cutscenes! God they went on and on. The music was initially enjoyable, but it become infuriating, so 'twinkly' and sugary it made your teeth grate and fall out.
|
The Nintendo Wii goes on sale on Sunday, November 19. Thanks to the inclusion of the simple--but infectiously fun--Wii Sports game, the Wii is the first console in recent memory that lets you have fun straight out of the box. Still, there are a few key Wii accessories you'll want to pick up to maximize your Wii experience--especially if you're buying it as a gift.
Extra controllers: Like all recent consoles, the Wii ships with just a single controller (well, one two-part controller: one Wiimote, plus one nunchuk). But the real fun of the system is playing the head-to-head Wii Sports games such as tennis and boxing. To do so, you'll need at least one extra set of controllers--and again, that's one Wiimote ($28.99) plus one nunchuk ($12.99). The Wii supports as many as four, but just the one extra controller set should suffice--at least for Christmas morning.
Rechargeable batteries: The Wiimote takes two standard AA batteries. They're included--with the Wii, and with the sold-separately version of the controller mentioned above--but avid players may find the juice draining pretty quickly, especially if they keep the nunchuk attached (it draws its power from the Wiimote). Instead of buying an endless stream of costly AAs, consider investing in a set of rechargeables. You can score a charger and four rechargeable nickel-metal-hydride batteries for less than $25.
GameCube controllers: The Wii is fully backwards compatible with the Nintendo GameCube, but there's a catch: to play the GameCube games, you'll need a GameCube controller ($15.99). You can even go wireless with the Nintendo WaveBird ($59.99). If you already have a GameCube, your existing controllers will work just fine--just plug them in to one of the four ports underneath the flip-up panel on the Wii's topside. GameCube controllers should also work with the Wii's "Virtual Console" games--which saves you the trouble of having to buy a Classic Controller.
GameCube memory cards: One other annoyance when playing GameCube games: your progress can only be saved to GameCube memory cards, not to the Wii's internal memory or to an SD card (we're hoping Nintendo fixes this with a future firmware update). Like the controllers, your old GC cards will work just fine--there are two slots right next to the GameCube controller ports. If you don't have any onhand (and you want to save your games on GC titles), you'll need to spring for a $26.90 (2GB) memory card.
Wii Points: One of the big attactions of the Wii is its Virtual Console, which lets you purchase classic games that originally came from the Nintendo Entertainment System (NES), the Super NES, the Nintendo 64, the Sega Genesis, and the TurboGrafx16. By the end of 2006, at least 30 titles should be available, including Donkey Kong (NES), Super Mario 64 (N64), and Sonic the Hedgehog (Genesis). To purchase the downloadable titles, you'll need to use a Nintendo currency known as Wii Points (similar to the Microsoft Points on Xbox Live), which currently have an exchange rate of 100 points per U.S. dollar. You can buy Wii Points directly through the console's online store, or use prepaid cards (2000 Wii Points) available in various denominations.
SD card: If you're close to filling the Wii's built-in 512MB of storage with your Virtual Console games, you can always expand your available space with an SD card. Nintendo sells its own, but any run-of-the-mill card will do. Fairly spacious 1GB cards are available for less than $20--even less with mail-in rebates--and they'll work in plenty of other gadgets as well.
Wireless access point: In addition to the downloadable Virtual Console games, the Wii offers online "channels," including news, weather, and even an Opera Web browser (head-to-head online gaming is said to be coming sometime in 2007). You can get online for free via the Wii's built-in Wi-Fi. To do so, of course, you'll need a nearby wireless access point or router. Alternately, you can plug the Nintendo Wi-Fi USB Connector into any nearby PC on a wired network, and the Wii--plus your Nintendo DS--will be able to use it to get online instead.
Component video adapter: The Wii doesn't have the graphical horsepower to handle high-def graphics, but it can do DVD-level 480p video, which will look considerably better on large HDTVs. To see the Wii's games in 480p, you'll need Nintendo's proprietary component video adapter, which should run about $20. |
|
|
|
| www.seeker-wii.com | |